mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-23 02:41:02 +00:00
feat: get image assets from api
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@@ -6,7 +6,8 @@ export const LUDUSAVI_MANIFEST_URL = "https://cdn.losbroxas.org/manifest.yaml";
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export const defaultDownloadsPath = SystemPath.getPath("downloads");
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export const isStaging = import.meta.env.MAIN_VITE_API_URL.includes("staging");
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export const isStaging =
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true || import.meta.env.MAIN_VITE_API_URL.includes("staging");
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export const windowsStartMenuPath = path.join(
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SystemPath.getPath("appData"),
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@@ -11,12 +11,12 @@ const getTrendingGames = async (_event: Electron.IpcMainInvokeEvent) => {
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.then((language) => language || "en");
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const trendingGames = await HydraApi.get<TrendingGame[]>(
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"/games/trending",
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"/games/featured",
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{ language },
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{ needsAuth: false }
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).catch(() => []);
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return trendingGames;
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return trendingGames.slice(0, 1);
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};
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registerEvent("getTrendingGames", getTrendingGames);
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@@ -1,25 +1,6 @@
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import { registerEvent } from "../register-event";
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import { HydraApi, logger } from "@main/services";
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import { steamGamesWorker } from "@main/workers";
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import { HydraApi } from "@main/services";
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import type { UserProfile } from "@types";
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import { steamUrlBuilder } from "@shared";
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const getSteamGame = async (objectId: string) => {
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try {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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return {
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title: steamGame.name as string,
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iconUrl: steamUrlBuilder.icon(objectId, steamGame.clientIcon),
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};
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} catch (err) {
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logger.error("Failed to get Steam game", err);
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return null;
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}
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};
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const getUser = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -30,62 +11,11 @@ const getUser = async (
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if (!profile) return null;
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const recentGames = await Promise.all(
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profile.recentGames
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.map(async (game) => {
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const steamGame = await getSteamGame(game.objectId);
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return {
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...game,
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...steamGame,
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};
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})
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.filter((game) => game)
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);
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const libraryGames = await Promise.all(
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profile.libraryGames
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.map(async (game) => {
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const steamGame = await getSteamGame(game.objectId);
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return {
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...game,
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...steamGame,
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};
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})
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.filter((game) => game)
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);
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if (profile.currentGame) {
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const steamGame = await getSteamGame(profile.currentGame.objectId);
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if (steamGame) {
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profile.currentGame = {
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...profile.currentGame,
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...steamGame,
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};
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}
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}
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const friends = await Promise.all(
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profile.friends.map(async (friend) => {
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if (!friend.currentGame) return friend;
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const currentGame = await getSteamGame(friend.currentGame.objectId);
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return {
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...friend,
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currentGame: {
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...friend.currentGame,
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...currentGame,
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},
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};
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})
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);
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const recentGames = profile.recentGames.filter((game) => game);
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const libraryGames = profile.libraryGames.filter((game) => game);
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return {
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...profile,
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friends,
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libraryGames,
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recentGames,
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};
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@@ -1,6 +1,4 @@
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import { HydraApi } from "../hydra-api";
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import { steamGamesWorker } from "@main/workers";
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import { steamUrlBuilder } from "@shared";
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import { gamesSublevel, levelKeys } from "@main/level";
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export const mergeWithRemoteGames = async () => {
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@@ -31,20 +29,12 @@ export const mergeWithRemoteGames = async () => {
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playTimeInMilliseconds: updatedPlayTime,
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});
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} else {
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const steamGame = await steamGamesWorker.run(Number(game.objectId), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
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: null;
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await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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objectId: game.objectId,
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title: steamGame?.name,
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title: game.title,
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remoteId: game.id,
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shop: game.shop,
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iconUrl,
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iconUrl: game.iconUrl,
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lastTimePlayed: game.lastTimePlayed,
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playTimeInMilliseconds: game.playTimeInMilliseconds,
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isDeleted: false,
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