feat(library): implement large game card and enhance library UI

- Added `LibraryGameCardLarge` component for displaying games in a larger format with improved styling and animations.
- Introduced SCSS styles for the large game card, including hover effects and gradient overlays.
- Updated `LibraryGameCard` component to support mouse enter and leave events for better interaction.
- Enhanced the library view options with new styles and functionality for switching between grid, compact, and large views.
- Improved overall layout and responsiveness of the library page, ensuring a better user experience across different screen sizes.
- Added tooltips for playtime information and context menus for game actions.
This commit is contained in:
ctrlcat0x
2025-10-20 23:43:47 +05:30
parent bbd9ff76c4
commit d168e20385
24 changed files with 1920 additions and 7 deletions

View File

@@ -60,13 +60,20 @@ export const mergeWithRemoteGames = async () => {
const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
const coverImageUrl =
game.coverImageUrl ||
(game.shop === "steam"
? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
: null);
await gamesShopAssetsSublevel.put(gameKey, {
updatedAt: Date.now(),
...localGameShopAsset,
shop: game.shop,
objectId: game.objectId,
title: localGame?.title || game.title, // Preserve local title if it exists
coverImageUrl: game.coverImageUrl,
coverImageUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
libraryImageUrl: game.libraryImageUrl,
logoImageUrl: game.logoImageUrl,