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feat: small refactor to achievements
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@@ -9,8 +9,6 @@ export const getUnlockedAchievements = async (
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shop: GameShop,
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useCachedData: boolean
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): Promise<UserAchievement[]> => {
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AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
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const cachedAchievements = await gameAchievementsSublevel.get(
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levelKeys.game(shop, objectId)
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);
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@@ -65,7 +63,7 @@ export const getUnlockedAchievements = async (
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!achievementData.hidden || showHiddenAchievementsDescription
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? achievementData.description
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: undefined,
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} as UserAchievement;
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};
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})
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.sort((a, b) => {
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if (a.unlocked && !b.unlocked) return -1;
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@@ -82,6 +80,7 @@ const getUnlockedAchievementsEvent = async (
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objectId: string,
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shop: GameShop
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): Promise<UserAchievement[]> => {
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AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
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return getUnlockedAchievements(objectId, shop, false);
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};
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