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https://github.com/hydralauncher/hydra.git
synced 2026-01-25 03:41:02 +00:00
feat: pinning and showing featuring games in profile
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@@ -16,6 +16,8 @@ import "./hardware/check-folder-write-permission";
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import "./library/add-game-to-library";
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import "./library/add-game-to-favorites";
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import "./library/remove-game-from-favorites";
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import "./library/add-game-to-pinned";
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import "./library/remove-game-from-pinned";
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import "./library/create-game-shortcut";
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import "./library/close-game";
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import "./library/delete-game-folder";
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28
src/main/events/library/add-game-to-pinned.ts
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28
src/main/events/library/add-game-to-pinned.ts
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@@ -0,0 +1,28 @@
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import { registerEvent } from "../register-event";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { HydraApi } from "@main/services";
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import type { GameShop } from "@types";
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const addGameToPinned = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (!game) return;
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HydraApi.put(`/profile/games/${shop}/${objectId}/pin`).catch(() => {});
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try {
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await gamesSublevel.put(gameKey, {
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...game,
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pinned: true,
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});
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} catch (error) {
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throw new Error(`Failed to update game pinned status: ${error}`);
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}
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};
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registerEvent("addGameToPinned", addGameToPinned);
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28
src/main/events/library/remove-game-from-pinned.ts
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28
src/main/events/library/remove-game-from-pinned.ts
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@@ -0,0 +1,28 @@
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import { registerEvent } from "../register-event";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { HydraApi } from "@main/services";
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import type { GameShop } from "@types";
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const removeGameFromPinned = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (!game) return;
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HydraApi.put(`/profile/games/${shop}/${objectId}/unpin`).catch(() => {});
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try {
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await gamesSublevel.put(gameKey, {
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...game,
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pinned: false,
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});
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} catch (error) {
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throw new Error(`Failed to update game pinned status: ${error}`);
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}
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};
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registerEvent("removeGameFromPinned", removeGameFromPinned);
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@@ -8,6 +8,7 @@ type ProfileGame = {
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playTimeInMilliseconds: number;
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hasManuallyUpdatedPlaytime: boolean;
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isFavorite?: boolean;
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isPinned?: boolean;
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} & ShopAssets;
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export const mergeWithRemoteGames = async () => {
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@@ -36,6 +37,7 @@ export const mergeWithRemoteGames = async () => {
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lastTimePlayed: updatedLastTimePlayed,
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playTimeInMilliseconds: updatedPlayTime,
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favorite: game.isFavorite ?? localGame.favorite,
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pinned: game.isPinned ?? localGame.pinned,
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});
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} else {
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await gamesSublevel.put(gameKey, {
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@@ -49,6 +51,7 @@ export const mergeWithRemoteGames = async () => {
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hasManuallyUpdatedPlaytime: game.hasManuallyUpdatedPlaytime,
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isDeleted: false,
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favorite: game.isFavorite ?? false,
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pinned: game.isPinned ?? false,
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});
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}
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@@ -27,6 +27,7 @@ export const uploadGamesBatch = async () => {
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shop: game.shop,
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lastTimePlayed: game.lastTimePlayed,
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isFavorite: game.favorite,
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isPinned: game.pinned ?? false,
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};
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})
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).catch(() => {});
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