mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-22 10:23:56 +00:00
Feat: Custom Games
This commit is contained in:
@@ -49,4 +49,4 @@
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justify-content: flex-end;
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gap: calc(globals.$spacing-unit * 2);
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}
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}
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}
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@@ -5,7 +5,10 @@ import { FileDirectoryIcon } from "@primer/octicons-react";
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import { Modal, TextField, Button } from "@renderer/components";
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import { useLibrary, useToast } from "@renderer/hooks";
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import { buildGameDetailsPath, generateRandomGradient } from "@renderer/helpers";
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import {
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buildGameDetailsPath,
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generateRandomGradient,
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} from "@renderer/helpers";
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import "./sidebar-adding-custom-game-modal.scss";
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@@ -41,7 +44,7 @@ export function SidebarAddingCustomGameModal({
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if (filePaths && filePaths.length > 0) {
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const selectedPath = filePaths[0];
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setExecutablePath(selectedPath);
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if (!gameName.trim()) {
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const fileName = selectedPath.split(/[\\/]/).pop() || "";
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const gameNameFromFile = fileName.replace(/\.[^/.]+$/, "");
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@@ -54,8 +57,6 @@ export function SidebarAddingCustomGameModal({
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setGameName(event.target.value);
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};
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const handleAddGame = async () => {
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if (!gameName.trim() || !executablePath.trim()) {
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showErrorToast(t("custom_game_modal_fill_required"));
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@@ -70,7 +71,7 @@ export function SidebarAddingCustomGameModal({
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const iconUrl = ""; // Don't use gradient for icon
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const logoImageUrl = ""; // Don't use gradient for logo
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const libraryHeroImageUrl = generateRandomGradient(); // Only use gradient for hero
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const newGame = await window.electron.addCustomGameToLibrary(
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gameNameForSeed,
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executablePath,
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@@ -81,24 +82,22 @@ export function SidebarAddingCustomGameModal({
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showSuccessToast(t("custom_game_modal_success"));
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updateLibrary();
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const gameDetailsPath = buildGameDetailsPath({
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shop: "custom",
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objectId: newGame.objectId,
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title: newGame.title
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title: newGame.title,
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});
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navigate(gameDetailsPath);
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setGameName("");
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setExecutablePath("");
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onClose();
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} catch (error) {
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console.error("Failed to add custom game:", error);
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showErrorToast(
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error instanceof Error
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? error.message
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: t("custom_game_modal_failed")
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error instanceof Error ? error.message : t("custom_game_modal_failed")
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);
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} finally {
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setIsAdding(false);
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@@ -115,8 +114,6 @@ export function SidebarAddingCustomGameModal({
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const isFormValid = gameName.trim() && executablePath.trim();
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return (
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<Modal
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visible={visible}
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@@ -153,31 +150,29 @@ export function SidebarAddingCustomGameModal({
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theme="dark"
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disabled={isAdding}
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/>
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</div>
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<div className="sidebar-adding-custom-game-modal__actions">
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<Button
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type="button"
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theme="outline"
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<Button
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type="button"
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theme="outline"
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onClick={handleClose}
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disabled={isAdding}
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>
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{t("custom_game_modal_cancel")}
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</Button>
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<Button
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type="button"
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theme="primary"
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<Button
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type="button"
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theme="primary"
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onClick={handleAddGame}
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disabled={!isFormValid || isAdding}
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>
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{isAdding ? t("custom_game_modal_adding") : t("custom_game_modal_add")}
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{isAdding
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? t("custom_game_modal_adding")
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: t("custom_game_modal_add")}
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</Button>
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</div>
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</div>
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</Modal>
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);
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}
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}
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@@ -22,7 +22,11 @@ import { buildGameDetailsPath } from "@renderer/helpers";
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import { SidebarProfile } from "./sidebar-profile";
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import { sortBy } from "lodash-es";
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import cn from "classnames";
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import { CommentDiscussionIcon, PlayIcon, PlusIcon } from "@primer/octicons-react";
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import {
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CommentDiscussionIcon,
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PlayIcon,
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PlusIcon,
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} from "@primer/octicons-react";
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import { SidebarGameItem } from "./sidebar-game-item";
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import { SidebarAddingCustomGameModal } from "./sidebar-adding-custom-game-modal";
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import { setFriendRequestCount } from "@renderer/features/user-details-slice";
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@@ -265,7 +269,9 @@ export function Sidebar() {
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<small className="sidebar__section-title">
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{t("my_library")}
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</small>
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<div style={{ display: 'flex', gap: '8px', alignItems: 'center' }}>
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<div
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style={{ display: "flex", gap: "8px", alignItems: "center" }}
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>
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<button
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type="button"
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className="sidebar__add-button"
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@@ -87,9 +87,9 @@ export const removeCustomCss = (target: HTMLElement = document.head) => {
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export const generateRandomGradient = (): string => {
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// Use a single consistent gradient with softer colors for custom games as placeholder
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const color1 = '#2c3e50'; // Dark blue-gray
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const color2 = '#34495e'; // Darker slate
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const color1 = "#2c3e50"; // Dark blue-gray
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const color2 = "#34495e"; // Darker slate
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// Create SVG data URL that works in img tags
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const svgContent = `<svg xmlns="http://www.w3.org/2000/svg" width="400" height="300" viewBox="0 0 400 300">
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<defs>
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@@ -100,7 +100,7 @@ export const generateRandomGradient = (): string => {
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</defs>
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<rect width="100%" height="100%" fill="url(#grad)" />
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</svg>`;
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// Return as data URL that works in img tags
