Merge branch 'main' into feat/playtime-in-reviews

This commit is contained in:
Moyase
2025-11-02 19:25:31 +02:00
committed by GitHub
19 changed files with 112 additions and 69 deletions

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@@ -95,6 +95,8 @@ jobs:
- name: Update PKGBUILD and .SRCINFO
if: steps.check-update.outputs.update_needed == 'true'
run: |
# sleeps for 1 minute to be sure GH updated the release info
sleep 60
# Update pkgver in PKGBUILD
cd hydra-launcher-bin
NEW_VERSION="${{ steps.get-version.outputs.version }}"

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@@ -1,6 +1,6 @@
{
"name": "hydralauncher",
"version": "3.7.2",
"version": "3.7.3",
"description": "Hydra",
"main": "./out/main/index.js",
"author": "Los Broxas",

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@@ -362,7 +362,10 @@
"show_original": "Show original",
"show_translation": "Show translation",
"show_original_translated_from": "Show original (translated from {{language}})",
"hide_original": "Hide original"
"hide_original": "Hide original",
"review_from_blocked_user": "Review from blocked user",
"show": "Show",
"hide": "Hide"
},
"activation": {
"title": "Activate Hydra",

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@@ -361,7 +361,10 @@
"you_seemed_to_enjoy_this_game": "Parece que has disfrutado de este juego",
"language": "Idioma",
"caption": "Subtítulo",
"audio": "Audio"
"audio": "Audio",
"review_from_blocked_user": "Reseña de usuario bloqueado",
"show": "Mostrar",
"hide": "Ocultar"
},
"activation": {
"title": "Activar Hydra",

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@@ -349,7 +349,10 @@
"show_translation": "Mostrar tradução",
"show_original_translated_from": "Mostrar original (traduzido do {{language}})",
"hide_original": "Ocultar original",
"rating_count": "Avaliação"
"rating_count": "Avaliação",
"review_from_blocked_user": "Avaliação de usuário bloqueado",
"show": "Mostrar",
"hide": "Ocultar"
},
"activation": {
"title": "Ativação",

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@@ -180,7 +180,10 @@
"download_error_not_cached_on_torbox": "Este download não está disponível no TorBox e a verificação do status do download não está disponível.",
"game_removed_from_favorites": "Jogo removido dos favoritos",
"game_added_to_favorites": "Jogo adicionado aos favoritos",
"create_start_menu_shortcut": "Criar atalho no Menu Iniciar"
"create_start_menu_shortcut": "Criar atalho no Menu Iniciar",
"review_from_blocked_user": "Avaliação de utilizador bloqueado",
"show": "Mostrar",
"hide": "Ocultar"
},
"activation": {
"title": "Ativação",

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@@ -351,6 +351,8 @@
"audio": "Аудио",
"filter_by_source": "Фильтр по источнику",
"no_repacks_found": "Источники для этой игры не найдены",
"show": "Показать",
"hide": "Скрыть",
"delete_review": "Удалить отзыв",
"remove_review": "Удалить отзыв",
"delete_review_modal_title": "Вы уверены, что хотите удалить свой отзыв?",
@@ -361,7 +363,8 @@
"show_original": "Показать оригинал",
"show_translation": "Показать перевод",
"show_original_translated_from": "Показать оригинал (переведено с {{language}})",
"hide_original": "Скрыть оригинал"
"hide_original": "Скрыть оригинал",
"review_from_blocked_user": "Отзыв от заблокированного пользователя"
},
"activation": {
"title": "Активировать Hydra",

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@@ -167,6 +167,8 @@ export class AchievementWatcherManager {
shop: GameShop,
objectId: string
) {
if (shop === "custom") return;
const gameKey = levelKeys.game(shop, objectId);
if (this.alreadySyncedGames.get(gameKey)) return;

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@@ -3,6 +3,10 @@ import { HydraApi } from "../hydra-api";
import { gamesSublevel, levelKeys } from "@main/level";
export const createGame = async (game: Game) => {
if (game.shop === "custom") {
return;
}
return HydraApi.post(`/profile/games`, {
objectId: game.objectId,
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds ?? 0),

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@@ -1,12 +1,16 @@
import type { Game } from "@types";
import { HydraApi } from "../hydra-api";
export const updateGamePlaytime = async (
export const trackGamePlaytime = async (
game: Game,
deltaInMillis: number,
lastTimePlayed: Date
) => {
return HydraApi.put(`/profile/games/${game.remoteId}`, {
if (game.shop === "custom") {
return;
}
return HydraApi.put(`/profile/games/${game.shop}/${game.objectId}`, {
playTimeDeltaInSeconds: Math.trunc(deltaInMillis / 1000),
lastTimePlayed,
});

