mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-23 19:01:02 +00:00
ci: updating build to support ws url
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@@ -6,7 +6,7 @@ import type { TrendingGame } from "@types";
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const getTrendingGames = async (_event: Electron.IpcMainInvokeEvent) => {
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const language = await db
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.get<string, string>(levelKeys.language, {
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valueEncoding: "utf-8",
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valueEncoding: "utf8",
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})
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.then((language) => language || "en");
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@@ -4,13 +4,13 @@ import * as tar from "tar";
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import { registerEvent } from "../register-event";
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import axios from "axios";
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import os from "node:os";
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import { app } from "electron";
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import path from "node:path";
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import { backupsPath } from "@main/constants";
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import type { GameShop } from "@types";
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import YAML from "yaml";
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import { normalizePath } from "@main/helpers";
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import { SystemPath } from "@main/services/system-path";
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export interface LudusaviBackup {
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files: {
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@@ -35,7 +35,7 @@ const replaceLudusaviBackupWithCurrentUser = (
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drives: Record<string, string>;
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};
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const currentHomeDir = normalizePath(app.getPath("home"));
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const currentHomeDir = normalizePath(SystemPath.getPath("home"));
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/* Renaming logic */
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if (os.platform() === "win32") {
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@@ -84,7 +84,7 @@ const downloadGameArtifact = async (
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homeDir: string;
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}>(`/profile/games/artifacts/${gameArtifactId}/download`);
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const zipLocation = path.join(app.getPath("userData"), objectKey);
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const zipLocation = path.join(SystemPath.getPath("userData"), objectKey);
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const backupPath = path.join(backupsPath, `${shop}-${objectId}`);
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if (fs.existsSync(backupPath)) {
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@@ -1,6 +1,6 @@
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import { registerEvent } from "../register-event";
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import type { Game, GameShop } from "@types";
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import type { GameShop } from "@types";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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@@ -15,15 +15,14 @@ const addGameToLibrary = async (
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title: string
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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let game = await gamesSublevel.get(gameKey);
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if (game) {
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await downloadsSublevel.del(gameKey);
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await gamesSublevel.put(gameKey, {
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...game,
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isDeleted: false,
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});
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game.isDeleted = false;
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await gamesSublevel.put(gameKey, game);
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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@@ -33,7 +32,7 @@ const addGameToLibrary = async (
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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const game: Game = {
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game = {
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title,
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iconUrl,
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objectId,
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@@ -44,12 +43,12 @@ const addGameToLibrary = async (
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lastTimePlayed: null,
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};
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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await createGame(game).catch(() => {});
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updateLocalUnlockedAchievements(game);
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await gamesSublevel.put(gameKey, game);
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}
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await createGame(game).catch(() => {});
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updateLocalUnlockedAchievements(game);
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};
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registerEvent("addGameToLibrary", addGameToLibrary);
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@@ -3,13 +3,16 @@ import createDesktopShortcut from "create-desktop-shortcuts";
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import path from "node:path";
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import { app } from "electron";
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import { removeSymbolsFromName } from "@shared";
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import { GameShop } from "@types";
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import { GameShop, ShortcutLocation } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { SystemPath } from "@main/services/system-path";
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import { windowsStartMenuPath } from "@main/constants";
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const createGameShortcut = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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objectId: string,
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location: ShortcutLocation
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): Promise<boolean> => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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@@ -24,7 +27,10 @@ const createGameShortcut = async (
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const options = {
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filePath,
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name: removeSymbolsFromName(game.title),
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outputPath: app.getPath("desktop"),
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outputPath:
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location === "desktop"
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? SystemPath.getPath("desktop")
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: windowsStartMenuPath,
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};
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return createDesktopShortcut({
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@@ -6,7 +6,7 @@ import { db, levelKeys } from "@main/level";
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const getBadges = async (_event: Electron.IpcMainInvokeEvent) => {
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const language = await db
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.get<string, string>(levelKeys.language, {
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valueEncoding: "utf-8",
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valueEncoding: "utf8",
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})
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.then((language) => language || "en");
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@@ -1,4 +1,3 @@
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import { MAIN_LOOP_INTERVAL } from "@main/constants";
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import { registerEvent } from "../register-event";
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import { HydraApi, WindowManager } from "@main/services";
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import { publishNewFriendRequestNotification } from "@main/services/notifications";
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@@ -10,14 +9,12 @@ interface SyncState {
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tick: number;
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}
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const ticksToUpdate = (2 * 60 * 1000) / MAIN_LOOP_INTERVAL; // 2 minutes
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const syncState: SyncState = {
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friendRequestCount: null,
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tick: 0,
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};
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const syncFriendRequests = async () => {
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export const syncFriendRequests = async () => {
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return HydraApi.get<FriendRequestSync>(`/profile/friend-requests/sync`)
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.then((res) => {
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if (
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@@ -44,16 +41,4 @@ const syncFriendRequests = async () => {
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});
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};
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const syncFriendRequestsEvent = async (_event: Electron.IpcMainInvokeEvent) => {
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return syncFriendRequests();
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};
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export const watchFriendRequests = async () => {
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if (syncState.tick % ticksToUpdate === 0) {
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await syncFriendRequests();
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}
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syncState.tick++;
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};
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registerEvent("syncFriendRequests", syncFriendRequestsEvent);
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registerEvent("syncFriendRequests", syncFriendRequests);
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@@ -40,7 +40,7 @@ const startGameDownload = async (
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/* Delete any previous download */
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await downloadsSublevel.del(gameKey);
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if (game?.isDeleted) {
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if (game) {
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await gamesSublevel.put(gameKey, {
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...game,
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isDeleted: false,
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@@ -1,19 +1,8 @@
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import { registerEvent } from "../register-event";
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import AutoLaunch from "auto-launch";
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import { app } from "electron";
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import path from "path";
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import fs from "node:fs";
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import { logger } from "@main/services";
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const windowsStartupPath = path.join(
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app.getPath("appData"),
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"Microsoft",
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"Windows",
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"Start Menu",
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"Programs",
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"Startup"
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);
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const autoLaunch = async (
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_event: Electron.IpcMainInvokeEvent,
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autoLaunchProps: { enabled: boolean; minimized: boolean }
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@@ -30,10 +19,6 @@ const autoLaunch = async (
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logger.error(err);
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});
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} else {
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if (process.platform == "win32") {
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fs.rm(path.join(windowsStartupPath, "Hydra.vbs"), () => {});
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}
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appLauncher.disable().catch((err) => {
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logger.error(err);
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});
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@@ -16,7 +16,7 @@ const updateUserPreferences = async (
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if (preferences.language) {
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await db.put<string, string>(levelKeys.language, preferences.language, {
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valueEncoding: "utf-8",
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valueEncoding: "utf8",
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});
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i18next.changeLanguage(preferences.language);
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