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feat: implement reset game achievements functionality
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@@ -25,6 +25,7 @@ import "./library/verify-executable-path";
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import "./library/remove-game";
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import "./library/remove-game-from-library";
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import "./library/select-game-wine-prefix";
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import "./library/reset-game-achievements";
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import "./misc/open-checkout";
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import "./misc/open-external";
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import "./misc/show-open-dialog";
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52
src/main/events/library/reset-game-achievements.ts
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52
src/main/events/library/reset-game-achievements.ts
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@@ -0,0 +1,52 @@
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import { gameAchievementRepository, gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { findAchievementFiles } from "@main/services/achievements/find-achivement-files";
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import fs from "fs";
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import { WindowManager } from "@main/services";
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import { getUnlockedAchievements } from "../user/get-unlocked-achievements";
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const resetGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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) => {
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const game = await gameRepository.findOne({ where: { id: gameId } });
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if (!game) return;
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const achievementFiles = findAchievementFiles(game);
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if (achievementFiles.length) {
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try {
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await Promise.all(
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achievementFiles.map(async (achievementFile) => {
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await fs.promises.rm(achievementFile.filePath, { recursive: true });
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})
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);
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} catch (error) {
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console.error(error);
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}
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}
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await gameAchievementRepository.update(
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{ objectId: game.objectID },
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{
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unlockedAchievements: null,
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achievements: null,
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}
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);
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// TODO: remove from db
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const gameAchievements = await getUnlockedAchievements(
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game.objectID,
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game.shop,
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false
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);
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WindowManager.mainWindow?.webContents.send(
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`on-update-achievements-${game.objectID}-${game.shop}`,
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gameAchievements
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);
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};
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registerEvent("resetGameAchievements", resetGameAchievements);
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