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https://github.com/hydralauncher/hydra.git
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feat: adding change hero
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@@ -38,13 +38,13 @@ contextBridge.exposeInMainWorld("electron", {
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searchGames: (query: string) => ipcRenderer.invoke("searchGames", query),
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getCatalogue: (category: CatalogueCategory) =>
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ipcRenderer.invoke("getCatalogue", category),
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getGameShopDetails: (objectID: string, shop: GameShop, language: string) =>
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ipcRenderer.invoke("getGameShopDetails", objectID, shop, language),
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getGameShopDetails: (objectId: string, shop: GameShop, language: string) =>
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ipcRenderer.invoke("getGameShopDetails", objectId, shop, language),
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getRandomGame: () => ipcRenderer.invoke("getRandomGame"),
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getHowLongToBeat: (objectID: string, shop: GameShop, title: string) =>
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ipcRenderer.invoke("getHowLongToBeat", objectID, shop, title),
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getGames: (take?: number, prevCursor?: number) =>
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ipcRenderer.invoke("getGames", take, prevCursor),
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getHowLongToBeat: (objectId: string, shop: GameShop, title: string) =>
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ipcRenderer.invoke("getHowLongToBeat", objectId, shop, title),
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getGames: (take?: number, skip?: number) =>
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ipcRenderer.invoke("getGames", take, skip),
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searchGameRepacks: (query: string) =>
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ipcRenderer.invoke("searchGameRepacks", query),
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getGameStats: (objectId: string, shop: GameShop) =>
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@@ -65,8 +65,8 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("deleteDownloadSource", id),
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/* Library */
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addGameToLibrary: (objectID: string, title: string, shop: GameShop) =>
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ipcRenderer.invoke("addGameToLibrary", objectID, title, shop),
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addGameToLibrary: (objectId: string, title: string, shop: GameShop) =>
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ipcRenderer.invoke("addGameToLibrary", objectId, title, shop),
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createGameShortcut: (id: number) =>
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ipcRenderer.invoke("createGameShortcut", id),
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updateExecutablePath: (id: number, executablePath: string) =>
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@@ -88,8 +88,8 @@ contextBridge.exposeInMainWorld("electron", {
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removeGame: (gameId: number) => ipcRenderer.invoke("removeGame", gameId),
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deleteGameFolder: (gameId: number) =>
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ipcRenderer.invoke("deleteGameFolder", gameId),
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getGameByObjectID: (objectID: string) =>
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ipcRenderer.invoke("getGameByObjectID", objectID),
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getGameByObjectId: (objectId: string) =>
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ipcRenderer.invoke("getGameByObjectId", objectId),
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onGamesRunning: (
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cb: (
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gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
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