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https://github.com/hydralauncher/hydra.git
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feat: migrating games to leveldb
This commit is contained in:
52
src/renderer/src/declaration.d.ts
vendored
52
src/renderer/src/declaration.d.ts
vendored
@@ -40,11 +40,11 @@ declare global {
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interface Electron {
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/* Torrenting */
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startGameDownload: (payload: StartGameDownloadPayload) => Promise<void>;
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cancelGameDownload: (gameId: number) => Promise<void>;
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pauseGameDownload: (gameId: number) => Promise<void>;
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resumeGameDownload: (gameId: number) => Promise<void>;
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pauseGameSeed: (gameId: number) => Promise<void>;
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resumeGameSeed: (gameId: number) => Promise<void>;
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cancelGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
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pauseGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
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resumeGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
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pauseGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
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resumeGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
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onDownloadProgress: (
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cb: (value: DownloadProgress) => void
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) => () => Electron.IpcRenderer;
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@@ -82,45 +82,55 @@ declare global {
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/* Library */
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addGameToLibrary: (
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shop: GameShop,
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objectId: string,
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title: string,
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shop: GameShop
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title: string
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) => Promise<void>;
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createGameShortcut: (id: number) => Promise<boolean>;
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createGameShortcut: (shop: GameShop, objectId: string) => Promise<boolean>;
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updateExecutablePath: (
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id: number,
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shop: GameShop,
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objectId: string,
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executablePath: string | null
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) => Promise<void>;
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updateLaunchOptions: (
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id: number,
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shop: GameShop,
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objectId: string,
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launchOptions: string | null
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) => Promise<void>;
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selectGameWinePrefix: (
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id: number,
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shop: GameShop,
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objectId: string,
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winePrefixPath: string | null
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) => Promise<void>;
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verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
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getLibrary: () => Promise<Game[]>;
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openGameInstaller: (gameId: number) => Promise<boolean>;
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openGameInstallerPath: (gameId: number) => Promise<boolean>;
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openGameExecutablePath: (gameId: number) => Promise<void>;
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openGameInstaller: (shop: GameShop, objectId: string) => Promise<boolean>;
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openGameInstallerPath: (
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shop: GameShop,
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objectId: string
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) => Promise<boolean>;
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openGameExecutablePath: (shop: GameShop, objectId: string) => Promise<void>;
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openGame: (
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gameId: number,
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shop: GameShop,
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objectId: string,
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executablePath: string,
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launchOptions: string | null
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) => Promise<void>;
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closeGame: (gameId: number) => Promise<boolean>;
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removeGameFromLibrary: (gameId: number) => Promise<void>;
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removeGame: (gameId: number) => Promise<void>;
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deleteGameFolder: (gameId: number) => Promise<unknown>;
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getGameByObjectId: (objectId: string) => Promise<Game | null>;
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closeGame: (shop: GameShop, objectId: string) => Promise<boolean>;
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removeGameFromLibrary: (shop: GameShop, objectId: string) => Promise<void>;
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removeGame: (shop: GameShop, objectId: string) => Promise<void>;
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deleteGameFolder: (shop: GameShop, objectId: string) => Promise<unknown>;
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getGameByObjectId: (
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shop: GameShop,
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objectId: string
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) => Promise<Game | null>;
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onGamesRunning: (
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cb: (
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gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
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) => void
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) => () => Electron.IpcRenderer;
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onLibraryBatchComplete: (cb: () => void) => () => Electron.IpcRenderer;
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resetGameAchievements: (gameId: number) => Promise<void>;
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resetGameAchievements: (shop: GameShop, objectId: string) => Promise<void>;
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/* User preferences */
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getUserPreferences: () => Promise<UserPreferences | null>;
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updateUserPreferences: (
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