mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-02-01 19:15:07 +01:00
feat: migrating achievements to level
This commit is contained in:
@@ -1,23 +1,11 @@
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import { DataSource } from "typeorm";
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import {
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DownloadQueue,
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Game,
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GameShopCache,
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UserPreferences,
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GameAchievement,
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} from "@main/entity";
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import { DownloadQueue, Game, UserPreferences } from "@main/entity";
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import { databasePath } from "./constants";
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export const dataSource = new DataSource({
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type: "better-sqlite3",
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entities: [
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Game,
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UserPreferences,
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GameShopCache,
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DownloadQueue,
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GameAchievement,
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],
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entities: [Game, UserPreferences, DownloadQueue],
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synchronize: false,
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database: databasePath,
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});
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@@ -1,19 +0,0 @@
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import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
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@Entity("game_achievement")
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export class GameAchievement {
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@PrimaryGeneratedColumn()
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id: number;
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@Column("text")
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objectId: string;
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@Column("text")
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shop: string;
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@Column("text", { nullable: true })
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unlockedAchievements: string | null;
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@Column("text", { nullable: true })
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achievements: string | null;
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}
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@@ -1,35 +0,0 @@
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import {
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Entity,
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PrimaryColumn,
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Column,
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CreateDateColumn,
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UpdateDateColumn,
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} from "typeorm";
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import type { GameShop } from "@types";
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@Entity("game_shop_cache")
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export class GameShopCache {
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@PrimaryColumn("text", { unique: true })
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objectID: string;
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@Column("text")
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shop: GameShop;
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@Column("text", { nullable: true })
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serializedData: string;
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/**
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* @deprecated Use IndexedDB's `howLongToBeatEntries` instead
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*/
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@Column("text", { nullable: true })
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howLongToBeatSerializedData: string;
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@Column("text", { nullable: true })
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language: string;
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@CreateDateColumn()
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createdAt: Date;
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@UpdateDateColumn()
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updatedAt: Date;
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}
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@@ -1,5 +1,3 @@
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export * from "./game.entity";
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export * from "./user-preferences.entity";
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export * from "./game-shop-cache.entity";
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export * from "./game-achievements.entity";
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export * from "./download-queue.entity";
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@@ -3,7 +3,7 @@ import jwt from "jsonwebtoken";
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import { registerEvent } from "../register-event";
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import { db } from "@main/level";
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import type { Auth } from "@types";
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import { levelKeys } from "@main/level/sublevels/keys";
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import { levelKeys } from "@main/level";
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import { Crypto } from "@main/services";
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const getSessionHash = async (_event: Electron.IpcMainInvokeEvent) => {
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@@ -4,7 +4,7 @@ import { dataSource } from "@main/data-source";
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import { DownloadQueue, Game } from "@main/entity";
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import { PythonRPC } from "@main/services/python-rpc";
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import { db } from "@main/level";
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import { levelKeys } from "@main/level/sublevels/keys";
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import { levelKeys } from "@main/level";
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const signOut = async (_event: Electron.IpcMainInvokeEvent) => {
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const databaseOperations = dataSource
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@@ -1,10 +1,10 @@
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import { gameShopCacheRepository } from "@main/repository";
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import { getSteamAppDetails } from "@main/services";
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import { getSteamAppDetails, logger } from "@main/services";
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import type { ShopDetails, GameShop, SteamAppDetails } from "@types";
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import type { ShopDetails, GameShop } from "@types";
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import { registerEvent } from "../register-event";
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import { steamGamesWorker } from "@main/workers";
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import { gamesShopCacheSublevel, levelKeys } from "@main/level";
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const getLocalizedSteamAppDetails = async (
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objectId: string,
