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https://github.com/hydralauncher/hydra.git
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Merge branch 'main' into feature/custom-themes
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@@ -5,7 +5,7 @@ import type { Game, GameShop } from "@types";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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const addGameToLibrary = async (
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@@ -46,9 +46,9 @@ const addGameToLibrary = async (
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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updateLocalUnlockedAchivements(game);
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await createGame(game).catch(() => {});
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createGame(game).catch(() => {});
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updateLocalUnlockedAchievements(game);
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}
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};
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@@ -13,7 +13,14 @@ const cancelGameDownload = async (
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await DownloadManager.cancelDownload(downloadKey);
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await downloadsSublevel.del(downloadKey);
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const download = await downloadsSublevel.get(downloadKey);
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if (!download) return;
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "removed",
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});
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};
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registerEvent("cancelGameDownload", cancelGameDownload);
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@@ -15,6 +15,7 @@ const pauseGameSeed = async (
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "complete",
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shouldSeed: false,
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});
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@@ -8,12 +8,14 @@ const resumeGameSeed = async (
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shop: GameShop,
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objectId: string
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) => {
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const download = await downloadsSublevel.get(levelKeys.game(shop, objectId));
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const downloadKey = levelKeys.game(shop, objectId);
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const download = await downloadsSublevel.get(downloadKey);
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if (!download) return;
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await downloadsSublevel.put(levelKeys.game(shop, objectId), {
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await downloadsSublevel.put(downloadKey, {
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...download,
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status: "seeding",
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shouldSeed: true,
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});
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@@ -32,7 +32,7 @@ export const getUnlockedAchievements = async (
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return achievementsData
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.map((achievementData) => {
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const unlockedAchiementData = unlockedAchievements.find(
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const unlockedAchievementData = unlockedAchievements.find(
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(localAchievement) => {
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return (
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localAchievement.name.toUpperCase() ==
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@@ -45,11 +45,11 @@ export const getUnlockedAchievements = async (
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? achievementData.icon
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: achievementData.icongray;
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if (unlockedAchiementData) {
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if (unlockedAchievementData) {
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return {
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...achievementData,
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unlocked: true,
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unlockTime: unlockedAchiementData.unlockTime,
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unlockTime: unlockedAchievementData.unlockTime,
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};
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}
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