mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-26 04:11:02 +00:00
feat: fixing download error for gofile
This commit is contained in:
@@ -45,7 +45,7 @@ import "./auth/sign-out";
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import "./auth/open-auth-window";
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import "./auth/get-session-hash";
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import "./user/get-user";
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import "./user/get-user-blocks";
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import "./user/get-blocked-users";
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import "./user/block-user";
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import "./user/unblock-user";
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import "./user/get-user-friends";
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@@ -1,9 +1,3 @@
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import {
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downloadQueueRepository,
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gameRepository,
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repackRepository,
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} from "@main/repository";
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import { registerEvent } from "../register-event";
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import type { StartGameDownloadPayload } from "@types";
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@@ -14,6 +8,8 @@ import { Not } from "typeorm";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { dataSource } from "@main/data-source";
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import { DownloadQueue, Game, Repack } from "@main/entity";
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const startGameDownload = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -22,88 +18,95 @@ const startGameDownload = async (
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const { repackId, objectID, title, shop, downloadPath, downloader, uri } =
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payload;
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const [game, repack] = await Promise.all([
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gameRepository.findOne({
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return dataSource.transaction(async (transactionalEntityManager) => {
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const gameRepository = transactionalEntityManager.getRepository(Game);
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const repackRepository = transactionalEntityManager.getRepository(Repack);
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const downloadQueueRepository =
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transactionalEntityManager.getRepository(DownloadQueue);
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const [game, repack] = await Promise.all([
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gameRepository.findOne({
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where: {
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objectID,
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shop,
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},
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}),
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repackRepository.findOne({
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where: {
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id: repackId,
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},
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}),
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]);
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if (!repack) return;
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await DownloadManager.pauseDownload();
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await gameRepository.update(
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{ status: "active", progress: Not(1) },
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{ status: "paused" }
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);
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if (game) {
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await gameRepository.update(
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{
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id: game.id,
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},
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{
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status: "active",
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progress: 0,
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bytesDownloaded: 0,
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downloadPath,
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downloader,
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uri,
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isDeleted: false,
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}
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);
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectID), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectID, steamGame.clientIcon)
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: null;
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await gameRepository
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.insert({
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title,
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iconUrl,
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objectID,
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downloader,
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shop,
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status: "active",
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downloadPath,
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uri,
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})
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.then((result) => {
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if (iconUrl) {
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getFileBase64(iconUrl).then((base64) =>
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gameRepository.update({ objectID }, { iconUrl: base64 })
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);
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}
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return result;
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});
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}
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const updatedGame = await gameRepository.findOne({
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where: {
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objectID,
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shop,
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},
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}),
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repackRepository.findOne({
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where: {
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id: repackId,
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},
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}),
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]);
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if (!repack) return;
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await DownloadManager.pauseDownload();
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await gameRepository.update(
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{ status: "active", progress: Not(1) },
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{ status: "paused" }
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);
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if (game) {
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await gameRepository.update(
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{
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id: game.id,
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},
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{
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status: "active",
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progress: 0,
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bytesDownloaded: 0,
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downloadPath,
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downloader,
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uri,
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isDeleted: false,
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}
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);
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectID), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectID, steamGame.clientIcon)
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: null;
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createGame(updatedGame!).catch(() => {});
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await gameRepository
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.insert({
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title,
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iconUrl,
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objectID,
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downloader,
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shop,
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status: "active",
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downloadPath,
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uri,
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})
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.then((result) => {
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if (iconUrl) {
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getFileBase64(iconUrl).then((base64) =>
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gameRepository.update({ objectID }, { iconUrl: base64 })
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);
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}
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await DownloadManager.cancelDownload(updatedGame!.id);
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await DownloadManager.startDownload(updatedGame!);
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return result;
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});
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}
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const updatedGame = await gameRepository.findOne({
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where: {
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objectID,
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},
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await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
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await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
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});
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createGame(updatedGame!).catch(() => {});
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await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
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await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
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await DownloadManager.cancelDownload(updatedGame!.id);
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await DownloadManager.startDownload(updatedGame!);
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};
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registerEvent("startGameDownload", startGameDownload);
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@@ -2,7 +2,7 @@ import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import { UserBlocks } from "@types";
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export const getUserBlocks = async (
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export const getBlockedUsers = async (
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_event: Electron.IpcMainInvokeEvent,
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take: number,
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skip: number
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@@ -10,4 +10,4 @@ export const getUserBlocks = async (
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return HydraApi.get(`/profile/blocks`, { take, skip });
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};
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registerEvent("getUserBlocks", getUserBlocks);
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registerEvent("getBlockedUsers", getBlockedUsers);
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