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refactor: moved the game status to a global file (accessible to the render part) and used it in game entity
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@@ -1,3 +1,5 @@
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import { GameStatus } from "@globals";
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export type GameShop = "steam" | "epic";
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export type CatalogueCategory = "recently_added" | "trending";
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@@ -75,7 +77,7 @@ export interface Game extends Omit<CatalogueEntry, "cover"> {
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id: number;
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title: string;
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iconUrl: string;
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status: string;
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status: GameStatus | "";
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folderName: string;
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downloadPath: string | null;
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repacks: GameRepack[];
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