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@@ -39,35 +39,27 @@ const getGameShopDetails = async (
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language: string
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): Promise<ShopDetails | null> => {
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if (shop === "steam") {
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const cachedData = await gameShopCacheRepository.findOne({
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where: { objectID: objectId, language },
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});
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const cachedData = await gamesShopCacheSublevel.get(
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levelKeys.gameShopCacheItem(shop, objectId, language)
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);
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const appDetails = getLocalizedSteamAppDetails(objectId, language).then(
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(result) => {
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if (result) {
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gameShopCacheRepository.upsert(
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{
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objectID: objectId,
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shop: "steam",
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language,
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serializedData: JSON.stringify(result),
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},
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["objectID"]
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);
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gamesShopCacheSublevel
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.put(levelKeys.gameShopCacheItem(shop, objectId, language), result)
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.catch((err) => {
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logger.error("Could not cache game details", err);
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});
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}
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return result;
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}
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);
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const cachedGame = cachedData?.serializedData
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? (JSON.parse(cachedData?.serializedData) as SteamAppDetails)
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: null;
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if (cachedGame) {
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if (cachedData) {
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return {
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...cachedGame,
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...cachedData,
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objectId,
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} as ShopDetails;
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}
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@@ -1,9 +1,10 @@
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import { gameAchievementRepository, gameRepository } from "@main/repository";
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { findAchievementFiles } from "@main/services/achievements/find-achivement-files";
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import fs from "fs";
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import { achievementsLogger, HydraApi, WindowManager } from "@main/services";
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import { getUnlockedAchievements } from "../user/get-unlocked-achievements";
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import { gameAchievementsSublevel, levelKeys } from "@main/level";
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const resetGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -23,12 +24,21 @@ const resetGameAchievements = async (
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}
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}
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await gameAchievementRepository.update(
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{ objectId: game.objectID },
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{
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unlockedAchievements: null,
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}
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);
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const levelKey = levelKeys.game(game.shop, game.objectID);
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await gameAchievementsSublevel
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.get(levelKey)
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.then(async (gameAchievements) => {
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if (gameAchievements) {
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await gameAchievementsSublevel.put(
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levelKeys.game(game.shop, game.objectID),
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{
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...gameAchievements,
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unlockedAchievements: [],
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}
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);
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}
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});
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await HydraApi.delete(`/profile/games/achievements/${game.remoteId}`).then(
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() =>
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@@ -3,7 +3,7 @@ import { registerEvent } from "../register-event";
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import { Crypto, HydraApi } from "@main/services";
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import { db } from "@main/level";
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import type { Auth } from "@types";
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import { levelKeys } from "@main/level/sublevels/keys";
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import { levelKeys } from "@main/level";
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const openCheckout = async (_event: Electron.IpcMainInvokeEvent) => {
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const auth = await db.get<string, Auth>(levelKeys.auth, {
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@@ -1,19 +1,17 @@
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import type { GameShop, UnlockedAchievement, UserAchievement } from "@types";
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import type { GameShop, UserAchievement } from "@types";
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import { registerEvent } from "../register-event";
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import {
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gameAchievementRepository,
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userPreferencesRepository,
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} from "@main/repository";
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import { userPreferencesRepository } from "@main/repository";
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import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
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import { gameAchievementsSublevel, levelKeys } from "@main/level";
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export const getUnlockedAchievements = async (
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objectId: string,
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shop: GameShop,
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useCachedData: boolean
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): Promise<UserAchievement[]> => {
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const cachedAchievements = await gameAchievementRepository.findOne({
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where: { objectId, shop },
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});
