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https://github.com/hydralauncher/hydra.git
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feat(library): implement large game card and enhance library UI
- Added `LibraryGameCardLarge` component for displaying games in a larger format with improved styling and animations. - Introduced SCSS styles for the large game card, including hover effects and gradient overlays. - Updated `LibraryGameCard` component to support mouse enter and leave events for better interaction. - Enhanced the library view options with new styles and functionality for switching between grid, compact, and large views. - Improved overall layout and responsiveness of the library page, ensuring a better user experience across different screen sizes. - Added tooltips for playtime information and context menus for game actions.
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@@ -18,6 +18,7 @@ import "./library/close-game";
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import "./library/delete-game-folder";
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import "./library/get-game-by-object-id";
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import "./library/get-library";
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import "./library/refresh-library-assets";
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import "./library/extract-game-download";
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import "./library/open-game";
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import "./library/open-game-executable-path";
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@@ -22,10 +22,12 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
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id: key,
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...game,
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download: download ?? null,
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// Spread gameAssets last to ensure all image URLs are properly set
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...gameAssets,
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// Ensure compatibility with LibraryGame type
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libraryHeroImageUrl:
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game.libraryHeroImageUrl ?? gameAssets?.libraryHeroImageUrl,
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// Preserve custom image URLs from game if they exist
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customIconUrl: game.customIconUrl,
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customLogoImageUrl: game.customLogoImageUrl,
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customHeroImageUrl: game.customHeroImageUrl,
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} as LibraryGame;
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})
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);
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8
src/main/events/library/refresh-library-assets.ts
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8
src/main/events/library/refresh-library-assets.ts
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@@ -0,0 +1,8 @@
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import { registerEvent } from "../register-event";
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import { mergeWithRemoteGames } from "@main/services";
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const refreshLibraryAssets = async () => {
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await mergeWithRemoteGames();
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};
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registerEvent("refreshLibraryAssets", refreshLibraryAssets);
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@@ -60,13 +60,20 @@ export const mergeWithRemoteGames = async () => {
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const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
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// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
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const coverImageUrl =
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game.coverImageUrl ||
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(game.shop === "steam"
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? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
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: null);
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await gamesShopAssetsSublevel.put(gameKey, {
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updatedAt: Date.now(),
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...localGameShopAsset,
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shop: game.shop,
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objectId: game.objectId,
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title: localGame?.title || game.title, // Preserve local title if it exists
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coverImageUrl: game.coverImageUrl,
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coverImageUrl,
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libraryHeroImageUrl: game.libraryHeroImageUrl,
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libraryImageUrl: game.libraryImageUrl,
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logoImageUrl: game.logoImageUrl,
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