mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-20 09:43:57 +00:00
fix: playtime count and custom games request on process watcher
This commit is contained in:
@@ -198,11 +198,6 @@ export const watchProcesses = async () => {
|
||||
function onOpenGame(game: Game) {
|
||||
const now = performance.now();
|
||||
|
||||
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
|
||||
game.shop,
|
||||
game.objectId
|
||||
);
|
||||
|
||||
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
|
||||
lastTick: now,
|
||||
firstTick: now,
|
||||
@@ -220,6 +215,13 @@ function onOpenGame(game: Game) {
|
||||
})
|
||||
.catch(() => {});
|
||||
|
||||
if (game.shop === "custom") return;
|
||||
|
||||
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
|
||||
game.shop,
|
||||
game.objectId
|
||||
);
|
||||
|
||||
if (game.remoteId) {
|
||||
updateGamePlaytime(
|
||||
game,
|
||||
@@ -255,18 +257,20 @@ function onTickGame(game: Game) {
|
||||
|
||||
const delta = now - gamePlaytime.lastTick;
|
||||
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
const updatedGame: Game = {
|
||||
...game,
|
||||
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
|
||||
lastTimePlayed: new Date(),
|
||||
});
|
||||
};
|
||||
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
|
||||
|
||||
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
|
||||
...gamePlaytime,
|
||||
lastTick: now,
|
||||
});
|
||||
|
||||
if (currentTick % TICKS_TO_UPDATE_API === 0) {
|
||||
if (currentTick % TICKS_TO_UPDATE_API === 0 && game.shop !== "custom") {
|
||||
const deltaToSync =
|
||||
now -
|
||||
gamePlaytime.lastSyncTick +
|
||||
@@ -279,19 +283,20 @@ function onTickGame(game: Game) {
|
||||
gamePromise
|
||||
.then(() => {
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
...updatedGame,
|
||||
unsyncedDeltaPlayTimeInMilliseconds: 0,
|
||||
});
|
||||
})
|
||||
.catch(() => {
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
...updatedGame,
|
||||
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
|
||||
});
|
||||
})
|
||||
.finally(() => {
|
||||
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
|
||||
...gamePlaytime,
|
||||
lastTick: now,
|
||||
lastSyncTick: now,
|
||||
});
|
||||
});
|
||||
@@ -299,11 +304,24 @@ function onTickGame(game: Game) {
|
||||
}
|
||||
|
||||
const onCloseGame = (game: Game) => {
|
||||
const now = performance.now();
|
||||
const gamePlaytime = gamesPlaytime.get(
|
||||
levelKeys.game(game.shop, game.objectId)
|
||||
)!;
|
||||
gamesPlaytime.delete(levelKeys.game(game.shop, game.objectId));
|
||||
|
||||
const delta = now - gamePlaytime.lastTick;
|
||||
|
||||
const updatedGame: Game = {
|
||||
...game,
|
||||
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
|
||||
lastTimePlayed: new Date(),
|
||||
};
|
||||
|
||||
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
|
||||
|
||||
if (game.shop === "custom") return;
|
||||
|
||||
if (game.remoteId) {
|
||||
if (game.automaticCloudSync) {
|
||||
CloudSync.uploadSaveGame(
|
||||
@@ -315,20 +333,20 @@ const onCloseGame = (game: Game) => {
|
||||
}
|
||||
|
||||
const deltaToSync =
|
||||
performance.now() -
|
||||
now -
|
||||
gamePlaytime.lastSyncTick +
|
||||
(game.unsyncedDeltaPlayTimeInMilliseconds ?? 0);
|
||||
|
||||
return updateGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
|
||||
.then(() => {
|
||||
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
...updatedGame,
|
||||
unsyncedDeltaPlayTimeInMilliseconds: 0,
|
||||
});
|
||||
})
|
||||
.catch(() => {
|
||||
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
||||
...game,
|
||||
...updatedGame,
|
||||
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user