mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-26 04:11:02 +00:00
feat: add local notifications management and UI integration
This commit is contained in:
@@ -20,3 +20,4 @@ export * from "./lock";
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export * from "./decky-plugin";
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export * from "./user";
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export * from "./download-sources-checker";
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export * from "./notifications/local-notifications";
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@@ -16,6 +16,7 @@ import { restartAndInstallUpdate } from "@main/events/autoupdater/restart-and-in
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import { SystemPath } from "../system-path";
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import { getThemeSoundPath } from "@main/helpers";
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import { processProfileImage } from "@main/events/profile/process-profile-image";
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import { LocalNotificationManager } from "./local-notifications";
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const getStaticImage = async (path: string) => {
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return processProfileImage(path, "jpg")
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@@ -78,37 +79,59 @@ export const publishDownloadCompleteNotification = async (game: Game) => {
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}
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);
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const title = t("download_complete", { ns: "notifications" });
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const body = t("game_ready_to_install", {
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ns: "notifications",
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title: game.title,
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});
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if (userPreferences?.downloadNotificationsEnabled) {
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new Notification({
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title: t("download_complete", {
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ns: "notifications",
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}),
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body: t("game_ready_to_install", {
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ns: "notifications",
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title: game.title,
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}),
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title,
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body,
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icon: await downloadImage(game.iconUrl),
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}).show();
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}
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// Create local notification
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await LocalNotificationManager.createNotification(
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"DOWNLOAD_COMPLETE",
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title,
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body,
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{
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pictureUrl: game.iconUrl,
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url: `/game/${game.shop}/${game.objectId}`,
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}
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);
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};
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export const publishNotificationUpdateReadyToInstall = async (
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version: string
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) => {
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const title = t("new_update_available", {
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ns: "notifications",
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version,
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});
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const body = t("restart_to_install_update", {
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ns: "notifications",
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});
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new Notification({
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title: t("new_update_available", {
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ns: "notifications",
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version,
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}),
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body: t("restart_to_install_update", {
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ns: "notifications",
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}),
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title,
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body,
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icon: trayIcon,
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})
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.on("click", () => {
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restartAndInstallUpdate();
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})
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.show();
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// Create local notification
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await LocalNotificationManager.createNotification(
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"UPDATE_AVAILABLE",
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title,
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body
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);
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};
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export const publishNewFriendRequestNotification = async (
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@@ -181,14 +204,27 @@ export const publishCombinedNewAchievementNotification = async (
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};
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export const publishExtractionCompleteNotification = async (game: Game) => {
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const title = t("extraction_complete", { ns: "notifications" });
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const body = t("game_extracted", {
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ns: "notifications",
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title: game.title,
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});
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new Notification({
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title: t("extraction_complete", { ns: "notifications" }),
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body: t("game_extracted", {
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ns: "notifications",
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title: game.title,
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}),
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title,
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body,
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icon: trayIcon,
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}).show();
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// Create local notification
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await LocalNotificationManager.createNotification(
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"EXTRACTION_COMPLETE",
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title,
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body,
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{
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url: `/game/${game.shop}/${game.objectId}`,
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}
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);
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};
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export const publishNewAchievementNotification = async (info: {
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99
src/main/services/notifications/local-notifications.ts
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99
src/main/services/notifications/local-notifications.ts
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@@ -0,0 +1,99 @@
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import { localNotificationsSublevel } from "@main/level";
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import { WindowManager } from "../window-manager";
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import type { LocalNotification, LocalNotificationType } from "@types";
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import crypto from "node:crypto";
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export class LocalNotificationManager {
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private static generateId(): string {
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return crypto.randomBytes(8).toString("hex");
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}
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static async createNotification(
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type: LocalNotificationType,
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title: string,
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description: string,
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options?: {
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pictureUrl?: string | null;
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url?: string | null;
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}
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): Promise<LocalNotification> {
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const id = this.generateId();
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const notification: LocalNotification = {
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id,
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type,
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title,
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description,
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pictureUrl: options?.pictureUrl ?? null,
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url: options?.url ?? null,
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isRead: false,
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createdAt: new Date().toISOString(),
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};
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await localNotificationsSublevel.put(id, notification);
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// Notify renderer about new notification
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if (WindowManager.mainWindow) {
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WindowManager.mainWindow.webContents.send(
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"on-local-notification-created",
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notification
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);
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}
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return notification;
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}
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static async getNotifications(): Promise<LocalNotification[]> {
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const notifications: LocalNotification[] = [];
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for await (const [, value] of localNotificationsSublevel.iterator()) {
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notifications.push(value);
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}
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// Sort by createdAt descending
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return notifications.sort(
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(a, b) =>
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new Date(b.createdAt).getTime() - new Date(a.createdAt).getTime()
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);
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}
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static async getUnreadCount(): Promise<number> {
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let count = 0;
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for await (const [, value] of localNotificationsSublevel.iterator()) {
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if (!value.isRead) {
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count++;
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}
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}
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return count;
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}
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static async markAsRead(id: string): Promise<void> {
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const notification = await localNotificationsSublevel.get(id);
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if (notification) {
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notification.isRead = true;
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await localNotificationsSublevel.put(id, notification);
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}
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}
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static async markAllAsRead(): Promise<void> {
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const batch = localNotificationsSublevel.batch();
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for await (const [key, value] of localNotificationsSublevel.iterator()) {
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if (!value.isRead) {
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value.isRead = true;
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batch.put(key, value);
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}
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}
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await batch.write();
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}
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static async deleteNotification(id: string): Promise<void> {
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await localNotificationsSublevel.del(id);
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}
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static async clearAll(): Promise<void> {
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await localNotificationsSublevel.clear();
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}
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}
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8
src/main/services/ws/events/notification.ts
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8
src/main/services/ws/events/notification.ts
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@@ -0,0 +1,8 @@
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import type { Notification } from "@main/generated/envelope";
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import { WindowManager } from "@main/services/window-manager";
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export const notificationEvent = (payload: Notification) => {
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WindowManager.mainWindow?.webContents.send("on-sync-notification-count", {
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notificationCount: payload.notificationCount,
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});
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};
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@@ -4,6 +4,7 @@ import { Envelope } from "@main/generated/envelope";
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import { logger } from "../logger";
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import { friendRequestEvent } from "./events/friend-request";
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import { friendGameSessionEvent } from "./events/friend-game-session";
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import { notificationEvent } from "./events/notification";
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export class WSClient {
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private static ws: WebSocket | null = null;
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@@ -51,6 +52,10 @@ export class WSClient {
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if (envelope.payload.oneofKind === "friendGameSession") {
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friendGameSessionEvent(envelope.payload.friendGameSession);
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}
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if (envelope.payload.oneofKind === "notification") {
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notificationEvent(envelope.payload.notification);
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}
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});
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this.ws.on("close", () => this.handleDisconnect("close"));
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