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@@ -1,5 +1,5 @@
import { WindowManager } from "./window-manager";
import { createGame, updateGamePlaytime } from "./library-sync";
import { createGame, trackGamePlaytime } from "./library-sync";
import type { Game, GameRunning, UserPreferences } from "@types";
import { PythonRPC } from "./python-rpc";
import axios from "axios";
@@ -198,11 +198,6 @@ export const watchProcesses = async () => {
function onOpenGame(game: Game) {
const now = performance.now();
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
lastTick: now,
firstTick: now,
@@ -220,8 +215,15 @@ function onOpenGame(game: Game) {
})
.catch(() => {});
if (game.shop === "custom") return;
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
if (game.remoteId) {
updateGamePlaytime(
trackGamePlaytime(
game,
game.unsyncedDeltaPlayTimeInMilliseconds ?? 0,
new Date()
@@ -255,43 +257,46 @@ function onTickGame(game: Game) {
const delta = now - gamePlaytime.lastTick;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
const updatedGame: Game = {
...game,
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
lastTimePlayed: new Date(),
});
};
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastTick: now,
});
if (currentTick % TICKS_TO_UPDATE_API === 0) {
if (currentTick % TICKS_TO_UPDATE_API === 0 && game.shop !== "custom") {
const deltaToSync =
now -
gamePlaytime.lastSyncTick +
(game.unsyncedDeltaPlayTimeInMilliseconds ?? 0);
const gamePromise = game.remoteId
? updateGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
? trackGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
: createGame(game);
gamePromise
.then(() => {
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: 0,
});
})
.catch(() => {
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
});
})
.finally(() => {
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastTick: now,
lastSyncTick: now,
});
});
@@ -299,11 +304,24 @@ function onTickGame(game: Game) {
}
const onCloseGame = (game: Game) => {
const now = performance.now();
const gamePlaytime = gamesPlaytime.get(
levelKeys.game(game.shop, game.objectId)
)!;
gamesPlaytime.delete(levelKeys.game(game.shop, game.objectId));
const delta = now - gamePlaytime.lastTick;
const updatedGame: Game = {
...game,
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
lastTimePlayed: new Date(),
};
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
if (game.shop === "custom") return;
if (game.remoteId) {
if (game.automaticCloudSync) {
CloudSync.uploadSaveGame(
@@ -315,20 +333,20 @@ const onCloseGame = (game: Game) => {
}
const deltaToSync =
performance.now() -
now -
gamePlaytime.lastSyncTick +
(game.unsyncedDeltaPlayTimeInMilliseconds ?? 0);
return updateGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
return trackGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
.then(() => {
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: 0,
});
})
.catch(() => {
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
});
});

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@@ -289,12 +289,6 @@ export class WindowManager {
}
}
private static loadNotificationWindowURL() {
if (this.notificationWindow) {
this.loadWindowURL(this.notificationWindow, "achievement-notification");
}
}
private static readonly NOTIFICATION_WINDOW_WIDTH = 360;
private static readonly NOTIFICATION_WINDOW_HEIGHT = 140;
@@ -302,46 +296,58 @@ export class WindowManager {
position: AchievementCustomNotificationPosition | undefined
) {
const display = screen.getPrimaryDisplay();
const { width, height } = display.workAreaSize;
const {
x: displayX,
y: displayY,
width: displayWidth,
height: displayHeight,
} = display.bounds;
if (position === "bottom-left") {
return {
x: 0,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "bottom-center") {
return {
x: (width - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX + (displayWidth - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "bottom-right") {
return {
x: width - this.NOTIFICATION_WINDOW_WIDTH,
y: height - this.NOTIFICATION_WINDOW_HEIGHT,
x: displayX + displayWidth - this.NOTIFICATION_WINDOW_WIDTH,
y: displayY + displayHeight - this.NOTIFICATION_WINDOW_HEIGHT,
};
}
if (position === "top-left") {
return {
x: displayX,
y: displayY,
};
}
if (position === "top-center") {
return {
x: (width - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: 0,
x: displayX + (displayWidth - this.NOTIFICATION_WINDOW_WIDTH) / 2,
y: displayY,
};
}
if (position === "top-right") {
return {
x: width - this.NOTIFICATION_WINDOW_WIDTH,
y: 0,
x: displayX + displayWidth - this.NOTIFICATION_WINDOW_WIDTH,
y: displayY,
};
}
return {
x: 0,
y: 0,
x: displayX,
y: displayY,
};
}
@@ -387,7 +393,7 @@ export class WindowManager {
this.notificationWindow.setIgnoreMouseEvents(true);
this.notificationWindow.setAlwaysOnTop(true, "screen-saver", 1);
this.loadNotificationWindowURL();
this.loadWindowURL(this.notificationWindow, "achievement-notification");
if (!app.isPackaged || isStaging) {
this.notificationWindow.webContents.openDevTools();

