Merge branch 'main' into feature/custom-themes

This commit is contained in:
Zamitto
2025-02-15 23:22:58 -03:00
18 changed files with 108 additions and 70 deletions

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@@ -5,7 +5,7 @@ import type { Game, GameShop } from "@types";
import { steamGamesWorker } from "@main/workers";
import { createGame } from "@main/services/library-sync";
import { steamUrlBuilder } from "@shared";
import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
const addGameToLibrary = async (
@@ -46,9 +46,9 @@ const addGameToLibrary = async (
await gamesSublevel.put(levelKeys.game(shop, objectId), game);
updateLocalUnlockedAchivements(game);
await createGame(game).catch(() => {});
createGame(game).catch(() => {});
updateLocalUnlockedAchievements(game);
}
};

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@@ -13,7 +13,14 @@ const cancelGameDownload = async (
await DownloadManager.cancelDownload(downloadKey);
await downloadsSublevel.del(downloadKey);
const download = await downloadsSublevel.get(downloadKey);
if (!download) return;
await downloadsSublevel.put(downloadKey, {
...download,
status: "removed",
});
};
registerEvent("cancelGameDownload", cancelGameDownload);

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@@ -15,6 +15,7 @@ const pauseGameSeed = async (
await downloadsSublevel.put(downloadKey, {
...download,
status: "complete",
shouldSeed: false,
});

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@@ -8,12 +8,14 @@ const resumeGameSeed = async (
shop: GameShop,
objectId: string
) => {
const download = await downloadsSublevel.get(levelKeys.game(shop, objectId));
const downloadKey = levelKeys.game(shop, objectId);
const download = await downloadsSublevel.get(downloadKey);
if (!download) return;
await downloadsSublevel.put(levelKeys.game(shop, objectId), {
await downloadsSublevel.put(downloadKey, {
...download,
status: "seeding",
shouldSeed: true,
});

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@@ -32,7 +32,7 @@ export const getUnlockedAchievements = async (
return achievementsData
.map((achievementData) => {
const unlockedAchiementData = unlockedAchievements.find(
const unlockedAchievementData = unlockedAchievements.find(
(localAchievement) => {
return (
localAchievement.name.toUpperCase() ==
@@ -45,11 +45,11 @@ export const getUnlockedAchievements = async (
? achievementData.icon
: achievementData.icongray;
if (unlockedAchiementData) {
if (unlockedAchievementData) {
return {
...achievementData,
unlocked: true,
unlockTime: unlockedAchiementData.unlockTime,
unlockTime: unlockedAchievementData.unlockTime,
};
}

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@@ -49,23 +49,21 @@ export const loadState = async () => {
.values()
.all()
.then((games) => {
return sortBy(
games.filter((game) => game.queued),
"timestamp",
"DESC"
);
return sortBy(games, "timestamp", "DESC");
});
const [nextItemOnQueue] = downloads;
const [nextItemOnQueue] = downloads.filter((game) => game.queued);
const downloadsToSeed = downloads.filter(
(download) =>
download.shouldSeed &&
download.downloader === Downloader.Torrent &&
download.progress === 1 &&
download.uri !== null
(game) =>
game.shouldSeed &&
game.downloader === Downloader.Torrent &&
game.progress === 1 &&
game.uri !== null
);
console.log("downloadsToSeed", downloadsToSeed);
await DownloadManager.startRPC(nextItemOnQueue, downloadsToSeed);
startMainLoop();

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@@ -23,23 +23,21 @@ const saveAchievementsOnLocal = async (
return gameAchievementsSublevel
.get(levelKey)
.then(async (gameAchievement) => {
if (gameAchievement) {
await gameAchievementsSublevel.put(levelKey, {
...gameAchievement,
unlockedAchievements: unlockedAchievements,
});
await gameAchievementsSublevel.put(levelKey, {
achievements: gameAchievement?.achievements ?? [],
unlockedAchievements: unlockedAchievements,
});
if (!sendUpdateEvent) return;
if (!sendUpdateEvent) return;
return getUnlockedAchievements(objectId, shop, true)
.then((achievements) => {
WindowManager.mainWindow?.webContents.send(
`on-update-achievements-${objectId}-${shop}`,
achievements
);
})
.catch(() => {});
}
return getUnlockedAchievements(objectId, shop, true)
.then((achievements) => {
WindowManager.mainWindow?.webContents.send(
`on-update-achievements-${objectId}-${shop}`,
achievements
);
})
.catch(() => {});
});
};
@@ -133,7 +131,7 @@ export const mergeAchievements = async (
);
})
.catch((err) => {
if (err! instanceof SubscriptionRequiredError) {
if (err instanceof SubscriptionRequiredError) {
achievementsLogger.log(
"Achievements not synchronized on API due to lack of subscription",
game.objectId,

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@@ -6,7 +6,7 @@ import { parseAchievementFile } from "./parse-achievement-file";
import { mergeAchievements } from "./merge-achievements";
import type { Game, UnlockedAchievement } from "@types";
export const updateLocalUnlockedAchivements = async (game: Game) => {
export const updateLocalUnlockedAchievements = async (game: Game) => {
const gameAchievementFiles = findAchievementFiles(game);
const achievementFileInsideDirectory =

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@@ -219,8 +219,10 @@ export class DownloadManager {
} as PauseDownloadPayload)
.catch(() => {});
WindowManager.mainWindow?.setProgressBar(-1);
this.downloadingGameId = null;
if (downloadKey === this.downloadingGameId) {
WindowManager.mainWindow?.setProgressBar(-1);
this.downloadingGameId = null;
}
}
static async resumeDownload(download: Download) {

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@@ -24,7 +24,7 @@ export const mergeWithRemoteGames = async () => {
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...localGame,
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
@@ -39,7 +39,7 @@ export const mergeWithRemoteGames = async () => {
? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
: null;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
objectId: game.objectId,
title: steamGame?.name,
remoteId: game.id,