mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-27 21:01:02 +00:00
feat: implement deep link handling and game shortcut creation with icon download
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@@ -1,12 +1,64 @@
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import { registerEvent } from "../register-event";
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import createDesktopShortcut from "create-desktop-shortcuts";
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import path from "node:path";
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import fs from "node:fs";
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import { app } from "electron";
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import axios from "axios";
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import { removeSymbolsFromName } from "@shared";
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import { GameShop, ShortcutLocation } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { SystemPath } from "@main/services/system-path";
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import { windowsStartMenuPath } from "@main/constants";
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import { ASSETS_PATH, windowsStartMenuPath } from "@main/constants";
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import { getGameAssets } from "../catalogue/get-game-assets";
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import { logger } from "@main/services";
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const downloadIcon = async (
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shop: GameShop,
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objectId: string,
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iconUrl?: string | null
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): Promise<string | null> => {
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const iconPath = path.join(ASSETS_PATH, `${shop}-${objectId}`, "icon.ico");
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try {
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if (fs.existsSync(iconPath)) {
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return iconPath;
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}
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if (!iconUrl) {
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return null;
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}
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fs.mkdirSync(path.dirname(iconPath), { recursive: true });
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const response = await axios.get(iconUrl, { responseType: "arraybuffer" });
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fs.writeFileSync(iconPath, response.data);
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return iconPath;
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} catch (error) {
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logger.error("Failed to download game icon", error);
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return null;
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}
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};
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const createUrlShortcut = (
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shortcutPath: string,
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url: string,
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iconPath?: string | null
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): boolean => {
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try {
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let content = `[InternetShortcut]\nURL=${url}\n`;
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if (iconPath) {
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content += `IconFile=${iconPath}\nIconIndex=0\n`;
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}
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fs.writeFileSync(shortcutPath, content);
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return true;
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} catch (error) {
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logger.error("Failed to create URL shortcut", error);
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return false;
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}
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};
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const createGameShortcut = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -17,30 +69,42 @@ const createGameShortcut = async (
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (game) {
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const filePath = game.executablePath;
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const windowVbsPath = app.isPackaged
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? path.join(process.resourcesPath, "windows.vbs")
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: undefined;
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const options = {
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filePath,
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name: removeSymbolsFromName(game.title),
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outputPath:
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location === "desktop"
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? SystemPath.getPath("desktop")
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: windowsStartMenuPath,
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};
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return createDesktopShortcut({
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windows: { ...options, VBScriptPath: windowVbsPath },
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linux: options,
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osx: options,
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});
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if (!game) {
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return false;
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}
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return false;
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const shortcutName = removeSymbolsFromName(game.title);
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const deepLink = `hydralauncher://run?shop=${shop}&objectId=${objectId}`;
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const outputPath =
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location === "desktop"
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? SystemPath.getPath("desktop")
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: windowsStartMenuPath;
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const assets = shop === "custom" ? null : await getGameAssets(objectId, shop);
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const iconPath = await downloadIcon(shop, objectId, assets?.iconUrl);
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if (process.platform === "win32") {
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const shortcutPath = path.join(outputPath, `${shortcutName}.url`);
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return createUrlShortcut(shortcutPath, deepLink, iconPath);
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}
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const windowVbsPath = app.isPackaged
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? path.join(process.resourcesPath, "windows.vbs")
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: undefined;
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const options = {
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filePath: process.execPath,
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arguments: deepLink,
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name: shortcutName,
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outputPath,
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icon: iconPath ?? undefined,
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};
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return createDesktopShortcut({
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windows: { ...options, VBScriptPath: windowVbsPath },
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linux: options,
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osx: options,
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});
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};
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registerEvent("createGameShortcut", createGameShortcut);
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