mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-24 03:11:03 +00:00
Feat: Custom Games
This commit is contained in:
@@ -1,13 +1,8 @@
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import { registerEvent } from "../register-event";
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import {
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gamesSublevel,
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gamesShopAssetsSublevel,
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levelKeys,
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} from "@main/level";
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import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
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import { randomUUID } from "crypto";
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import type { GameShop } from "@types";
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const addCustomGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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title: string,
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@@ -21,12 +16,14 @@ const addCustomGameToLibrary = async (
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const gameKey = levelKeys.game(shop, objectId);
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const existingGames = await gamesSublevel.iterator().all();
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const existingGame = existingGames.find(([_key, game]) =>
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game.executablePath === executablePath && !game.isDeleted
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const existingGame = existingGames.find(
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([_key, game]) => game.executablePath === executablePath && !game.isDeleted
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);
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if (existingGame) {
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throw new Error("A game with this executable path already exists in your library");
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throw new Error(
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"A game with this executable path already exists in your library"
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);
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}
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const assets = {
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@@ -65,4 +62,4 @@ const addCustomGameToLibrary = async (
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return game;
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};
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registerEvent("addCustomGameToLibrary", addCustomGameToLibrary);
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registerEvent("addCustomGameToLibrary", addCustomGameToLibrary);
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@@ -30,6 +30,8 @@ const addGameToLibrary = async (
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game = {
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title,
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iconUrl: gameAssets?.iconUrl ?? null,
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libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
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logoImageUrl: gameAssets?.logoImageUrl ?? null,
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objectId,
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shop,
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remoteId: null,
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@@ -13,13 +13,13 @@ const changeGamePlaytime = async (
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (!game) return;
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if (game.remoteId) {
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await HydraApi.put(`/profile/games/${shop}/${objectId}/playtime`, {
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playTimeInSeconds,
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});
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}
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await gamesSublevel.put(gameKey, {
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...game,
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playTimeInMilliseconds: playTimeInSeconds * 1000,
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@@ -18,11 +18,17 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
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const download = await downloadsSublevel.get(key);
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const gameAssets = await gamesShopAssetsSublevel.get(key);
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// 确保返回的对象符合 LibraryGame 类型
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return {
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id: key,
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...game,
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download: download ?? null,
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...gameAssets,
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// 确保 gameAssets 中的可能为 null 的字段转换为 undefined
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libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? undefined,
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libraryImageUrl: gameAssets?.libraryImageUrl ?? undefined,
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logoImageUrl: gameAssets?.logoImageUrl ?? undefined,
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logoPosition: gameAssets?.logoPosition ?? undefined,
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coverImageUrl: gameAssets?.coverImageUrl ?? undefined,
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};
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})
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);
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@@ -1,9 +1,5 @@
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import { registerEvent } from "../register-event";
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import {
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gamesSublevel,
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gamesShopAssetsSublevel,
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levelKeys,
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} from "@main/level";
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import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
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import type { GameShop } from "@types";
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const updateCustomGame = async (
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@@ -16,7 +12,7 @@ const updateCustomGame = async (
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libraryHeroImageUrl?: string
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const existingGame = await gamesSublevel.get(gameKey);
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if (!existingGame) {
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throw new Error("Game not found");
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@@ -50,4 +46,4 @@ const updateCustomGame = async (
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return updatedGame;
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};
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registerEvent("updateCustomGame", updateCustomGame);
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registerEvent("updateCustomGame", updateCustomGame);
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@@ -53,6 +53,8 @@ const startGameDownload = async (
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await gamesSublevel.put(gameKey, {
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title,
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iconUrl: gameAssets?.iconUrl ?? null,
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libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
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logoImageUrl: gameAssets?.logoImageUrl ?? null,
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objectId,
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shop,
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remoteId: null,
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@@ -65,36 +65,61 @@ app.whenReady().then(async () => {
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});
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protocol.handle("gradient", (request) => {
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const gradientCss = decodeURIComponent(request.url.slice("gradient:".length));
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const match = gradientCss.match(/linear-gradient\(([^,]+),\s*([^,]+),\s*([^)]+)\)/);
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const gradientCss = decodeURIComponent(
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request.url.slice("gradient:".length)
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);
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const match = gradientCss.match(
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/linear-gradient\(([^,]+),\s*([^,]+),\s*([^)]+)\)/
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);
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let direction = "45deg";
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let color1 = '#4a90e2';
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let color2 = '#7b68ee';
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let color1 = "#4a90e2";
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let color2 = "#7b68ee";
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if (match) {
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direction = match[1].trim();
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color1 = match[2].trim();
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color2 = match[3].trim();
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}
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let x1 = "0%", y1 = "0%", x2 = "100%", y2 = "100%";
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let x1 = "0%",
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y1 = "0%",
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x2 = "100%",
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y2 = "100%";
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if (direction === "to right") {
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x1 = "0%"; y1 = "0%"; x2 = "100%"; y2 = "0%";
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x1 = "0%";
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y1 = "0%";
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x2 = "100%";
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y2 = "0%";
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} else if (direction === "to bottom") {
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x1 = "0%"; y1 = "0%"; x2 = "0%"; y2 = "100%";
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x1 = "0%";
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y1 = "0%";
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x2 = "0%";
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y2 = "100%";
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} else if (direction === "45deg") {
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x1 = "0%"; y1 = "100%"; x2 = "100%"; y2 = "0%";
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x1 = "0%";
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y1 = "100%";
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x2 = "100%";
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y2 = "0%";
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} else if (direction === "135deg") {
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x1 = "0%"; y1 = "0%"; x2 = "100%"; y2 = "100%";
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x1 = "0%";
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y1 = "0%";
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x2 = "100%";
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y2 = "100%";
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} else if (direction === "225deg") {
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x1 = "100%"; y1 = "0%"; x2 = "0%"; y2 = "100%";
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x1 = "100%";
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y1 = "0%";
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x2 = "0%";
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y2 = "100%";
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} else if (direction === "315deg") {
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x1 = "100%"; y1 = "100%"; x2 = "0%"; y2 = "0%";
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x1 = "100%";
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y1 = "100%";
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x2 = "0%";
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y2 = "0%";
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}
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const svgContent = `
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<svg xmlns="http://www.w3.org/2000/svg" width="400" height="300" viewBox="0 0 400 300">
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<defs>
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@@ -106,9 +131,9 @@ app.whenReady().then(async () => {
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<rect width="100%" height="100%" fill="url(#grad)" />
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</svg>
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`;
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return new Response(svgContent, {
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headers: { 'Content-Type': 'image/svg+xml' }
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headers: { "Content-Type": "image/svg+xml" },
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});
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});
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@@ -11,7 +11,8 @@ export const uploadGamesBatch = async () => {
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.all()
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.then((results) => {
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return results.filter(
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(game) => !game.isDeleted && game.remoteId === null && game.shop !== "custom"
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(game) =>
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!game.isDeleted && game.remoteId === null && game.shop !== "custom"
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);
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});
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