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Fix Game type to resolve typecheck errors
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@@ -130,6 +130,52 @@ contextBridge.exposeInMainWorld("electron", {
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),
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addGameToLibrary: (shop: GameShop, objectId: string, title: string) =>
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ipcRenderer.invoke("addGameToLibrary", shop, objectId, title),
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addCustomGameToLibrary: (
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title: string,
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executablePath: string,
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iconUrl?: string,
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logoImageUrl?: string,
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libraryHeroImageUrl?: string
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) =>
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ipcRenderer.invoke(
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"addCustomGameToLibrary",
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title,
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executablePath,
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iconUrl,
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logoImageUrl,
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libraryHeroImageUrl
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),
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copyCustomGameAsset: (
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sourcePath: string,
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assetType: "icon" | "logo" | "hero"
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) => ipcRenderer.invoke("copyCustomGameAsset", sourcePath, assetType),
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saveTempFile: (fileName: string, fileData: Uint8Array) =>
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ipcRenderer.invoke("saveTempFile", fileName, fileData),
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deleteTempFile: (filePath: string) =>
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ipcRenderer.invoke("deleteTempFile", filePath),
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cleanupUnusedAssets: () => ipcRenderer.invoke("cleanupUnusedAssets"),
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updateCustomGame: (params: {
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shop: GameShop;
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objectId: string;
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title: string;
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iconUrl?: string;
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logoImageUrl?: string;
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libraryHeroImageUrl?: string;
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originalIconPath?: string;
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originalLogoPath?: string;
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originalHeroPath?: string;
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}) => ipcRenderer.invoke("updateCustomGame", params),
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updateGameCustomAssets: (params: {
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shop: GameShop;
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objectId: string;
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title: string;
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customIconUrl?: string | null;
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customLogoImageUrl?: string | null;
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customHeroImageUrl?: string | null;
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customOriginalIconPath?: string | null;
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customOriginalLogoPath?: string | null;
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customOriginalHeroPath?: string | null;
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}) => ipcRenderer.invoke("updateGameCustomAssets", params),
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createGameShortcut: (
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shop: GameShop,
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objectId: string,
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