feat: optimize achievements sync

This commit is contained in:
Zamitto
2025-06-02 21:42:21 -03:00
parent bacf6804e4
commit 2a74526b0f
6 changed files with 70 additions and 43 deletions

View File

@@ -1,13 +1,13 @@
import { registerEvent } from "../register-event";
import type { GameShop } from "@types";
import { createGame } from "@main/services/library-sync";
import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
levelKeys,
} from "@main/level";
import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
const addGameToLibrary = async (
_event: Electron.IpcMainInvokeEvent,
@@ -43,7 +43,10 @@ const addGameToLibrary = async (
await createGame(game).catch(() => {});
updateLocalUnlockedAchievements(game);
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
};
registerEvent("addGameToLibrary", addGameToLibrary);