mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-27 04:41:03 +00:00
feat: re adding achievement notification window
This commit is contained in:
11
src/renderer/src/declaration.d.ts
vendored
11
src/renderer/src/declaration.d.ts
vendored
@@ -175,7 +175,16 @@ declare global {
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minimized: boolean;
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}) => Promise<void>;
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extractGameDownload: (shop: GameShop, objectId: string) => Promise<boolean>;
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onAchievementUnlocked: (cb: () => void) => () => Electron.IpcRenderer;
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onAchievementUnlocked: (
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cb: (
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objectId: string,
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shop: GameShop,
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achievements?: { displayName: string; iconUrl: string }[]
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) => void
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) => () => Electron.IpcRenderer;
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onCombinedAchievementsUnlocked: (
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cb: (gameCount: number, achievementCount: number) => void
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) => () => Electron.IpcRenderer;
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onExtractionComplete: (
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cb: (shop: GameShop, objectId: string) => void
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) => () => Electron.IpcRenderer;
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@@ -30,6 +30,7 @@ import Settings from "./pages/settings/settings";
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import Profile from "./pages/profile/profile";
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import Achievements from "./pages/achievements/achievements";
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import ThemeEditor from "./pages/theme-editor/theme-editor";
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import { AchievementNotification } from "./pages/achievements/notification/achievement-notification";
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Sentry.init({
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dsn: import.meta.env.RENDERER_VITE_SENTRY_DSN,
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@@ -84,6 +85,10 @@ ReactDOM.createRoot(document.getElementById("root")!).render(
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</Route>
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<Route path="/theme-editor" element={<ThemeEditor />} />
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<Route
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path="/achievement-notification"
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element={<AchievementNotification />}
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/>
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</Routes>
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</HashRouter>
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</Provider>
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@@ -0,0 +1,43 @@
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@use "../../../scss/globals.scss";
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@keyframes achievement-in {
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0% {
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transform: translateY(-240px);
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}
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100% {
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transform: translateY(0);
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}
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}
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@keyframes achievement-out {
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0% {
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transform: translateY(0);
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}
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100% {
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transform: translateY(-240px);
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}
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}
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.achievement-notification {
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margin-top: 24px;
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margin-left: 24px;
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animation-duration: 1s;
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height: 60px;
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display: flex;
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animation-name: achievement-in;
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transform: translateY(0);
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&.closing {
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animation-name: achievement-out;
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transform: translateY(-240px);
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}
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&__content {
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display: flex;
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flex-direction: row;
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gap: 8px;
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align-items: center;
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background: globals.$background-color;
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padding-right: 8px;
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}
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}
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@@ -0,0 +1,146 @@
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import { useCallback, useEffect, useRef, useState } from "react";
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import achievementSound from "@renderer/assets/audio/achievement.wav";
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import { useTranslation } from "react-i18next";
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import cn from "classnames";
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import "./achievement-notification.scss";
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interface AchievementInfo {
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displayName: string;
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iconUrl: string;
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}
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const NOTIFICATION_TIMEOUT = 4000;
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export function AchievementNotification() {
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const { t } = useTranslation("achievement");
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const [isClosing, setIsClosing] = useState(false);
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const [isVisible, setIsVisible] = useState(false);
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const [achievements, setAchievements] = useState<AchievementInfo[]>([]);
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const [currentAchievement, setCurrentAchievement] =
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useState<AchievementInfo | null>(null);
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const achievementAnimation = useRef(-1);
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const closingAnimation = useRef(-1);
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const visibleAnimation = useRef(-1);
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const playAudio = useCallback(() => {
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const audio = new Audio(achievementSound);
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audio.volume = 0.1;
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audio.play();
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}, []);
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useEffect(() => {
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const unsubscribe = window.electron.onCombinedAchievementsUnlocked(
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(gameCount, achievementCount) => {
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if (gameCount === 0 || achievementCount === 0) return;
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setAchievements([
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{
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displayName: t("new_achievements_unlocked", {
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gameCount,
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achievementCount,
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}),
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iconUrl:
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"https://avatars.githubusercontent.com/u/164102380?s=400&u=01a13a7b4f0c642f7e547b8e1d70440ea06fa750&v=4",
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},
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]);
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playAudio();
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}
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);
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return () => {
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unsubscribe();
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};
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}, [t, playAudio]);
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useEffect(() => {
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const unsubscribe = window.electron.onAchievementUnlocked(
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(_object, _shop, achievements) => {
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if (!achievements?.length) return;
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setAchievements((ach) => ach.concat(achievements));
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playAudio();
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}
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);
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return () => {
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unsubscribe();
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};
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}, [playAudio]);
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const hasAchievementsPending = achievements.length > 0;
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const startAnimateClosing = useCallback(() => {
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cancelAnimationFrame(closingAnimation.current);
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cancelAnimationFrame(visibleAnimation.current);
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cancelAnimationFrame(achievementAnimation.current);
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setIsClosing(true);
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const zero = performance.now();
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closingAnimation.current = requestAnimationFrame(
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function animateClosing(time) {
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if (time - zero <= 1000) {
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closingAnimation.current = requestAnimationFrame(animateClosing);
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} else {
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setIsVisible(false);
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}
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}
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);
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}, []);
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useEffect(() => {
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if (hasAchievementsPending) {
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setIsClosing(false);
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setIsVisible(true);
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let zero = performance.now();
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cancelAnimationFrame(closingAnimation.current);
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cancelAnimationFrame(visibleAnimation.current);
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cancelAnimationFrame(achievementAnimation.current);
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achievementAnimation.current = requestAnimationFrame(
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function animateLock(time) {
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if (time - zero > NOTIFICATION_TIMEOUT) {
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zero = performance.now();
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setAchievements((ach) => ach.slice(1));
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}
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achievementAnimation.current = requestAnimationFrame(animateLock);
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}
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);
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} else {
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startAnimateClosing();
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}
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}, [hasAchievementsPending, startAnimateClosing]);
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useEffect(() => {
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if (achievements.length) {
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setCurrentAchievement(achievements[0]);
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}
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}, [achievements]);
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if (!isVisible || !currentAchievement) return null;
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return (
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<div
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className={cn("achievement-notification", {
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closing: isClosing,
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})}
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>
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<div className="achievement-notification__content">
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<img
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src={currentAchievement.iconUrl}
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alt={currentAchievement.displayName}
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style={{ flex: 1, width: "60px" }}
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/>
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<div>
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<p>{t("achievement_unlocked")}</p>
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<p>{currentAchievement.displayName}</p>
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</div>
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</div>
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</div>
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);
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}
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