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refactor: moved the game status to a global file (accessible to the render part) and used it in game entity
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@@ -34,15 +34,6 @@ export const months = [
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"Dec",
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];
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export enum GameStatus {
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Seeding = "seeding",
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Downloading = "downloading",
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Paused = "paused",
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CheckingFiles = "checking_files",
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DownloadingMetadata = "downloading_metadata",
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Cancelled = "cancelled",
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}
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export const defaultDownloadsPath = path.join(os.homedir(), "downloads");
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export const databasePath = path.join(
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