mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-20 09:43:57 +00:00
feat: updating play label on hero panel
This commit is contained in:
@@ -7,6 +7,7 @@ import {
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RepackerFriendlyName,
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UserPreferences,
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MigrationScript,
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SteamGame,
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} from "@main/entity";
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import type { SqliteConnectionOptions } from "typeorm/driver/sqlite/SqliteConnectionOptions";
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@@ -24,6 +25,7 @@ export const createDataSource = (options: Partial<SqliteConnectionOptions>) =>
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UserPreferences,
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GameShopCache,
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MigrationScript,
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SteamGame,
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],
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...options,
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});
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@@ -5,3 +5,4 @@ export * from "./repacker-friendly-name.entity";
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export * from "./user-preferences.entity";
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export * from "./game-shop-cache.entity";
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export * from "./migration-script.entity";
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export * from "./steam-game.entity";
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10
src/main/entity/steam-game.entity.ts
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10
src/main/entity/steam-game.entity.ts
Normal file
@@ -0,0 +1,10 @@
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import { Column, Entity, PrimaryColumn } from "typeorm";
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@Entity("steam_game")
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export class SteamGame {
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@PrimaryColumn()
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id: number;
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@Column()
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name: string;
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}
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@@ -1,25 +1,22 @@
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import { formatName, repackerFormatter } from "@main/helpers";
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import { getTrendingGames } from "@main/services";
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import type { CatalogueCategory, CatalogueEntry } from "@types";
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import { formatName, getSteamAppAsset, repackerFormatter } from "@main/helpers";
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import type { CatalogueCategory, CatalogueEntry, GameShop } from "@types";
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import { stateManager } from "@main/state-manager";
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import { searchGames } from "../helpers/search-games";
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import { searchGames, searchRepacks } from "../helpers/search-games";
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import { registerEvent } from "../register-event";
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import { requestSteam250 } from "@main/services";
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const repacks = stateManager.getValue("repacks");
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interface GetStringForLookup {
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(index: number): string;
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}
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const getCatalogue = async (
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_event: Electron.IpcMainInvokeEvent,
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category: CatalogueCategory
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) => {
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const trendingGames = await getTrendingGames();
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let i = 0;
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const results: CatalogueEntry[] = [];
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const getStringForLookup = (index: number) => {
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if (category === "trending") return trendingGames[index];
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const getStringForLookup = (index: number): string => {
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const repack = repacks[index];
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const formatter =
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repackerFormatter[repack.repacker as keyof typeof repackerFormatter];
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@@ -30,10 +27,56 @@ const getCatalogue = async (
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if (!repacks.length) return [];
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const resultSize = 12;
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const requestSize = resultSize * 2;
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let lookupRequest = [];
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while (results.length < resultSize) {
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if (category === "trending") {
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return getTrendingCatalogue(resultSize);
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} else {
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return getRecentlyAddedCatalogue(
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resultSize,
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resultSize,
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getStringForLookup
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);
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}
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};
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const getTrendingCatalogue = async (
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resultSize: number
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): Promise<CatalogueEntry[]> => {
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const results: CatalogueEntry[] = [];
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const trendingGames = await requestSteam250("/30day");
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for (
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let i = 0;
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i < trendingGames.length && results.length < resultSize;
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i++
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) {
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if (!trendingGames[i]) continue;
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const { title, objectID } = trendingGames[i];
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const repacks = searchRepacks(title);
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if (title && repacks.length) {
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const catalogueEntry = {
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objectID,
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title,
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shop: "steam" as GameShop,
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cover: getSteamAppAsset("library", objectID),
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};
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results.push({ ...catalogueEntry, repacks });
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}
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}
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return results;
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};
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const getRecentlyAddedCatalogue = async (
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resultSize: number,
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requestSize: number,
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getStringForLookup: GetStringForLookup
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): Promise<CatalogueEntry[]> => {
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let lookupRequest = [];
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const results: CatalogueEntry[] = [];
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for (let i = 0; results.length < resultSize; i++) {
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const stringForLookup = getStringForLookup(i);
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if (!stringForLookup) {
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@@ -41,9 +84,7 @@ const getCatalogue = async (
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continue;
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}
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lookupRequest.push(searchGames(stringForLookup));
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i++;
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lookupRequest.push(searchGames({ query: stringForLookup }));
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if (lookupRequest.length < requestSize) {
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continue;
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32
src/main/events/catalogue/get-games.ts
Normal file
32
src/main/events/catalogue/get-games.ts
Normal file
@@ -0,0 +1,32 @@
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import type { CatalogueEntry } from "@types";
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import { registerEvent } from "../register-event";
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import { searchGames } from "../helpers/search-games";
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import slice from "lodash/slice";
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const getGames = async (
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_event: Electron.IpcMainInvokeEvent,
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take?: number,
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prevCursor = 0
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): Promise<{ results: CatalogueEntry[]; cursor: number }> => {
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let results: CatalogueEntry[] = [];
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let i = 0;
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const batchSize = 100;
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while (results.length < take) {
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const games = await searchGames({
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take: batchSize,
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skip: (i + prevCursor) * batchSize,
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});
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results = [...results, ...games.filter((game) => game.repacks.length)];
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i++;
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}
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return { results: slice(results, 0, take), cursor: prevCursor + i };
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};
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registerEvent(getGames, {
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name: "getGames",
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memoize: true,
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});
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@@ -11,10 +11,10 @@ const getRandomGame = async (_event: Electron.IpcMainInvokeEvent) => {
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const shuffledList = shuffle(games);
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for (const game of shuffledList) {
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const repacks = searchRepacks(formatName(game));
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const repacks = searchRepacks(formatName(game.title));
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if (repacks.length) {
