Merge branch 'main' into feature/seed-completed-downloads

This commit is contained in:
Hachi-R
2024-12-22 06:58:03 -03:00
64 changed files with 2765 additions and 670 deletions

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@@ -1,16 +1,16 @@
import type { GameShop, HowLongToBeatCategory } from "@types";
import { HydraApi } from "@main/services";
import { registerEvent } from "../register-event";
import { HydraApi } from "@main/services";
const getHowLongToBeat = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
objectId: string,
shop: GameShop
): Promise<HowLongToBeatCategory[] | null> => {
const params = new URLSearchParams({
objectId,
shop,
objectId: objectId.toString(),
});
return HydraApi.get(`/games/how-long-to-beat?${params.toString()}`, null, {

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@@ -1,4 +1,4 @@
import { appVersion, defaultDownloadsPath } from "@main/constants";
import { appVersion, defaultDownloadsPath, isStaging } from "@main/constants";
import { ipcMain } from "electron";
import "./catalogue/get-catalogue";
@@ -74,5 +74,6 @@ import "./misc/show-item-in-folder";
ipcMain.handle("ping", () => "pong");
ipcMain.handle("getVersion", () => appVersion);
ipcMain.handle("isStaging", () => isStaging);
ipcMain.handle("isPortableVersion", () => isPortableVersion());
ipcMain.handle("getDefaultDownloadsPath", () => defaultDownloadsPath);

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@@ -25,7 +25,11 @@ const closeGame = async (
if (!game) return;
const gameProcess = processes.find((runningProcess) => {
return runningProcess.exe === game.executablePath;
if (process.platform === "linux") {
return runningProcess.name === game.executablePath?.split("/").at(-1);
} else {
return runningProcess.exe === game.executablePath;
}
});
if (gameProcess) {

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@@ -5,9 +5,9 @@ import { registerEvent } from "../register-event";
const selectGameWinePrefix = async (
_event: Electron.IpcMainInvokeEvent,
id: number,
winePrefixPath: string
winePrefixPath: string | null
) => {
return gameRepository.update({ id }, { winePrefixPath });
return gameRepository.update({ id }, { winePrefixPath: winePrefixPath });
};
registerEvent("selectGameWinePrefix", selectGameWinePrefix);

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@@ -6,14 +6,18 @@ import { parseExecutablePath } from "../helpers/parse-executable-path";
const updateExecutablePath = async (
_event: Electron.IpcMainInvokeEvent,
id: number,
executablePath: string
executablePath: string | null
) => {
const parsedPath = executablePath
? parseExecutablePath(executablePath)
: null;
return gameRepository.update(
{
id,
},
{
executablePath: parseExecutablePath(executablePath),
executablePath: parsedPath,
}
);
};

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@@ -1,6 +1,6 @@
import { registerEvent } from "../register-event";
import type { StartGameDownloadPayload } from "@types";
import { DownloadManager, HydraApi, logger } from "@main/services";
import { DownloadManager, HydraApi } from "@main/services";
import { Not } from "typeorm";
import { steamGamesWorker } from "@main/workers";
@@ -76,24 +76,23 @@ const startGameDownload = async (
},
});
createGame(updatedGame!).catch(() => {});
HydraApi.post(
"/games/download",
{
objectId: updatedGame!.objectID,
shop: updatedGame!.shop,
},
{ needsAuth: false }
).catch((err) => {
logger.error("Failed to create game download", err);
});
await DownloadManager.cancelDownload(updatedGame!.id);
await DownloadManager.startDownload(updatedGame!);
await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
await Promise.all([
createGame(updatedGame!).catch(() => {}),
HydraApi.post(
"/games/download",
{
objectId: updatedGame!.objectID,
shop: updatedGame!.shop,
},
{ needsAuth: false }
).catch(() => {}),
]);
});
};

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@@ -1,6 +1,9 @@
import type { GameShop, UnlockedAchievement, UserAchievement } from "@types";
import { registerEvent } from "../register-event";
import { gameAchievementRepository } from "@main/repository";
import {
gameAchievementRepository,
userPreferencesRepository,
} from "@main/repository";
import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
export const getUnlockedAchievements = async (
@@ -12,10 +15,17 @@ export const getUnlockedAchievements = async (
where: { objectId, shop },
});
const userPreferences = await userPreferencesRepository.findOne({
where: { id: 1 },
});
const showHiddenAchievementsDescription =
userPreferences?.showHiddenAchievementsDescription || false;
const achievementsData = await getGameAchievementData(
objectId,
shop,
useCachedData
useCachedData ? cachedAchievements : null
);
const unlockedAchievements = JSON.parse(
@@ -50,6 +60,10 @@ export const getUnlockedAchievements = async (
unlocked: false,
unlockTime: null,
icongray: icongray,
description:
!achievementData.hidden || showHiddenAchievementsDescription
? achievementData.description
: undefined,
} as UserAchievement;
})
.sort((a, b) => {