feat: adding possibility to create steam shortcut

This commit is contained in:
Chubby Granny Chaser
2025-05-13 22:57:33 +01:00
parent 00065ab0c9
commit 86de5aa89e
14 changed files with 342 additions and 24 deletions

View File

@@ -35,6 +35,7 @@ import "./library/select-game-wine-prefix";
import "./library/reset-game-achievements";
import "./library/toggle-automatic-cloud-sync";
import "./library/get-default-wine-prefix-selection-path";
import "./library/create-steam-shortcut";
import "./misc/open-checkout";
import "./misc/open-external";
import "./misc/show-open-dialog";

View File

@@ -0,0 +1,131 @@
import { registerEvent } from "../register-event";
import type { GameShop, GameStats } from "@types";
import { gamesSublevel, levelKeys } from "@main/level";
import {
composeSteamShortcut,
getSteamLocation,
getSteamShortcuts,
getSteamUserId,
HydraApi,
logger,
SystemPath,
writeSteamShortcuts,
} from "@main/services";
import fs from "node:fs";
import axios from "axios";
import path from "node:path";
const downloadAsset = async (downloadPath: string, url?: string | null) => {
try {
if (fs.existsSync(downloadPath)) {
return downloadPath;
}
if (!url) {
return null;
}
fs.mkdirSync(path.dirname(downloadPath), { recursive: true });
const response = await axios.get(url, { responseType: "arraybuffer" });
fs.writeFileSync(downloadPath, response.data);
return downloadPath;
} catch (error) {
logger.error("Failed to download asset", error);
return null;
}
};
const createSteamShortcut = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (game) {
if (!game.executablePath) {
throw new Error("No executable path found for game");
}
const { assets } = await HydraApi.get<GameStats>(
`/games/stats?objectId=${objectId}&shop=${shop}`
);
const steamUserId = getSteamUserId();
if (!steamUserId) {
logger.error("No Steam user ID found");
return;
}
logger.info("Got Steam user id", steamUserId);
const steamShortcuts = await getSteamShortcuts(steamUserId);
if (
steamShortcuts.some(
(shortcut) =>
shortcut.Exe === game.executablePath &&
shortcut.appname === game.title
)
) {
return;
}
const icon = await downloadAsset(
path.join(
SystemPath.getPath("userData"),
"Icons",
`${game.shop}-${game.objectId}.ico`
),
assets?.iconUrl
);
const newShortcut = composeSteamShortcut(
game.title,
game.executablePath,
icon
);
const gridPath = path.join(
await getSteamLocation(),
"userdata",
steamUserId.toString(),
"config",
"grid"
);
fs.mkdirSync(gridPath, { recursive: true });
await Promise.allSettled([
downloadAsset(
path.join(gridPath, `${newShortcut.appid}_hero.jpg`),
assets?.libraryHeroImageUrl
),
downloadAsset(
path.join(gridPath, `${newShortcut.appid}_logo.png`),
assets?.logoImageUrl
),
downloadAsset(
path.join(gridPath, `${newShortcut.appid}p.jpg`),
assets?.coverImageUrl
),
downloadAsset(
path.join(gridPath, `${newShortcut.appid}.jpg`),
assets?.libraryImageUrl
),
]);
steamShortcuts.push(newShortcut);
logger.info(newShortcut);
logger.info("Writing Steam shortcuts", steamShortcuts);
return writeSteamShortcuts(steamUserId, steamShortcuts);
}
};
registerEvent("createSteamShortcut", createSteamShortcut);