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refactor: moved the game status to a global file (accessible to the render part) and used it in game entity
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10
src/globals.ts
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10
src/globals.ts
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export enum GameStatus {
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Seeding = "seeding",
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Downloading = "downloading",
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Paused = "paused",
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CheckingFiles = "checking_files",
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DownloadingMetadata = "downloading_metadata",
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Cancelled = "cancelled",
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Finished = "finished",
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Decompressing = "decompressing",
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}
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