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return `data:image/svg+xml;base64,${btoa(svgContent)}`;
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};
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@@ -119,7 +119,7 @@ export function GameDetailsContent() {
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? game?.libraryHeroImageUrl || game?.iconUrl || ""
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: shopDetails?.assets?.libraryHeroImageUrl || "";
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const logoImage = isCustomGame
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? game?.logoImageUrl || "" // Don't use icon as fallback for custom games
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? game?.logoImageUrl || "" // Don't use icon as fallback for custom games
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: shopDetails?.assets?.logoImageUrl || "";
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return (
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@@ -56,7 +56,7 @@ $hero-height: 300px;
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display: flex;
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gap: globals.$spacing-unit;
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align-items: center;
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&--right {
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margin-left: auto;
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}
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@@ -43,4 +43,4 @@
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justify-content: flex-end;
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margin-top: globals.$spacing-unit;
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}
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}
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}
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@@ -33,17 +33,17 @@ export function EditCustomGameModal({
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useEffect(() => {
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if (game && visible) {
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setGameName(game.title || "");
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const currentIconPath = game.iconUrl?.startsWith("local:")
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? game.iconUrl.replace("local:", "")
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const currentIconPath = game.iconUrl?.startsWith("local:")
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? game.iconUrl.replace("local:", "")
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: "";
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const currentLogoPath = game.logoImageUrl?.startsWith("local:")
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? game.logoImageUrl.replace("local:", "")
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const currentLogoPath = game.logoImageUrl?.startsWith("local:")
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? game.logoImageUrl.replace("local:", "")
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: "";
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const currentHeroPath = game.libraryHeroImageUrl?.startsWith("local:")
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? game.libraryHeroImageUrl.replace("local:", "")
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const currentHeroPath = game.libraryHeroImageUrl?.startsWith("local:")
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? game.libraryHeroImageUrl.replace("local:", "")
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: "";
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setIconPath(currentIconPath);
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setLogoPath(currentLogoPath);
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setHeroPath(currentHeroPath);
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@@ -114,8 +114,10 @@ export function EditCustomGameModal({
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// Preserve existing image URLs if not changed
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const iconUrl = iconPath ? `local:${iconPath}` : game.iconUrl;
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const logoImageUrl = logoPath ? `local:${logoPath}` : game.logoImageUrl;
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const libraryHeroImageUrl = heroPath ? `local:${heroPath}` : game.libraryHeroImageUrl;
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const libraryHeroImageUrl = heroPath
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? `local:${heroPath}`
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: game.libraryHeroImageUrl;
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const updatedGame = await window.electron.updateCustomGame(
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game.shop,
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game.objectId,
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@@ -131,8 +133,8 @@ export function EditCustomGameModal({
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} catch (error) {
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console.error("Failed to update custom game:", error);
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showErrorToast(
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error instanceof Error
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? error.message
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error instanceof Error
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? error.message
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: t("edit_custom_game_modal_failed")
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);
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} finally {
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@@ -143,17 +145,17 @@ export function EditCustomGameModal({
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const handleClose = () => {
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if (!isUpdating) {
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setGameName(game?.title || "");
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const currentIconPath = game?.iconUrl?.startsWith("local:")
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? game.iconUrl.replace("local:", "")
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const currentIconPath = game?.iconUrl?.startsWith("local:")
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? game.iconUrl.replace("local:", "")
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: "";
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const currentLogoPath = game?.logoImageUrl?.startsWith("local:")
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? game.logoImageUrl.replace("local:", "")
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const currentLogoPath = game?.logoImageUrl?.startsWith("local:")
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? game.logoImageUrl.replace("local:", "")
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: "";
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const currentHeroPath = game?.libraryHeroImageUrl?.startsWith("local:")
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? game.libraryHeroImageUrl.replace("local:", "")
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const currentHeroPath = game?.libraryHeroImageUrl?.startsWith("local:")
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? game.libraryHeroImageUrl.replace("local:", "")
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: "";
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setIconPath(currentIconPath);
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setLogoPath(currentLogoPath);
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setHeroPath(currentHeroPath);
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@@ -212,7 +214,7 @@ export function EditCustomGameModal({
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</Button>
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}
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/>
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{iconPath && (
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<div className="edit-custom-game-modal__image-preview">
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<img
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@@ -243,7 +245,7 @@ export function EditCustomGameModal({
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</Button>
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}
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/>
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{logoPath && (
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<div className="edit-custom-game-modal__image-preview">
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<img
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@@ -274,7 +276,7 @@ export function EditCustomGameModal({
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</Button>
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}
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/>
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{heroPath && (
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<div className="edit-custom-game-modal__image-preview">
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<img
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@@ -288,24 +290,26 @@ export function EditCustomGameModal({
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</div>
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<div className="edit-custom-game-modal__actions">
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<Button
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type="button"
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theme="outline"
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<Button
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type="button"
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theme="outline"
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onClick={handleClose}
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disabled={isUpdating}
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>
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{t("edit_custom_game_modal_cancel")}
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</Button>
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<Button
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type="button"
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theme="primary"
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<Button
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type="button"
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theme="primary"
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onClick={handleUpdateGame}
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disabled={!isFormValid || isUpdating}
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>
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{isUpdating ? t("edit_custom_game_modal_updating") : t("edit_custom_game_modal_update")}
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{isUpdating
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? t("edit_custom_game_modal_updating")
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: t("edit_custom_game_modal_update")}
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</Button>
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</div>
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</div>
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</Modal>
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);
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}
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}
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