feat: added ability to reset assets for custom game

This commit is contained in:
Moyasee
2025-09-30 14:24:00 +03:00
parent a625541125
commit cb0fc82644

View File

@@ -4,6 +4,7 @@ import { ImageIcon, XIcon } from "@primer/octicons-react";
import { Modal, TextField, Button } from "@renderer/components";
import { useToast } from "@renderer/hooks";
import { generateRandomGradient } from "@renderer/helpers";
import type { LibraryGame, Game, ShopDetailsWithAssets } from "@types";
import "./edit-game-modal.scss";
@@ -44,6 +45,11 @@ export function EditGameModal({
logo: "",
hero: "",
});
const [removedAssets, setRemovedAssets] = useState({
icon: false,
logo: false,
hero: false,
});
const [defaultUrls, setDefaultUrls] = useState({
icon: null as string | null,
logo: null as string | null,
@@ -158,6 +164,21 @@ export function EditGameModal({
return defaultUrls[assetType];
};
const getOriginalAssetUrl = (assetType: AssetType): string | null => {
if (!game || !isCustomGame(game)) return null;
switch (assetType) {
case "icon":
return game.iconUrl;
case "logo":
return game.logoImageUrl;
case "hero":
return game.libraryHeroImageUrl;
default:
return null;
}
};
const handleSelectAsset = async (assetType: AssetType) => {
const { filePaths } = await window.electron.showOpenDialog({
properties: ["openFile"],
@@ -183,6 +204,8 @@ export function EditGameModal({
...prev,
[assetType]: originalPath,
}));
// Clear the removed flag when a new asset is selected
setRemovedAssets((prev) => ({ ...prev, [assetType]: false }));
} catch (error) {
console.error(`Failed to copy ${assetType} asset:`, error);
setAssetPath(assetType, originalPath);
@@ -191,14 +214,25 @@ export function EditGameModal({
...prev,
[assetType]: originalPath,
}));
// Clear the removed flag when a new asset is selected
setRemovedAssets((prev) => ({ ...prev, [assetType]: false }));
}
}
};
const handleRestoreDefault = (assetType: AssetType) => {
if (game && isCustomGame(game)) {
// For custom games, mark asset as removed and clear paths
setRemovedAssets((prev) => ({ ...prev, [assetType]: true }));
setAssetPath(assetType, "");
setAssetDisplayPath(assetType, "");
setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: "" }));
} else {
// For non-custom games, clear custom assets (restore to shop defaults)
setAssetPath(assetType, "");
setAssetDisplayPath(assetType, "");
setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: "" }));
}
};
const getOriginalTitle = (): string => {
@@ -330,13 +364,19 @@ export function EditGameModal({
// Helper function to prepare custom game assets
const prepareCustomGameAssets = (game: LibraryGame | Game) => {
const iconUrl = assetPaths.icon ? `local:${assetPaths.icon}` : game.iconUrl;
const logoImageUrl = assetPaths.logo
? `local:${assetPaths.logo}`
: game.logoImageUrl;
const libraryHeroImageUrl = assetPaths.hero
? `local:${assetPaths.hero}`
: game.libraryHeroImageUrl;
// For custom games, check if asset was explicitly removed
const iconUrl = removedAssets.icon ? null : (assetPaths.icon ? `local:${assetPaths.icon}` : game.iconUrl);
const logoImageUrl = removedAssets.logo ? null : (assetPaths.logo ? `local:${assetPaths.logo}` : game.logoImageUrl);
// For hero image, if removed, restore to the original gradient or keep the original
let libraryHeroImageUrl;
if (removedAssets.hero) {
// If the original hero was a gradient (data URL), keep it, otherwise generate a new one
const originalHero = game.libraryHeroImageUrl;
libraryHeroImageUrl = originalHero?.startsWith('data:image/svg+xml') ? originalHero : generateRandomGradient();
} else {
libraryHeroImageUrl = assetPaths.hero ? `local:${assetPaths.hero}` : game.libraryHeroImageUrl;
}
return { iconUrl, logoImageUrl, libraryHeroImageUrl };
};
@@ -418,6 +458,13 @@ export function EditGameModal({
(game: LibraryGame | Game) => {
setGameName(game.title || "");
// Reset removed assets state
setRemovedAssets({
icon: false,
logo: false,
hero: false,
});
if (isCustomGame(game)) {
setCustomGameAssets(game);
// Clear default URLs for custom games
@@ -481,7 +528,7 @@ export function EditGameModal({
<ImageIcon />
{t("edit_game_modal_browse")}
</Button>
{game && !isCustomGame(game) && assetPath && (
{game && (assetPath || (isCustomGame(game) && getOriginalAssetUrl(assetType))) && (
<Button
type="button"
theme="outline"