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feat: separate game assets from game stats
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@@ -17,7 +17,6 @@ import type {
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Theme,
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FriendRequestSync,
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ShortcutLocation,
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ShopAssets,
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AchievementCustomNotificationPosition,
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AchievementNotificationInfo,
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} from "@types";
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@@ -67,8 +66,6 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("searchGames", payload, take, skip),
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getCatalogue: (category: CatalogueCategory) =>
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ipcRenderer.invoke("getCatalogue", category),
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saveGameShopAssets: (objectId: string, shop: GameShop, assets: ShopAssets) =>
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ipcRenderer.invoke("saveGameShopAssets", objectId, shop, assets),
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getGameShopDetails: (objectId: string, shop: GameShop, language: string) =>
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ipcRenderer.invoke("getGameShopDetails", objectId, shop, language),
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getRandomGame: () => ipcRenderer.invoke("getRandomGame"),
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@@ -76,6 +73,8 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("getHowLongToBeat", objectId, shop),
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getGameStats: (objectId: string, shop: GameShop) =>
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ipcRenderer.invoke("getGameStats", objectId, shop),
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getGameAssets: (objectId: string, shop: GameShop) =>
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ipcRenderer.invoke("getGameAssets", objectId, shop),
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getTrendingGames: () => ipcRenderer.invoke("getTrendingGames"),
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createGameReview: (
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shop: GameShop,
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