chore: merge with main

This commit is contained in:
Hydra
2024-04-25 05:52:19 +01:00
47 changed files with 1337 additions and 451 deletions

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@@ -16,8 +16,6 @@ const getGames = async (
let i = 0 + cursor;
if (!steamGames.length) return [];
while (results.length < take) {
const game = steamGames[i];
const repacks = searchRepacks(game.name);

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@@ -1,10 +1,11 @@
import checkDiskSpace from "check-disk-space";
import { registerEvent } from "../register-event";
import { getDownloadsPath } from "../helpers/get-downloads-path";
const getDiskFreeSpace = async (_event: Electron.IpcMainInvokeEvent) =>
checkDiskSpace(await getDownloadsPath());
const getDiskFreeSpace = async (
_event: Electron.IpcMainInvokeEvent,
path: string
) => checkDiskSpace(path);
registerEvent(getDiskFreeSpace, {
name: "getDiskFreeSpace",

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@@ -7,8 +7,8 @@ import { formatName, getSteamAppAsset, repackerFormatter } from "@main/helpers";
import { stateManager } from "@main/state-manager";
const { Index } = flexSearch;
const repacksIndex = new Index({ tokenize: "strict" });
const steamGamesIndex = new Index({ tokenize: "forward" });
const repacksIndex = new Index();
const steamGamesIndex = new Index({ tokenize: "reverse" });
const repacks = stateManager.getValue("repacks");
const steamGames = stateManager.getValue("steamGames");
@@ -21,8 +21,6 @@ for (let i = 0; i < repacks.length; i++) {
repacksIndex.add(i, formatName(formatter(repack.title)));
}
console.log(true);
for (let i = 0; i < steamGames.length; i++) {
const steamGame = steamGames[i];
steamGamesIndex.add(i, formatName(steamGame.name));

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@@ -17,6 +17,7 @@ import "./library/get-repackers-friendly-names";
import "./library/open-game";
import "./library/open-game-installer";
import "./library/remove-game";
import "./library/remove-game-from-library";
import "./misc/get-or-cache-image";
import "./misc/open-external";
import "./misc/show-open-dialog";
@@ -24,6 +25,7 @@ import "./torrenting/cancel-game-download";
import "./torrenting/pause-game-download";
import "./torrenting/resume-game-download";
import "./torrenting/start-game-download";
import "./torrenting/remove-game-from-download";
import "./user-preferences/get-user-preferences";
import "./user-preferences/update-user-preferences";

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@@ -13,15 +13,34 @@ const addGameToLibrary = async (
gameShop: GameShop,
executablePath: string
) => {
const iconUrl = await getImageBase64(await getSteamGameIconUrl(objectID));
return gameRepository.insert({
title,
iconUrl,
objectID,
shop: gameShop,
executablePath,
const game = await gameRepository.findOne({
where: {
objectID,
},
});
if (game) {
return gameRepository.update(
{
id: game.id,
},
{
shop: gameShop,
executablePath,
isDeleted: false,
}
);
} else {
const iconUrl = await getImageBase64(await getSteamGameIconUrl(objectID));
return gameRepository.insert({
title,
iconUrl,
objectID,
shop: gameShop,
executablePath,
});
}
};
registerEvent(addGameToLibrary, {

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@@ -22,7 +22,10 @@ const deleteGameFolder = async (
if (!game) return;
if (game.folderName) {
const folderPath = path.join(await getDownloadsPath(), game.folderName);
const folderPath = path.join(
game.downloadPath ?? (await getDownloadsPath()),
game.folderName
);
if (fs.existsSync(folderPath)) {
return new Promise((resolve, reject) => {

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@@ -9,6 +9,7 @@ const getGameByObjectID = async (
gameRepository.findOne({
where: {
objectID,
isDeleted: false,
},
relations: {
repack: true,

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@@ -5,9 +5,12 @@ import { searchRepacks } from "../helpers/search-games";
import { registerEvent } from "../register-event";
import { sortBy } from "lodash-es";
const getLibrary = async (_event: Electron.IpcMainInvokeEvent) =>
const getLibrary = async () =>
gameRepository
.find({
where: {
isDeleted: false,
},
order: {
createdAt: "desc",
},