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const results = await searchGames(game);
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const results = await searchGames({ query: game.title });
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if (results.length) {
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return results[0].objectID;
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@@ -2,7 +2,8 @@ import { registerEvent } from "../register-event";
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import { searchGames } from "../helpers/search-games";
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registerEvent(
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(_event: Electron.IpcMainInvokeEvent, query: string) => searchGames(query),
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(_event: Electron.IpcMainInvokeEvent, query: string) =>
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searchGames({ query, take: 12 }),
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{
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name: "searchGames",
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memoize: true,
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@@ -4,8 +4,10 @@ import orderBy from "lodash/orderBy";
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import type { GameRepack, GameShop, CatalogueEntry } from "@types";
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import { formatName, getSteamAppAsset, repackerFormatter } from "@main/helpers";
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import { searchSteamGame } from "@main/services";
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import { stateManager } from "@main/state-manager";
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import { steamGameRepository } from "@main/repository";
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import { FindManyOptions, Like } from "typeorm";
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import { SteamGame } from "@main/entity";
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const { Index } = flexSearch;
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const repacksIndex = new Index();
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@@ -32,33 +34,41 @@ export const searchRepacks = (title: string): GameRepack[] => {
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);
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};
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export const searchGames = async (query: string): Promise<CatalogueEntry[]> => {
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const formattedName = formatName(query);
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export interface SearchGamesArgs {
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query?: string;
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take?: number;
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skip?: number;
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}
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const steamResults = await searchSteamGame(formattedName);
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export const searchGames = async ({
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query,
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take,
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skip,
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}: SearchGamesArgs): Promise<CatalogueEntry[]> => {
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const options: FindManyOptions<SteamGame> = {};
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const results = steamResults.map((result) => ({
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objectID: result.objectID,
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title: result.name,
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shop: "steam" as GameShop,
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cover: getSteamAppAsset("library", result.objectID),
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}));
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const gamesIndex = new Index({
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tokenize: "full",
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});
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for (let i = 0; i < results.length; i++) {
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const game = results[i];
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gamesIndex.add(i, game.title);
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if (query) {
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options.where = {
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name: query ? Like(`%${formatName(query)}%`) : undefined,
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};
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}
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const filteredResults = gamesIndex
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.search(query)
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.map((index) => results[index as number]);
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const steamResults = await steamGameRepository.find({
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...options,
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take,
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skip,
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order: { name: "ASC" },
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});
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const results = steamResults.map((result) => ({
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objectID: String(result.id),
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title: result.name,
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shop: "steam" as GameShop,
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cover: getSteamAppAsset("library", String(result.id)),
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}));
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return Promise.all(
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filteredResults.map(async (result) => ({
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results.map(async (result) => ({
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...result,
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repacks: searchRepacks(result.title),
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}))
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@@ -24,6 +24,7 @@ import "./library/remove-game";
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import "./library/delete-game-folder";
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import "./catalogue/get-random-game";
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import "./catalogue/get-how-long-to-beat";
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import "./catalogue/get-games";
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ipcMain.handle("ping", () => "pong");
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ipcMain.handle("getVersion", () => app.getVersion());
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@@ -7,6 +7,7 @@ import {
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RepackerFriendlyName,
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UserPreferences,
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MigrationScript,
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SteamGame,
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} from "@main/entity";
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export const gameRepository = dataSource.getRepository(Game);
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@@ -25,3 +26,5 @@ export const gameShopCacheRepository = dataSource.getRepository(GameShopCache);
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export const migrationScriptRepository =
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dataSource.getRepository(MigrationScript);
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export const steamGameRepository = dataSource.getRepository(SteamGame);
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@@ -46,7 +46,9 @@ export const startProcessWatcher = async () => {
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const zero = gamesPlaytime.get(game.id);
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const delta = performance.now() - zero;
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WindowManager.mainWindow.webContents.send("on-playtime", game.id);
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if (WindowManager.mainWindow) {
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WindowManager.mainWindow.webContents.send("on-playtime", game.id);
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}
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await gameRepository.update(game.id, {
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playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
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@@ -68,7 +70,9 @@ export const startProcessWatcher = async () => {
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if (gamesPlaytime.has(game.id)) {
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gamesPlaytime.delete(game.id);
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WindowManager.mainWindow.webContents.send("on-game-close", game.id);
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if (WindowManager.mainWindow) {
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WindowManager.mainWindow.webContents.send("on-game-close", game.id);
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}
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}
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await sleep(sleepTime);
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@@ -1,26 +1,24 @@
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import axios from "axios";
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import { JSDOM } from "jsdom";
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import shuffle from "lodash/shuffle";
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import { logger } from "./logger";
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const requestSteam250 = async (path: string) => {
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return axios
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.get(`https://steam250.com${path}`)
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.then((response) => response.data);
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};
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export const requestSteam250 = async (path: string) => {
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return axios.get(`https://steam250.com${path}`).then((response) => {
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const { window } = new JSDOM(response.data);
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const { document } = window;
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export const getTrendingGames = async () => {
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const response = await requestSteam250("/365day").catch((err) => {
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logger.error(err.response, { method: "getTrendingGames" });
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throw new Error(err);
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return Array.from(document.querySelectorAll(".appline .title a")).map(
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($title: HTMLAnchorElement) => {
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const steamGameUrl = $title.href;
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if (!steamGameUrl) return null;
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return {
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title: $title.textContent,
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objectID: steamGameUrl.split("/").pop(),
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};
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}
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);
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});
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const { window } = new JSDOM(response);
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const { document } = window;
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return Array.from(document.querySelectorAll(".appline .title a")).map(
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($title) => $title.textContent!
