Merge branch 'feat/displaying-new-game-update' of https://github.com/hydralauncher/hydra into feat/displaying-new-game-update

This commit is contained in:
Moyasee
2025-11-11 16:32:37 +02:00
68 changed files with 4103 additions and 303 deletions

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@@ -1,6 +1,7 @@
import axios, { AxiosResponse } from "axios";
import { wrapper } from "axios-cookiejar-support";
import { CookieJar } from "tough-cookie";
import { logger } from "@main/services";
export class DatanodesApi {
private static readonly jar = new CookieJar();
@@ -20,51 +21,42 @@ export class DatanodesApi {
await this.jar.setCookie("lang=english;", "https://datanodes.to");
const payload = new URLSearchParams({
op: "download2",
id: fileCode,
method_free: "Free Download >>",
dl: "1",
});
const formData = new FormData();
formData.append("op", "download2");
formData.append("id", fileCode);
formData.append("rand", "");
formData.append("referer", "https://datanodes.to/download");
formData.append("method_free", "Free Download >>");
formData.append("method_premium", "");
formData.append("__dl", "1");
const response: AxiosResponse = await this.session.post(
"https://datanodes.to/download",
payload,
formData,
{
headers: {
"User-Agent":
"Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:135.0) Gecko/20100101 Firefox/135.0",
accept: "*/*",
"accept-language": "en-US,en;q=0.9",
priority: "u=1, i",
"sec-ch-ua":
'"Google Chrome";v="141", "Not?A_Brand";v="8", "Chromium";v="141"',
"sec-ch-ua-mobile": "?0",
"sec-ch-ua-platform": '"Windows"',
"sec-fetch-dest": "empty",
"sec-fetch-mode": "cors",
"sec-fetch-site": "same-origin",
Referer: "https://datanodes.to/download",
Origin: "https://datanodes.to",
"Content-Type": "application/x-www-form-urlencoded",
},
maxRedirects: 0,
validateStatus: (status: number) => status === 302 || status < 400,
}
);
if (response.status === 302) {
return response.headers["location"];
}
if (typeof response.data === "object" && response.data.url) {
return decodeURIComponent(response.data.url);
}
const htmlContent = String(response.data);
if (!htmlContent) {
throw new Error("Empty response received");
}
const downloadLinkRegex = /href=["'](https:\/\/[^"']+)["']/;
const downloadLinkMatch = downloadLinkRegex.exec(htmlContent);
if (downloadLinkMatch) {
return downloadLinkMatch[1];
}
throw new Error("Failed to get the download link");
} catch (error) {
console.error("Error fetching download URL:", error);
logger.error("Error fetching download URL:", error);
throw error;
}
}

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@@ -11,6 +11,7 @@ import { getUserData } from "./user/get-user-data";
import { db } from "@main/level";
import { levelKeys } from "@main/level/sublevels";
import type { Auth, User } from "@types";
import { WSClient } from "./ws";
export interface HydraApiOptions {
needsAuth?: boolean;
@@ -103,8 +104,8 @@ export class HydraApi {
await clearGamesRemoteIds();
uploadGamesBatch();
// WSClient.close();
// WSClient.connect();
WSClient.close();
WSClient.connect();
const { syncDownloadSourcesFromApi } = await import("./user");
syncDownloadSourcesFromApi();

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@@ -60,13 +60,20 @@ export const mergeWithRemoteGames = async () => {
const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
const coverImageUrl =
game.coverImageUrl ||
(game.shop === "steam"
? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
: null);
await gamesShopAssetsSublevel.put(gameKey, {
updatedAt: Date.now(),
...localGameShopAsset,
shop: game.shop,
objectId: game.objectId,
title: localGame?.title || game.title, // Preserve local title if it exists
coverImageUrl: game.coverImageUrl,
coverImageUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
libraryImageUrl: game.libraryImageUrl,
logoImageUrl: game.logoImageUrl,

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@@ -11,9 +11,10 @@ import { NotificationOptions, toXmlString } from "./xml";
import { logger } from "../logger";
import { WindowManager } from "../window-manager";
import type { Game, UserPreferences, UserProfile } from "@types";
import { db, levelKeys } from "@main/level";
import { db, levelKeys, themesSublevel } from "@main/level";
import { restartAndInstallUpdate } from "@main/events/autoupdater/restart-and-install-update";
import { SystemPath } from "../system-path";
import { getThemeSoundPath } from "@main/helpers";
async function downloadImage(url: string | null) {
if (!url) return undefined;
@@ -40,6 +41,27 @@ async function downloadImage(url: string | null) {
});
}
async function getAchievementSoundPath(): Promise<string> {
try {
const allThemes = await themesSublevel.values().all();
const activeTheme = allThemes.find((theme) => theme.isActive);
if (activeTheme?.hasCustomSound) {
const themeSoundPath = getThemeSoundPath(
activeTheme.id,
activeTheme.name
);
if (themeSoundPath) {
return themeSoundPath;
}
}
} catch (error) {
logger.error("Failed to get theme sound path", error);
}
return achievementSoundPath;
}
export const publishDownloadCompleteNotification = async (game: Game) => {
const userPreferences = await db.get<string, UserPreferences>(
levelKeys.userPreferences,
@@ -145,7 +167,8 @@ export const publishCombinedNewAchievementNotification = async (
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-achievement-unlocked");
} else if (process.platform !== "linux") {
sound.play(achievementSoundPath);
const soundPath = await getAchievementSoundPath();
sound.play(soundPath);
}
};
@@ -205,6 +228,7 @@ export const publishNewAchievementNotification = async (info: {
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-achievement-unlocked");
} else if (process.platform !== "linux") {
sound.play(achievementSoundPath);
const soundPath = await getAchievementSoundPath();
sound.play(soundPath);
}
};

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@@ -16,7 +16,7 @@ export const requestSteam250 = async (path: string) => {
if (!steamGameUrl) return null;
return {
title: $title.textContent,
title: $title.getAttribute("data-title") || "",
objectId: steamGameUrl.split("/").pop(),
} as Steam250Game;
})