fix: adding bit validation to is deleted

This commit is contained in:
Chubby Granny Chaser
2025-01-22 09:43:28 +00:00
parent f5532fa26f
commit 4c5c602775
8 changed files with 23 additions and 23 deletions

View File

@@ -14,7 +14,7 @@ const pauseGameDownload = async (
const download = await downloadsSublevel.get(gameKey);
if (download) {
await DownloadManager.pauseDownload();
await DownloadManager.pauseDownload(gameKey);
await downloadsSublevel.put(gameKey, {
...download,

View File

@@ -86,7 +86,7 @@ const migrateFromSqlite = async () => {
playTimeInMilliseconds: game.playTimeInMilliseconds,
lastTimePlayed: game.lastTimePlayed,
remoteId: game.remoteId,
isDeleted: game.isDeleted,
isDeleted: game.isDeleted === 1,
},
}))
);

View File

@@ -207,11 +207,11 @@ export class DownloadManager {
WindowManager.mainWindow?.webContents.send("on-seeding-status", seedStatus);
}
static async pauseDownload() {
static async pauseDownload(downloadKey = this.downloadingGameId) {
await PythonRPC.rpc
.post("/action", {
action: "pause",
game_id: this.downloadingGameId,
game_id: downloadKey,
} as PauseDownloadPayload)
.catch(() => {});

View File

@@ -190,12 +190,12 @@ export const watchProcesses = async () => {
const hasProcess = processMap.get(executable)?.has(executablePath);
if (hasProcess) {
if (gamesPlaytime.has(`${game.shop}-${game.objectId}`)) {
if (gamesPlaytime.has(levelKeys.game(game.shop, game.objectId))) {
onTickGame(game);
} else {
onOpenGame(game);
}
} else if (gamesPlaytime.has(`${game.shop}-${game.objectId}`)) {
} else if (gamesPlaytime.has(levelKeys.game(game.shop, game.objectId))) {
onCloseGame(game);
}
}
@@ -207,20 +207,17 @@ export const watchProcesses = async () => {
return {
id: entry[0],
sessionDurationInMillis: performance.now() - entry[1].firstTick,
};
} as Pick<GameRunning, "id" | "sessionDurationInMillis">;
});
WindowManager.mainWindow.webContents.send(
"on-games-running",
gamesRunning as Pick<GameRunning, "id" | "sessionDurationInMillis">[]
);
WindowManager.mainWindow.webContents.send("on-games-running", gamesRunning);
}
};
function onOpenGame(game: Game) {
const now = performance.now();
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
lastTick: now,
firstTick: now,
lastSyncTick: now,
@@ -235,7 +232,9 @@ function onOpenGame(game: Game) {
function onTickGame(game: Game) {
const now = performance.now();
const gamePlaytime = gamesPlaytime.get(`${game.shop}-${game.objectId}`)!;
const gamePlaytime = gamesPlaytime.get(
levelKeys.game(game.shop, game.objectId)
)!;
const delta = now - gamePlaytime.lastTick;
@@ -251,7 +250,7 @@ function onTickGame(game: Game) {
lastTimePlayed: new Date(),
});
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastTick: now,
});
@@ -267,7 +266,7 @@ function onTickGame(game: Game) {
gamePromise
.then(() => {
gamesPlaytime.set(`${game.shop}-${game.objectId}`, {
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastSyncTick: now,
});
@@ -277,8 +276,10 @@ function onTickGame(game: Game) {
}
const onCloseGame = (game: Game) => {
const gamePlaytime = gamesPlaytime.get(`${game.shop}-${game.objectId}`)!;
gamesPlaytime.delete(`${game.shop}-${game.objectId}`);
const gamePlaytime = gamesPlaytime.get(
levelKeys.game(game.shop, game.objectId)
)!;
gamesPlaytime.delete(levelKeys.game(game.shop, game.objectId));
if (game.remoteId) {
updateGamePlaytime(