mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-22 02:13:59 +00:00
Merge branch 'main' into feature/seed-completed-downloads
This commit is contained in:
@@ -1,16 +1,16 @@
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import type { GameShop, HowLongToBeatCategory } from "@types";
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import { HydraApi } from "@main/services";
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import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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const getHowLongToBeat = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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objectId: string,
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shop: GameShop
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): Promise<HowLongToBeatCategory[] | null> => {
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const params = new URLSearchParams({
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objectId,
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shop,
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objectId: objectId.toString(),
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});
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return HydraApi.get(`/games/how-long-to-beat?${params.toString()}`, null, {
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@@ -1,4 +1,4 @@
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import { appVersion, defaultDownloadsPath } from "@main/constants";
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import { appVersion, defaultDownloadsPath, isStaging } from "@main/constants";
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import { ipcMain } from "electron";
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import "./catalogue/get-catalogue";
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@@ -74,5 +74,6 @@ import "./misc/show-item-in-folder";
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ipcMain.handle("ping", () => "pong");
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ipcMain.handle("getVersion", () => appVersion);
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ipcMain.handle("isStaging", () => isStaging);
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ipcMain.handle("isPortableVersion", () => isPortableVersion());
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ipcMain.handle("getDefaultDownloadsPath", () => defaultDownloadsPath);
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@@ -25,7 +25,11 @@ const closeGame = async (
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if (!game) return;
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const gameProcess = processes.find((runningProcess) => {
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return runningProcess.exe === game.executablePath;
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if (process.platform === "linux") {
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return runningProcess.name === game.executablePath?.split("/").at(-1);
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} else {
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return runningProcess.exe === game.executablePath;
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}
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});
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if (gameProcess) {
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@@ -5,9 +5,9 @@ import { registerEvent } from "../register-event";
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const selectGameWinePrefix = async (
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_event: Electron.IpcMainInvokeEvent,
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id: number,
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winePrefixPath: string
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winePrefixPath: string | null
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) => {
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return gameRepository.update({ id }, { winePrefixPath });
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return gameRepository.update({ id }, { winePrefixPath: winePrefixPath });
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};
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registerEvent("selectGameWinePrefix", selectGameWinePrefix);
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@@ -6,14 +6,18 @@ import { parseExecutablePath } from "../helpers/parse-executable-path";
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const updateExecutablePath = async (
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_event: Electron.IpcMainInvokeEvent,
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id: number,
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executablePath: string
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executablePath: string | null
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) => {
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const parsedPath = executablePath
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? parseExecutablePath(executablePath)
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: null;
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return gameRepository.update(
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{
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id,
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},
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{
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executablePath: parseExecutablePath(executablePath),
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executablePath: parsedPath,
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}
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);
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};
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@@ -1,6 +1,6 @@
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import { registerEvent } from "../register-event";
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import type { StartGameDownloadPayload } from "@types";
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import { DownloadManager, HydraApi, logger } from "@main/services";
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import { DownloadManager, HydraApi } from "@main/services";
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import { Not } from "typeorm";
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import { steamGamesWorker } from "@main/workers";
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@@ -76,24 +76,23 @@ const startGameDownload = async (
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},
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});
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createGame(updatedGame!).catch(() => {});
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HydraApi.post(
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"/games/download",
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{
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objectId: updatedGame!.objectID,
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shop: updatedGame!.shop,
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},
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{ needsAuth: false }
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).catch((err) => {
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logger.error("Failed to create game download", err);
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});
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await DownloadManager.cancelDownload(updatedGame!.id);
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await DownloadManager.startDownload(updatedGame!);
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await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
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await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
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await Promise.all([
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createGame(updatedGame!).catch(() => {}),
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HydraApi.post(
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"/games/download",
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{
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objectId: updatedGame!.objectID,
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shop: updatedGame!.shop,
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},
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{ needsAuth: false }
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).catch(() => {}),
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]);
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});
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};
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@@ -1,6 +1,9 @@
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import type { GameShop, UnlockedAchievement, UserAchievement } from "@types";
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import { registerEvent } from "../register-event";
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import { gameAchievementRepository } from "@main/repository";
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import {
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gameAchievementRepository,
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userPreferencesRepository,
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} from "@main/repository";
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import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
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export const getUnlockedAchievements = async (
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@@ -12,10 +15,17 @@ export const getUnlockedAchievements = async (
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where: { objectId, shop },
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});
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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});
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const showHiddenAchievementsDescription =
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userPreferences?.showHiddenAchievementsDescription || false;
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const achievementsData = await getGameAchievementData(
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objectId,
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shop,
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useCachedData
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useCachedData ? cachedAchievements : null
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);
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const unlockedAchievements = JSON.parse(
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@@ -50,6 +60,10 @@ export const getUnlockedAchievements = async (
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unlocked: false,
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unlockTime: null,
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icongray: icongray,
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description:
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!achievementData.hidden || showHiddenAchievementsDescription
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? achievementData.description
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: undefined,
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} as UserAchievement;
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})
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.sort((a, b) => {
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