mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-30 14:21:04 +00:00
feat: create game options modal
fix error when getSteamAppDetails fails dont set game as removed when deleting instalation folder fix game not deleting installation folder organize code feat: add open game executable path and installer path
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@@ -15,7 +15,10 @@ import "./library/delete-game-folder";
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import "./library/get-game-by-object-id";
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import "./library/get-library";
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import "./library/open-game";
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import "./library/open-game-executable-path";
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import "./library/open-game-installer";
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import "./library/open-game-installer-path";
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import "./library/update-executable-path";
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import "./library/remove-game";
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import "./library/remove-game-from-library";
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import "./misc/open-external";
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22
src/main/events/library/open-game-executable-path.ts
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22
src/main/events/library/open-game-executable-path.ts
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@@ -0,0 +1,22 @@
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import { shell } from "electron";
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import path from "node:path";
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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const openGameExecutablePath = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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) => {
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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if (!game || !game.executablePath) return true;
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const gamePath = path.join(game.executablePath, "../");
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shell.openPath(gamePath);
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return true;
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};
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registerEvent("openGameExecutablePath", openGameExecutablePath);
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27
src/main/events/library/open-game-installer-path.ts
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27
src/main/events/library/open-game-installer-path.ts
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@@ -0,0 +1,27 @@
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import { shell } from "electron";
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import path from "node:path";
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import { gameRepository } from "@main/repository";
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import { getDownloadsPath } from "../helpers/get-downloads-path";
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import { registerEvent } from "../register-event";
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const openGameInstallerPath = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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) => {
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const game = await gameRepository.findOne({
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where: { id: gameId, isDeleted: false },
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});
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if (!game || !game.folderName) return true;
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const gamePath = path.join(
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game.downloadPath ?? (await getDownloadsPath()),
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game.folderName!
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);
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shell.openPath(gamePath);
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return true;
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};
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registerEvent("openGameInstallerPath", openGameInstallerPath);
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20
src/main/events/library/update-executable-path.ts
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20
src/main/events/library/update-executable-path.ts
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@@ -0,0 +1,20 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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const updateExecutablePath = async (
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_event: Electron.IpcMainInvokeEvent,
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id: number,
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executablePath: string
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) => {
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return gameRepository.update(
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{
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id,
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},
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{
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executablePath,
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}
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);
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};
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registerEvent("updateExecutablePath", updateExecutablePath);
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