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fix: playtime count and custom games request on process watcher
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@@ -167,6 +167,8 @@ export class AchievementWatcherManager {
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shop: GameShop,
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objectId: string
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) {
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if (shop === "custom") return;
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const gameKey = levelKeys.game(shop, objectId);
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if (this.alreadySyncedGames.get(gameKey)) return;
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