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synced 2026-01-11 13:56:16 +00:00
fix: auto-resuming download isnt working after restart
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@@ -13,7 +13,12 @@ const resumeGameDownload = async (
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const download = await downloadsSublevel.get(gameKey);
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if (download?.status === "paused") {
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// Allow resuming if status is "paused" OR "active" (for cases where app was closed during download)
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if (
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download &&
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(download.status === "paused" || download.status === "active") &&
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download.progress !== 1
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) {
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await DownloadManager.pauseDownload();
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for await (const [key, value] of downloadsSublevel.iterator()) {
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@@ -1,5 +1,5 @@
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import { downloadsSublevel } from "./level/sublevels/downloads";
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import { sortBy } from "lodash-es";
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import { orderBy } from "lodash-es";
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import { Downloader } from "@shared";
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import { levelKeys, db } from "./level";
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import type { UserPreferences } from "@types";
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@@ -68,7 +68,7 @@ export const loadState = async () => {
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.values()
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.all()
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.then((games) => {
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return sortBy(games, "timestamp", "DESC");
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return orderBy(games, "timestamp", "desc");
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});
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downloads.forEach((download) => {
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@@ -20,7 +20,7 @@ import { RealDebridClient } from "./real-debrid";
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import path from "path";
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import { logger } from "../logger";
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import { db, downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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import { sortBy } from "lodash-es";
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import { orderBy } from "lodash-es";
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import { TorBoxClient } from "./torbox";
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import { GameFilesManager } from "../game-files-manager";
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import { HydraDebridClient } from "./hydra-debrid";
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@@ -194,10 +194,10 @@ export class DownloadManager {
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.values()
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.all()
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.then((games) => {
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return sortBy(
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return orderBy(
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games.filter((game) => game.status === "paused" && game.queued),
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"timestamp",
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"DESC"
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"desc"
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);
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});
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