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@@ -60,7 +60,7 @@ export function Header() {
};
const handleSearch = (value: string) => {
dispatch(setFilters({ title: value }));
dispatch(setFilters({ title: value.slice(0, 255) }));
if (!location.pathname.startsWith("/catalogue")) {
navigate("/catalogue");

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@@ -293,6 +293,8 @@ export function GameDetailsContextProvider({
}, [objectId, shop, userDetails]);
useEffect(() => {
if (shop === "custom") return;
const fetchDownloadSources = async () => {
try {
const sources = await window.electron.getDownloadSources();

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@@ -35,7 +35,7 @@ export default function Catalogue() {
const { steamDevelopers, steamPublishers, downloadSources } = useCatalogue();
const { steamGenres, steamUserTags } = useAppSelector(
const { steamGenres, steamUserTags, filters, page } = useAppSelector(
(state) => state.catalogueSearch
);
@@ -47,8 +47,6 @@ export default function Catalogue() {
const { formatNumber } = useFormat();
const { filters, page } = useAppSelector((state) => state.catalogueSearch);
const dispatch = useAppDispatch();
const { t, i18n } = useTranslation("catalogue");

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@@ -163,7 +163,6 @@ export function GameReviews({
take: "20",
skip: skip.toString(),
sortBy: reviewsSortBy,
language: i18n.language,
});
const response = await window.electron.hydraApi.get(

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@@ -66,25 +66,18 @@ export function ReviewItem({
const [showOriginal, setShowOriginal] = useState(false);
// Check if this is the user's own review
const isOwnReview = userDetailsId === review.user.id;
// Helper to get base language code (e.g., "pt" from "pt-BR")
const getBaseLanguage = (lang: string) => lang.split("-")[0];
const getBaseLanguage = (lang: string | null) => lang?.split("-")[0] || "";
// Check if the review is in a different language (comparing base language codes)
const isDifferentLanguage =
getBaseLanguage(review.detectedLanguage) !== getBaseLanguage(i18n.language);
// Check if translation is available and needed (but not for own reviews)
const needsTranslation =
!isOwnReview &&
isDifferentLanguage &&
review.translations &&
review.translations[i18n.language];
!isOwnReview && isDifferentLanguage && review.translations[i18n.language];
// Get the full language name using Intl.DisplayNames
const getLanguageName = (languageCode: string) => {
const getLanguageName = (languageCode: string | null) => {
if (!languageCode) return "";
try {
const displayNames = new Intl.DisplayNames([i18n.language], {
type: "language",
@@ -118,12 +111,12 @@ export function ReviewItem({
return (
<div className="game-details__review-item">
<div className="game-details__blocked-review-simple">
Review from blocked user {" "}
{t("review_from_blocked_user")}
<button
className="game-details__blocked-review-show-link"
onClick={() => onToggleVisibility(review.id)}
>
Show
{t("show")}
</button>
</div>
</div>
@@ -338,7 +331,7 @@ export function ReviewItem({
className="game-details__blocked-review-hide-link"
onClick={() => onToggleVisibility(review.id)}
>
Hide
{t("hide")}
</button>
)}
</div>

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@@ -89,7 +89,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.removeDownloadSource(false, downloadSource.id);
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("removed_download_source"));
} catch (error) {
logger.error("Failed to remove download source:", error);
@@ -104,7 +104,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.removeDownloadSource(true);
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("removed_all_download_sources"));
} catch (error) {
logger.error("Failed to remove all download sources:", error);
@@ -117,7 +117,7 @@ export function SettingsDownloadSources() {
const handleAddDownloadSource = async () => {
try {
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
} catch (error) {
logger.error("Failed to refresh download sources:", error);
}
@@ -128,7 +128,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.syncDownloadSources();
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("download_sources_synced_successfully"));
} finally {

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@@ -253,7 +253,7 @@ export interface GameReview {
translations: {
[key: string]: string;
};
detectedLanguage: string;
detectedLanguage: string | null;
}
export interface TrendingGame extends ShopAssets {