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https://github.com/hydralauncher/hydra.git
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ci: testing pipeline
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@@ -1,9 +1,9 @@
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import path from "node:path";
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import { gameRepository } from "@main/repository";
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import { getProcesses } from "@main/helpers";
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import { registerEvent } from "../register-event";
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import { getProcesses } from "@main/helpers";
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const closeGame = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -12,13 +12,17 @@ const closeGame = async (
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const processes = await getProcesses();
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const game = await gameRepository.findOne({ where: { id: gameId } });
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const gameProcess = processes.find((runningProcess) => {
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const basename = path.win32.basename(game.executablePath);
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const basenameWithoutExtension = path.win32.basename(
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game.executablePath,
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path.extname(game.executablePath)
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);
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if (!game) return false;
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const executablePath = game.executablePath!;
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const basename = path.win32.basename(executablePath);
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const basenameWithoutExtension = path.win32.basename(
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executablePath,
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path.extname(executablePath)
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);
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const gameProcess = processes.find((runningProcess) => {
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if (process.platform === "win32") {
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return runningProcess.name === basename;
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}
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