mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-28 21:31:03 +00:00
feat: refactor
This commit is contained in:
@@ -1,23 +1,81 @@
|
||||
import type {
|
||||
AchievementData,
|
||||
GameAchievement,
|
||||
GameShop,
|
||||
RemoteUnlockedAchievement,
|
||||
UnlockedAchievement,
|
||||
UserAchievement,
|
||||
} from "@types";
|
||||
import { registerEvent } from "../register-event";
|
||||
import {
|
||||
gameAchievementRepository,
|
||||
userAuthRepository,
|
||||
userPreferencesRepository,
|
||||
} from "@main/repository";
|
||||
import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
|
||||
import { HydraApi } from "@main/services";
|
||||
import { HydraApi, logger } from "@main/services";
|
||||
|
||||
const getAchievements = async (
|
||||
const getAchievementLocalUser = async (shop: string, objectId: string) => {
|
||||
const cachedAchievements = await gameAchievementRepository.findOne({
|
||||
where: { objectId, shop },
|
||||
});
|
||||
|
||||
const achievementsData: AchievementData[] = cachedAchievements?.achievements
|
||||
? JSON.parse(cachedAchievements.achievements)
|
||||
: await getGameAchievementData(objectId, shop);
|
||||
|
||||
const unlockedAchievements = JSON.parse(
|
||||
cachedAchievements?.unlockedAchievements || "[]"
|
||||
) as UnlockedAchievement[];
|
||||
|
||||
return achievementsData
|
||||
.map((achievementData) => {
|
||||
logger.info("unclockedAchievements", unlockedAchievements);
|
||||
|
||||
const unlockedAchiementData = unlockedAchievements.find(
|
||||
(localAchievement) => {
|
||||
return (
|
||||
localAchievement.name.toUpperCase() ==
|
||||
achievementData.name.toUpperCase()
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
const icongray = achievementData.icongray.endsWith("/")
|
||||
? achievementData.icon
|
||||
: achievementData.icongray;
|
||||
|
||||
if (unlockedAchiementData) {
|
||||
return {
|
||||
...achievementData,
|
||||
unlocked: true,
|
||||
unlockTime: unlockedAchiementData.unlockTime,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
...achievementData,
|
||||
unlocked: false,
|
||||
unlockTime: null,
|
||||
icon: icongray,
|
||||
} as UserAchievement;
|
||||
})
|
||||
.sort((a, b) => {
|
||||
if (a.unlocked && !b.unlocked) return -1;
|
||||
if (!a.unlocked && b.unlocked) return 1;
|
||||
if (a.unlocked && b.unlocked) {
|
||||
return b.unlockTime! - a.unlockTime!;
|
||||
}
|
||||
return Number(a.hidden) - Number(b.hidden);
|
||||
});
|
||||
};
|
||||
|
||||
const getAchievementsRemoteUser = async (
|
||||
shop: string,
|
||||
objectId: string,
|
||||
userId?: string
|
||||
userId: string
|
||||
) => {
|
||||
const userAuth = await userAuthRepository.findOne({ where: { userId } });
|
||||
const userPreferences = await userPreferencesRepository.findOne({
|
||||
where: { id: 1 },
|
||||
});
|
||||
|
||||
const cachedAchievements = await gameAchievementRepository.findOne({
|
||||
where: { objectId, shop },
|
||||
@@ -27,31 +85,9 @@ const getAchievements = async (
|
||||
? JSON.parse(cachedAchievements.achievements)
|
||||
: await getGameAchievementData(objectId, shop);
|
||||
|
||||
if (!userId || userAuth) {
|
||||
const unlockedAchievements = JSON.parse(
|
||||
cachedAchievements?.unlockedAchievements || "[]"
|
||||
) as UnlockedAchievement[];
|
||||
|
||||
return { achievementsData, unlockedAchievements };
|
||||
}
|
||||
|
||||
const unlockedAchievements = await HydraApi.get<UnlockedAchievement[]>(
|
||||
const unlockedAchievements = await HydraApi.get<RemoteUnlockedAchievement[]>(
|
||||
`/users/${userId}/games/achievements`,
|
||||
{ shop, objectId, language: "en" }
|
||||
);
|
||||
|
||||
return { achievementsData, unlockedAchievements };
|
||||
};
|
||||
|
||||
export const getGameAchievements = async (
|
||||
objectId: string,
|
||||
shop: GameShop,
|
||||
userId?: string
|
||||
): Promise<GameAchievement[]> => {
|
||||
const { achievementsData, unlockedAchievements } = await getAchievements(
|
||||
shop,
|
||||
objectId,
|
||||
userId
|
||||
{ shop, objectId, language: userPreferences?.language || "en" }
|
||||
);
|
||||
|
||||
return achievementsData
|
||||
@@ -74,7 +110,6 @@ export const getGameAchievements = async (
|
||||
...achievementData,
|
||||
unlocked: true,
|
||||
unlockTime: unlockedAchiementData.unlockTime,
|
||||
icongray,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -82,8 +117,8 @@ export const getGameAchievements = async (
|
||||
...achievementData,
|
||||
unlocked: false,
|
||||
unlockTime: null,
|
||||
icongray,
|
||||
} as GameAchievement;
|
||||
icon: icongray,
|
||||
} as UserAchievement;
|
||||
})
|
||||
.sort((a, b) => {
|
||||
if (a.unlocked && !b.unlocked) return -1;
|
||||
@@ -95,12 +130,24 @@ export const getGameAchievements = async (
|
||||
});
|
||||
};
|
||||
|
||||
export const getGameAchievements = async (
|
||||
objectId: string,
|
||||
shop: GameShop,
|
||||
userId?: string
|
||||
): Promise<UserAchievement[]> => {
|
||||
if (!userId) {
|
||||
return getAchievementLocalUser(shop, objectId);
|
||||
}
|
||||
|
||||
return getAchievementsRemoteUser(shop, objectId, userId);
|
||||
};
|
||||
|
||||
const getGameAchievementsEvent = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
objectId: string,
|
||||
shop: GameShop,
|
||||
userId?: string
|
||||
): Promise<GameAchievement[]> => {
|
||||
): Promise<UserAchievement[]> => {
|
||||
return getGameAchievements(objectId, shop, userId);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user