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feat: adding change hero
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13
src/renderer/src/declaration.d.ts
vendored
13
src/renderer/src/declaration.d.ts
vendored
@@ -51,27 +51,24 @@ declare global {
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searchGames: (query: string) => Promise<CatalogueEntry[]>;
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getCatalogue: (category: CatalogueCategory) => Promise<CatalogueEntry[]>;
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getGameShopDetails: (
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objectID: string,
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objectId: string,
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shop: GameShop,
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language: string
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) => Promise<ShopDetails | null>;
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getRandomGame: () => Promise<Steam250Game>;
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getHowLongToBeat: (
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objectID: string,
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objectId: string,
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shop: GameShop,
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title: string
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) => Promise<HowLongToBeatCategory[] | null>;
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getGames: (
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take?: number,
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prevCursor?: number
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) => Promise<{ results: CatalogueEntry[]; cursor: number }>;
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getGames: (take?: number, skip?: number) => Promise<CatalogueEntry[]>;
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searchGameRepacks: (query: string) => Promise<GameRepack[]>;
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getGameStats: (objectId: string, shop: GameShop) => Promise<GameStats>;
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getTrendingGames: () => Promise<TrendingGame[]>;
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/* Library */
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addGameToLibrary: (
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objectID: string,
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objectId: string,
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title: string,
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shop: GameShop
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) => Promise<void>;
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@@ -87,7 +84,7 @@ declare global {
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removeGameFromLibrary: (gameId: number) => Promise<void>;
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removeGame: (gameId: number) => Promise<void>;
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deleteGameFolder: (gameId: number) => Promise<unknown>;
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getGameByObjectID: (objectID: string) => Promise<Game | null>;
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getGameByObjectId: (objectId: string) => Promise<Game | null>;
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onGamesRunning: (
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cb: (
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gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
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