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@@ -1,7 +1,7 @@
import { registerEvent } from "../register-event";
import { stateManager } from "@main/state-manager";
const getRepackersFriendlyNames = async (_event: Electron.IpcMainInvokeEvent) =>
const getRepackersFriendlyNames = async () =>
stateManager.getValue("repackersFriendlyNames").reduce((prev, next) => {
return { ...prev, [next.name]: next.friendlyName };
}, {});

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@@ -23,7 +23,7 @@ const openGameInstaller = async (
);
if (!fs.existsSync(gamePath)) {
await gameRepository.delete({ id: gameId });
await gameRepository.update({ id: gameId }, { status: null });
return true;
}

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@@ -0,0 +1,13 @@
import { registerEvent } from "../register-event";
import { gameRepository } from "../../repository";
const removeGameFromLibrary = async (
_event: Electron.IpcMainInvokeEvent,
gameId: number
) => {
gameRepository.update({ id: gameId }, { isDeleted: true });
};
registerEvent(removeGameFromLibrary, {
name: "removeGameFromLibrary",
});

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@@ -25,14 +25,13 @@ const cancelGameDownload = async (
if (!game) return;
gameRepository
await gameRepository
.update(
{
id: game.id,
},
{
status: GameStatus.Cancelled,
downloadPath: null,
bytesDownloaded: 0,
progress: 0,
}

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@@ -0,0 +1,34 @@
import { GameStatus } from "@main/constants";
import { gameRepository } from "@main/repository";
import { registerEvent } from "../register-event";
const removeGameFromDownload = async (
_event: Electron.IpcMainInvokeEvent,
gameId: number
) => {
const game = await gameRepository.findOne({
where: {
id: gameId,
status: GameStatus.Cancelled,
},
});
if (!game) return;
gameRepository.update(
{
id: game.id,
},
{
status: null,
downloadPath: null,
bytesDownloaded: 0,
progress: 0,
}
);
};
registerEvent(removeGameFromDownload, {
name: "removeGameFromDownload",
});

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@@ -5,7 +5,6 @@ import { GameStatus } from "@main/constants";
import { registerEvent } from "../register-event";
import type { GameShop } from "@types";
import { getDownloadsPath } from "../helpers/get-downloads-path";
import { getImageBase64 } from "@main/helpers";
import { In } from "typeorm";
@@ -14,7 +13,8 @@ const startGameDownload = async (
repackId: number,
objectID: string,
title: string,
gameShop: GameShop
gameShop: GameShop,
downloadPath: string
) => {
const [game, repack] = await Promise.all([
gameRepository.findOne({
@@ -37,8 +37,6 @@ const startGameDownload = async (
writePipe.write({ action: "pause" });
const downloadsPath = game?.downloadPath ?? (await getDownloadsPath());
await gameRepository.update(
{
status: In([
@@ -57,8 +55,9 @@ const startGameDownload = async (
},
{
status: GameStatus.DownloadingMetadata,
downloadPath: downloadsPath,
downloadPath: downloadPath,
repack: { id: repackId },
isDeleted: false,
}
);
@@ -66,18 +65,11 @@ const startGameDownload = async (
action: "start",
game_id: game.id,
magnet: repack.magnet,
save_path: downloadsPath,
save_path: downloadPath,
});
game.status = GameStatus.DownloadingMetadata;
writePipe.write({
action: "start",
game_id: game.id,
magnet: repack.magnet,
save_path: downloadsPath,
});
return game;
} else {
const iconUrl = await getImageBase64(await getSteamGameIconUrl(objectID));
@@ -88,7 +80,7 @@ const startGameDownload = async (
objectID,
shop: gameShop,
status: GameStatus.DownloadingMetadata,
downloadPath: downloadsPath,
downloadPath: downloadPath,
repack: { id: repackId },
});
@@ -96,7 +88,7 @@ const startGameDownload = async (
action: "start",
game_id: createdGame.id,
magnet: repack.magnet,
save_path: downloadsPath,
save_path: downloadPath,
});
const { repack: _, ...rest } = createdGame;