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const cachedAchievements = await gameAchievementsSublevel.get(
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levelKeys.game(shop, objectId)
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);
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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@@ -25,12 +23,10 @@ export const getUnlockedAchievements = async (
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const achievementsData = await getGameAchievementData(
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objectId,
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shop,
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useCachedData ? cachedAchievements : null
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useCachedData
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);
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const unlockedAchievements = JSON.parse(
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cachedAchievements?.unlockedAchievements || "[]"
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) as UnlockedAchievement[];
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const unlockedAchievements = cachedAchievements?.unlockedAchievements ?? [];
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return achievementsData
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.map((achievementData) => {
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@@ -2,7 +2,7 @@ import { db } from "@main/level";
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import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import type { User, UserFriends } from "@types";
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import { levelKeys } from "@main/level/sublevels/keys";
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import { levelKeys } from "@main/level/sublevels";
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export const getUserFriends = async (
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userId: string,
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11
src/main/level/sublevels/game-achievements.ts
Normal file
11
src/main/level/sublevels/game-achievements.ts
Normal file
@@ -0,0 +1,11 @@
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import type { GameAchievement } from "@types";
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import { db } from "../level";
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import { levelKeys } from "./keys";
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export const gameAchievementsSublevel = db.sublevel<string, GameAchievement>(
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levelKeys.gameAchievements,
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{
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valueEncoding: "json",
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}
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);
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11
src/main/level/sublevels/game-shop-cache.ts
Normal file
11
src/main/level/sublevels/game-shop-cache.ts
Normal file
@@ -0,0 +1,11 @@
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import type { ShopDetails } from "@types";
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import { db } from "../level";
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import { levelKeys } from "./keys";
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export const gamesShopCacheSublevel = db.sublevel<string, ShopDetails>(
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levelKeys.gameShopCache,
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{
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valueEncoding: "json",
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}
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);
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@@ -1,4 +1,5 @@
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import { Game } from "@types";
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import type { Game } from "@types";
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import { db } from "../level";
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import { levelKeys } from "./keys";
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@@ -1 +1,5 @@
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export * from "./games";
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export * from "./game-shop-cache";
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export * from "./game-achievements";
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export * from "./keys";
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@@ -5,4 +5,8 @@ export const levelKeys = {
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game: (shop: GameShop, objectId: string) => `${shop}:${objectId}`,
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user: "user",
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auth: "auth",
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gameShopCache: "gameShopCache",
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gameShopCacheItem: (shop: GameShop, objectId: string, language: string) =>
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`${shop}:${objectId}:${language}`,
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gameAchievements: "gameAchievements",
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};
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@@ -1,20 +1,9 @@
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import { dataSource } from "./data-source";
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import {
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DownloadQueue,
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Game,
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GameShopCache,
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UserPreferences,
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GameAchievement,
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} from "@main/entity";
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import { DownloadQueue, Game, UserPreferences } from "@main/entity";
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export const gameRepository = dataSource.getRepository(Game);
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export const userPreferencesRepository =
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dataSource.getRepository(UserPreferences);
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export const gameShopCacheRepository = dataSource.getRepository(GameShopCache);
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export const downloadQueueRepository = dataSource.getRepository(DownloadQueue);
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export const gameAchievementRepository =
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dataSource.getRepository(GameAchievement);
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@@ -1,40 +1,36 @@
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import {
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gameAchievementRepository,
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userPreferencesRepository,
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} from "@main/repository";
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import { userPreferencesRepository } from "@main/repository";
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import { HydraApi } from "../hydra-api";
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import type { AchievementData, GameShop } from "@types";
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import type { GameShop, SteamAchievement } from "@types";
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import { UserNotLoggedInError } from "@shared";
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import { logger } from "../logger";
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import { GameAchievement } from "@main/entity";
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import { gameAchievementsSublevel, levelKeys } from "@main/level";
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export const getGameAchievementData = async (
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objectId: string,
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shop: GameShop,
