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https://github.com/hydralauncher/hydra.git
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feat: get achievement from game directory on launch
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@@ -2,6 +2,7 @@ import { gameAchievementRepository, gameRepository } from "@main/repository";
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import {
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import {
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findAllAchievementFiles,
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findAllAchievementFiles,
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findAchievementFiles,
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findAchievementFiles,
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findAchievementFileInExecutableDirectory,
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} from "./find-achivement-files";
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} from "./find-achivement-files";
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import { parseAchievementFile } from "./parse-achievement-file";
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import { parseAchievementFile } from "./parse-achievement-file";
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import { mergeAchievements } from "./merge-achievements";
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import { mergeAchievements } from "./merge-achievements";
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@@ -12,26 +13,30 @@ import { achievementsLogger } from "../logger";
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export const updateAllLocalUnlockedAchievements = async () => {
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export const updateAllLocalUnlockedAchievements = async () => {
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const gameAchievementFilesMap = await findAllAchievementFiles();
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const gameAchievementFilesMap = await findAllAchievementFiles();
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for (const objectId of gameAchievementFilesMap.keys()) {
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const games = await gameRepository.find({
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const gameAchievementFiles = gameAchievementFilesMap.get(objectId)!;
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where: {
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isDeleted: false,
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},
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});
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const [game, localAchievements] = await Promise.all([
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for (const game of games) {
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gameRepository.findOne({
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const gameAchievementFiles =
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where: { objectID: objectId, shop: "steam", isDeleted: false },
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gameAchievementFilesMap.get(game.objectID) || [];
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}),
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const achievementFileInsideDirectory =
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gameAchievementRepository.findOne({
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findAchievementFileInExecutableDirectory(game);
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where: { objectId, shop: "steam" },
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}),
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]);
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if (!game) continue;
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gameAchievementFiles.push(...achievementFileInsideDirectory);
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const localAchievements = await gameAchievementRepository.findOne({
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where: { objectId: game.objectID, shop: "steam" },
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});
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if (!localAchievements || !localAchievements.achievements) {
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if (!localAchievements || !localAchievements.achievements) {
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await getGameAchievementData(objectId, "steam")
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await getGameAchievementData(game.objectID, "steam")
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.then((achievements) => {
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.then((achievements) => {
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return gameAchievementRepository.upsert(
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return gameAchievementRepository.upsert(
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{
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{
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objectId,
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objectId: game.objectID,
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shop: "steam",
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shop: "steam",
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achievements: JSON.stringify(achievements),
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achievements: JSON.stringify(achievements),
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},
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},
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@@ -60,7 +65,7 @@ export const updateAllLocalUnlockedAchievements = async () => {
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);
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);
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}
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}
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mergeAchievements(objectId, "steam", unlockedAchievements, false);
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mergeAchievements(game.objectID, "steam", unlockedAchievements, false);
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}
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}
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};
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};
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@@ -78,6 +83,11 @@ export const updateLocalUnlockedAchivements = async (objectId: string) => {
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const gameAchievementFiles = await findAchievementFiles(game);
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const gameAchievementFiles = await findAchievementFiles(game);
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const achievementFileInsideDirectory =
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findAchievementFileInExecutableDirectory(game);
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gameAchievementFiles.push(...achievementFileInsideDirectory);
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console.log("Achievements files for", game.title, gameAchievementFiles);
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console.log("Achievements files for", game.title, gameAchievementFiles);
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if (!localAchievements || !localAchievements.achievements) {
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if (!localAchievements || !localAchievements.achievements) {
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