feat: accumulate ticks when request to update playtime fails

This commit is contained in:
Zamitto
2024-09-13 21:02:59 -03:00
parent f439b6809c
commit 608a53e8df
5 changed files with 31 additions and 31 deletions

View File

@@ -15,19 +15,17 @@ export const createGame = async (game: Game) => {
logger.error("Failed to create game download", err);
});
HydraApi.post(`/profile/games`, {
return HydraApi.post(`/profile/games`, {
objectId: game.objectID,
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds),
shop: game.shop,
lastTimePlayed: game.lastTimePlayed,
})
.then((response) => {
const { id: remoteId, playTimeInMilliseconds, lastTimePlayed } = response;
}).then((response) => {
const { id: remoteId, playTimeInMilliseconds, lastTimePlayed } = response;
gameRepository.update(
{ objectID: game.objectID },
{ remoteId, playTimeInMilliseconds, lastTimePlayed }
);
})
.catch(() => {});
gameRepository.update(
{ objectID: game.objectID },
{ remoteId, playTimeInMilliseconds, lastTimePlayed }
);
});
};

View File

@@ -6,8 +6,8 @@ export const updateGamePlaytime = async (
deltaInMillis: number,
lastTimePlayed: Date
) => {
HydraApi.put(`/profile/games/${game.remoteId}`, {
return HydraApi.put(`/profile/games/${game.remoteId}`, {
playTimeDeltaInSeconds: Math.trunc(deltaInMillis / 1000),
lastTimePlayed,
}).catch(() => {});
});
};