mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-19 01:03:57 +00:00
feat: add custom launch options to game
This commit is contained in:
@@ -154,7 +154,11 @@ export function Sidebar() {
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if (event.detail === 2) {
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if (game.executablePath) {
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window.electron.openGame(game.id, game.executablePath);
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window.electron.openGame(
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game.id,
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game.executablePath,
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game.launchOptions
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);
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} else {
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showWarningToast(t("game_has_no_executable"));
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}
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10
src/renderer/src/declaration.d.ts
vendored
10
src/renderer/src/declaration.d.ts
vendored
@@ -93,6 +93,10 @@ declare global {
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id: number,
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executablePath: string | null
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) => Promise<void>;
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updateLaunchOptions: (
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id: number,
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launchOptions: string | null
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) => Promise<void>;
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selectGameWinePrefix: (
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id: number,
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winePrefixPath: string | null
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@@ -102,7 +106,11 @@ declare global {
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openGameInstaller: (gameId: number) => Promise<boolean>;
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openGameInstallerPath: (gameId: number) => Promise<boolean>;
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openGameExecutablePath: (gameId: number) => Promise<void>;
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openGame: (gameId: number, executablePath: string) => Promise<void>;
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openGame: (
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gameId: number,
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executablePath: string,
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launchOptions: string | null
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) => Promise<void>;
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closeGame: (gameId: number) => Promise<boolean>;
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removeGameFromLibrary: (gameId: number) => Promise<void>;
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removeGame: (gameId: number) => Promise<void>;
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@@ -55,13 +55,21 @@ export function HeroPanelActions() {
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const openGame = async () => {
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if (game) {
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if (game.executablePath) {
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window.electron.openGame(game.id, game.executablePath);
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window.electron.openGame(
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game.id,
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game.executablePath,
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game.launchOptions
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);
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return;
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}
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const gameExecutablePath = await selectGameExecutable();
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if (gameExecutablePath)
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window.electron.openGame(game.id, gameExecutablePath);
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window.electron.openGame(
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game.id,
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gameExecutablePath,
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game.launchOptions
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);
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}
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};
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@@ -29,6 +29,7 @@ export function GameOptionsModal({
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const [showDeleteModal, setShowDeleteModal] = useState(false);
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const [showRemoveGameModal, setShowRemoveGameModal] = useState(false);
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const [launchOptions, setLaunchOptions] = useState("");
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const {
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removeGameInstaller,
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@@ -116,9 +117,26 @@ export function GameOptionsModal({
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updateGame();
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};
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const handleChangeLaunchOptions = async (event) => {
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const value = event.target.value;
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setLaunchOptions(value);
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window.electron.updateLaunchOptions(game.id, value).then(updateGame);
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};
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const handleClearLaunchOptions = async () => {
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setLaunchOptions("");
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window.electron.updateLaunchOptions(game.id, null).then(updateGame);
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};
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const shouldShowWinePrefixConfiguration =
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window.electron.platform === "linux";
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const shouldShowLaunchOptionsConfiguration =
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window.electron.platform === "win32";
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return (
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<>
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<DeleteGameModal
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@@ -226,6 +244,33 @@ export function GameOptionsModal({
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</div>
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)}
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{shouldShowLaunchOptionsConfiguration && (
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<div className={styles.gameOptionHeader}>
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<h2>{t("launch_options")}</h2>
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<h4 className={styles.gameOptionHeaderDescription}>
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{t("launch_options_description")}
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</h4>
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<TextField
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value={launchOptions}
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theme="dark"
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placeholder={t("launch_options_placeholder")}
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onChange={handleChangeLaunchOptions}
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rightContent={
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<>
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{game.launchOptions && (
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<Button
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onClick={handleClearLaunchOptions}
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theme="outline"
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>
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{t("clear")}
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</Button>
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)}
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</>
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}
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/>
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</div>
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)}
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<div className={styles.gameOptionHeader}>
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<h2>{t("downloads_secion_title")}</h2>
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<h4 className={styles.gameOptionHeaderDescription}>
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