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cachedAchievements: GameAchievement | null
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useCachedData: boolean
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) => {
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if (cachedAchievements && cachedAchievements.achievements) {
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return JSON.parse(cachedAchievements.achievements) as AchievementData[];
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}
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const cachedAchievements = await gameAchievementsSublevel.get(
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levelKeys.game(shop, objectId)
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);
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if (cachedAchievements && useCachedData)
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return cachedAchievements.achievements;
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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});
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return HydraApi.get<AchievementData[]>("/games/achievements", {
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return HydraApi.get<SteamAchievement[]>("/games/achievements", {
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shop,
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objectId,
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language: userPreferences?.language || "en",
|
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})
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.then((achievements) => {
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gameAchievementRepository.upsert(
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{
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objectId,
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shop,
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achievements: JSON.stringify(achievements),
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},
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["objectId", "shop"]
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);
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.then(async (achievements) => {
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await gameAchievementsSublevel.put(levelKeys.game(shop, objectId), {
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unlockedAchievements: cachedAchievements?.unlockedAchievements ?? [],
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achievements,
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});
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|
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return achievements;
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})
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@@ -42,15 +38,9 @@ export const getGameAchievementData = async (
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if (err instanceof UserNotLoggedInError) {
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throw err;
|
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}
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|
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logger.error("Failed to get game achievements", err);
|
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return gameAchievementRepository
|
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.findOne({
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where: { objectId, shop },
|
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})
|
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.then((gameAchievements) => {
|
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return JSON.parse(
|
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gameAchievements?.achievements || "[]"
|
||||
) as AchievementData[];
|
||||
});
|
||||
|
||||
return [];
|
||||
});
|
||||
};
|
||||
|
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@@ -1,8 +1,5 @@
|
||||
import {
|
||||
gameAchievementRepository,
|
||||
userPreferencesRepository,
|
||||
} from "@main/repository";
|
||||
import type { AchievementData, GameShop, UnlockedAchievement } from "@types";
|
||||
import { userPreferencesRepository } from "@main/repository";
|
||||
import type { GameShop, UnlockedAchievement } from "@types";
|
||||
import { WindowManager } from "../window-manager";
|
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import { HydraApi } from "../hydra-api";
|
||||
import { getUnlockedAchievements } from "@main/events/user/get-unlocked-achievements";
|
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@@ -10,33 +7,36 @@ import { Game } from "@main/entity";
|
||||
import { publishNewAchievementNotification } from "../notifications";
|
||||
import { SubscriptionRequiredError } from "@shared";
|
||||
import { achievementsLogger } from "../logger";
|
||||
import { gameAchievementsSublevel, levelKeys } from "@main/level";
|
||||
|
||||
const saveAchievementsOnLocal = async (
|
||||
objectId: string,
|
||||
shop: GameShop,
|
||||
achievements: UnlockedAchievement[],
|
||||
unlockedAchievements: UnlockedAchievement[],
|
||||
sendUpdateEvent: boolean
|
||||
) => {
|
||||
return gameAchievementRepository
|
||||
.upsert(
|
||||
{
|
||||
objectId,
|
||||
shop,
|
||||
unlockedAchievements: JSON.stringify(achievements),
|
||||
},
|
||||
["objectId", "shop"]
|
||||
)
|
||||
.then(() => {
|
||||
if (!sendUpdateEvent) return;
|
||||
const levelKey = levelKeys.game(shop, objectId);
|
||||
|
||||
return getUnlockedAchievements(objectId, shop, true)
|
||||
.then((achievements) => {
|
||||
WindowManager.mainWindow?.webContents.send(
|
||||
`on-update-achievements-${objectId}-${shop}`,
|
||||
achievements
|
||||
);
|
||||
})
|
||||
.catch(() => {});
|
||||
return gameAchievementsSublevel
|
||||
.get(levelKey)
|
||||
.then(async (gameAchievement) => {
|
||||
if (gameAchievement) {
|
||||
await gameAchievementsSublevel.put(levelKey, {
|
||||
...gameAchievement,
|
||||
unlockedAchievements: unlockedAchievements,
|
||||
});
|
||||
|
||||
if (!sendUpdateEvent) return;
|
||||
|
||||
return getUnlockedAchievements(objectId, shop, true)
|
||||
.then((achievements) => {
|
||||
WindowManager.mainWindow?.webContents.send(
|
||||
`on-update-achievements-${objectId}-${shop}`,
|
||||
achievements
|
||||
);
|
||||
})
|
||||
.catch(() => {});
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
@@ -46,22 +46,12 @@ export const mergeAchievements = async (
|
||||
publishNotification: boolean
|
||||
) => {
|
||||
const [localGameAchievement, userPreferences] = await Promise.all([
|
||||
gameAchievementRepository.findOne({
|
||||
where: {
|
||||
objectId: game.objectID,
|
||||
shop: game.shop,
|
||||
},
|
||||
}),
|
||||
gameAchievementsSublevel.get(levelKeys.game(game.shop, game.objectID)),
|
||||
userPreferencesRepository.findOne({ where: { id: 1 } }),
|
||||
]);
|
||||
|
||||
const achievementsData = JSON.parse(
|
||||
localGameAchievement?.achievements || "[]"
|
||||
) as AchievementData[];
|
||||
|
||||
const unlockedAchievements = JSON.parse(
|
||||
localGameAchievement?.unlockedAchievements || "[]"
|
||||
).filter((achievement) => achievement.name) as UnlockedAchievement[];
|
||||
const achievementsData = localGameAchievement?.achievements ?? [];
|
||||
const unlockedAchievements = localGameAchievement?.unlockedAchievements ?? [];
|
||||
|
||||
const newAchievementsMap = new Map(
|
||||
achievements.reverse().map((achievement) => {
|
||||
|
||||
@@ -10,7 +10,7 @@ import { appVersion } from "@main/constants";
|
||||
import { getUserData } from "./user/get-user-data";
|
||||
import { isFuture, isToday } from "date-fns";
|
||||
import { db } from "@main/level";
|
||||
import { levelKeys } from "@main/level/sublevels/keys";
|
||||
import { levelKeys } from "@main/level/sublevels";
|
||||
import type { Auth, User } from "@types";
|
||||
import { Crypto } from "./crypto";
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ import { HydraApi } from "../hydra-api";
|
||||
import { UserNotLoggedInError } from "@shared";
|
||||
import { logger } from "../logger";
|
||||
import { db } from "@main/level";
|
||||
import { levelKeys } from "@main/level/sublevels/keys";
|
||||
import { levelKeys } from "@main/level/sublevels";
|
||||
|
||||
export const getUserData = async () => {
|
||||
return HydraApi.get<UserDetails>(`/profile/me`)
|
||||
|
||||
Reference in New Issue
Block a user