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);
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};
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const steam250Paths = [
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@@ -32,15 +30,5 @@ const steam250Paths = [
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export const getRandomSteam250List = async () => {
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const [path] = shuffle(steam250Paths);
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const response = await requestSteam250(path).catch((err) => {
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logger.error(err.response, { method: "getRandomSteam250List" });
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throw new Error(err);
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});
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const { window } = new JSDOM(response);
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const { document } = window;
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return Array.from(document.querySelectorAll(".appline .title a")).map(
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($title) => $title.textContent!
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);
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return requestSteam250(path);
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};
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@@ -1,5 +1,4 @@
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import axios from "axios";
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import { JSDOM } from "jsdom";
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import type { SteamAppDetails } from "@types";
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@@ -34,45 +33,3 @@ export const getSteamAppDetails = async (
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throw new Error(err);
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});
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};
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export const searchSteamGame = async (term: string) => {
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const searchParams = new URLSearchParams({
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start: "0",
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count: "12",
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sort_by: "_ASC",
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/* Games only */
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category1: "998",
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term: term,
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});
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const response = await axios.get(
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`https://store.steampowered.com/search/results/?${searchParams.toString()}`
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);
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const { window } = new JSDOM(response.data);
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const { document } = window;
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const $anchors = Array.from(
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document.querySelectorAll("#search_resultsRows a")
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);
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return $anchors.reduce((prev, $a) => {
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const $title = $a.querySelector(".title");
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const objectIDs = $a.getAttribute("data-ds-appid");
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if (!objectIDs) return prev;
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const [objectID] = objectIDs.split(",");
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if (!objectID || prev.some((game) => game.objectID === objectID))
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return prev;
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return [
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...prev,
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{
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name: $title.textContent,
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objectID,
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},
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];
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}, []);
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};
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@@ -4,11 +4,12 @@ import { app } from "electron";
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import chunk from "lodash/chunk";
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import { createDataSource, dataSource } from "@main/data-source";
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import { Repack, RepackerFriendlyName } from "@main/entity";
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import { Repack, RepackerFriendlyName, SteamGame } from "@main/entity";
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import {
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migrationScriptRepository,
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repackRepository,
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repackerFriendlyNameRepository,
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steamGameRepository,
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} from "@main/repository";
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import { MigrationScript } from "@main/entity/migration-script.entity";
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import { Like } from "typeorm";
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@@ -115,11 +116,14 @@ export const resolveDatabaseUpdates = async () => {
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const updateRepackRepository = updateDataSource.getRepository(Repack);
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const updateRepackerFriendlyNameRepository =
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updateDataSource.getRepository(RepackerFriendlyName);
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const updateSteamGameRepository = updateDataSource.getRepository(SteamGame);
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const [updateRepacks, updateRepackerFriendlyNames] = await Promise.all([
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updateRepackRepository.find(),
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updateRepackerFriendlyNameRepository.find(),
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]);
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const [updateRepacks, updateSteamGames, updateRepackerFriendlyNames] =
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await Promise.all([
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updateRepackRepository.find(),
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updateSteamGameRepository.find(),
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updateRepackerFriendlyNameRepository.find(),
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]);
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await runMigrationScripts(updateRepacks);
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@@ -140,5 +144,16 @@ export const resolveDatabaseUpdates = async () => {
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.orIgnore()
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.execute();
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}
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const steamGamesChunks = chunk(updateSteamGames, 800);
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for (const chunk of steamGamesChunks) {
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await steamGameRepository
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.createQueryBuilder()
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.insert()
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.values(chunk)
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.orIgnore()
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.execute();
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}
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});
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};
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|
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Block a user