mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-21 01:53:57 +00:00
fix: async error function had too many arguments
This commit is contained in:
44
src/renderer/src/declaration.d.ts
vendored
44
src/renderer/src/declaration.d.ts
vendored
@@ -119,17 +119,17 @@ declare global {
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logoImageUrl?: string,
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libraryHeroImageUrl?: string
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) => Promise<Game>;
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updateCustomGame: (
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shop: GameShop,
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objectId: string,
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title: string,
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iconUrl?: string,
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logoImageUrl?: string,
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libraryHeroImageUrl?: string,
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originalIconPath?: string,
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originalLogoPath?: string,
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originalHeroPath?: string
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) => Promise<Game>;
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updateCustomGame: (params: {
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shop: GameShop;
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objectId: string;
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title: string;
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iconUrl?: string;
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logoImageUrl?: string;
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libraryHeroImageUrl?: string;
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originalIconPath?: string;
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originalLogoPath?: string;
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originalHeroPath?: string;
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}) => Promise<Game>;
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copyCustomGameAsset: (
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sourcePath: string,
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assetType: "icon" | "logo" | "hero"
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@@ -138,17 +138,17 @@ declare global {
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deletedCount: number;
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errors: string[];
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}>;
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updateGameCustomAssets: (
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shop: GameShop,
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objectId: string,
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title: string,
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customIconUrl?: string | null,
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customLogoImageUrl?: string | null,
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customHeroImageUrl?: string | null,
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customOriginalIconPath?: string | null,
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customOriginalLogoPath?: string | null,
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customOriginalHeroPath?: string | null
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) => Promise<Game>;
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updateGameCustomAssets: (params: {
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shop: GameShop;
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objectId: string;
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title: string;
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customIconUrl?: string | null;
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customLogoImageUrl?: string | null;
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customHeroImageUrl?: string | null;
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customOriginalIconPath?: string | null;
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customOriginalLogoPath?: string | null;
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customOriginalHeroPath?: string | null;
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}) => Promise<Game>;
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createGameShortcut: (
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shop: GameShop,
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objectId: string,
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@@ -73,8 +73,11 @@ export function EditGameModal({
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});
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setOriginalAssetPaths({
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icon: (game as any).originalIconPath || extractLocalPath(game.iconUrl),
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logo: (game as any).originalLogoPath || extractLocalPath(game.logoImageUrl),
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hero: (game as any).originalHeroPath || extractLocalPath(game.libraryHeroImageUrl),
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logo:
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(game as any).originalLogoPath || extractLocalPath(game.logoImageUrl),
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hero:
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(game as any).originalHeroPath ||
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extractLocalPath(game.libraryHeroImageUrl),
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});
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}, []);
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@@ -91,9 +94,15 @@ export function EditGameModal({
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hero: extractLocalPath(game.customHeroImageUrl),
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});
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setOriginalAssetPaths({
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icon: (game as any).customOriginalIconPath || extractLocalPath(game.customIconUrl),
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logo: (game as any).customOriginalLogoPath || extractLocalPath(game.customLogoImageUrl),
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hero: (game as any).customOriginalHeroPath || extractLocalPath(game.customHeroImageUrl),
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icon:
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(game as any).customOriginalIconPath ||
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extractLocalPath(game.customIconUrl),
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logo:
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(game as any).customOriginalLogoPath ||
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extractLocalPath(game.customLogoImageUrl),
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hero:
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(game as any).customOriginalHeroPath ||
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extractLocalPath(game.customHeroImageUrl),
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});
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setDefaultUrls({
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@@ -170,12 +179,18 @@ export function EditGameModal({
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setAssetPath(assetType, copiedAssetUrl.replace("local:", ""));
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setAssetDisplayPath(assetType, originalPath);
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// Store the original path for display purposes
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setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: originalPath }));
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setOriginalAssetPaths((prev) => ({
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...prev,
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[assetType]: originalPath,
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}));
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} catch (error) {
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console.error(`Failed to copy ${assetType} asset:`, error);
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setAssetPath(assetType, originalPath);
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setAssetDisplayPath(assetType, originalPath);
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setOriginalAssetPaths((prev) => ({ ...prev, [assetType]: originalPath }));
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setOriginalAssetPaths((prev) => ({
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...prev,
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[assetType]: originalPath,
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}));
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}
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}
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};
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@@ -340,17 +355,17 @@ export function EditGameModal({
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const { iconUrl, logoImageUrl, libraryHeroImageUrl } =
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prepareCustomGameAssets(game);
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return window.electron.updateCustomGame(
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game.shop,
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game.objectId,
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gameName.trim(),
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iconUrl || undefined,
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logoImageUrl || undefined,
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libraryHeroImageUrl || undefined,
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originalAssetPaths.icon || undefined,
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originalAssetPaths.logo || undefined,
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originalAssetPaths.hero || undefined
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);
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return window.electron.updateCustomGame({
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shop: game.shop,
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objectId: game.objectId,
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title: gameName.trim(),
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iconUrl: iconUrl || undefined,
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logoImageUrl: logoImageUrl || undefined,
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libraryHeroImageUrl: libraryHeroImageUrl || undefined,
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originalIconPath: originalAssetPaths.icon || undefined,
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originalLogoPath: originalAssetPaths.logo || undefined,
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originalHeroPath: originalAssetPaths.hero || undefined,
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});
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};
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// Helper function to update non-custom game
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@@ -358,17 +373,17 @@ export function EditGameModal({
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const { customIconUrl, customLogoImageUrl, customHeroImageUrl } =
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prepareNonCustomGameAssets();
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return window.electron.updateGameCustomAssets(
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game.shop,
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game.objectId,
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gameName.trim(),
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return window.electron.updateGameCustomAssets({
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shop: game.shop,
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objectId: game.objectId,
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title: gameName.trim(),
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customIconUrl,
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customLogoImageUrl,
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customHeroImageUrl,
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originalAssetPaths.icon || undefined,
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originalAssetPaths.logo || undefined,
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originalAssetPaths.hero || undefined
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);
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customOriginalIconPath: originalAssetPaths.icon || undefined,
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customOriginalLogoPath: originalAssetPaths.logo || undefined,
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customOriginalHeroPath: originalAssetPaths.hero || undefined,
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});
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};
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const handleUpdateGame = async () => {
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