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https://github.com/hydralauncher/hydra.git
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feat: optimize achievements sync
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@@ -1,13 +1,13 @@
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import { registerEvent } from "../register-event";
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import type { GameShop } from "@types";
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import { createGame } from "@main/services/library-sync";
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import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
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import {
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downloadsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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levelKeys,
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} from "@main/level";
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import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
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const addGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -43,7 +43,10 @@ const addGameToLibrary = async (
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await createGame(game).catch(() => {});
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updateLocalUnlockedAchievements(game);
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AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
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game.shop,
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game.objectId
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);
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};
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registerEvent("addGameToLibrary", addGameToLibrary);
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@@ -3,6 +3,7 @@ import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import { db, levelKeys } from "@main/level";
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import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
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const getComparedUnlockedAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -10,6 +11,8 @@ const getComparedUnlockedAchievements = async (
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shop: GameShop,
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userId: string
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) => {
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await AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
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const userPreferences = await db.get<string, UserPreferences | null>(
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levelKeys.userPreferences,
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{
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@@ -2,12 +2,15 @@ import type { GameShop, UserAchievement, UserPreferences } from "@types";
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import { registerEvent } from "../register-event";
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import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
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import { db, gameAchievementsSublevel, levelKeys } from "@main/level";
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import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
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export const getUnlockedAchievements = async (
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objectId: string,
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shop: GameShop,
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useCachedData: boolean
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): Promise<UserAchievement[]> => {
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AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
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const cachedAchievements = await gameAchievementsSublevel.get(
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levelKeys.game(shop, objectId)
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);
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