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feat: migrating games to leveldb
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@@ -1,13 +1,17 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { gamesSublevel } from "@main/level";
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const verifyExecutablePathInUse = async (
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_event: Electron.IpcMainInvokeEvent,
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executablePath: string
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) => {
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return gameRepository.findOne({
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where: { executablePath },
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});
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for await (const game of gamesSublevel.values()) {
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if (game.executablePath === executablePath) {
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return true;
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}
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}
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return false;
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};
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registerEvent("verifyExecutablePathInUse", verifyExecutablePathInUse);
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