mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-24 03:11:03 +00:00
feat: migrating games to level
This commit is contained in:
@@ -1,31 +1,25 @@
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import { registerEvent } from "../register-event";
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import { DownloadManager, HydraApi, gamesPlaytime } from "@main/services";
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import { dataSource } from "@main/data-source";
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import { DownloadQueue, Game } from "@main/entity";
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import { PythonRPC } from "@main/services/python-rpc";
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import { db, levelKeys } from "@main/level";
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import { db, downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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const signOut = async (_event: Electron.IpcMainInvokeEvent) => {
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const databaseOperations = dataSource
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.transaction(async (transactionalEntityManager) => {
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await transactionalEntityManager.getRepository(DownloadQueue).delete({});
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await transactionalEntityManager.getRepository(Game).delete({});
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await db.batch([
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{
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type: "del",
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key: levelKeys.auth,
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},
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{
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type: "del",
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key: levelKeys.user,
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},
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]);
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})
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const databaseOperations = db
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.batch([
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{
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type: "del",
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key: levelKeys.auth,
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},
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{
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type: "del",
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key: levelKeys.user,
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},
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])
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.then(() => {
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/* Removes all games being played */
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gamesPlaytime.clear();
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return Promise.all([gamesSublevel.clear(), downloadsSublevel.clear()]);
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});
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/* Cancels any ongoing downloads */
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@@ -1,44 +0,0 @@
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import { Document as YMLDocument } from "yaml";
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import { Game } from "@main/entity";
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import path from "node:path";
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export const generateYML = (game: Game) => {
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const slugifiedGameTitle = game.title.replace(/\s/g, "-").toLocaleLowerCase();
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const doc = new YMLDocument({
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name: game.title,
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game_slug: slugifiedGameTitle,
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slug: `${slugifiedGameTitle}-installer`,
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version: "Installer",
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runner: "wine",
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script: {
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game: {
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prefix: "$GAMEDIR",
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arch: "win64",
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working_dir: "$GAMEDIR",
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},
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installer: [
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{
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task: {
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name: "create_prefix",
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arch: "win64",
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prefix: "$GAMEDIR",
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},
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},
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{
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task: {
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executable: path.join(
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game.downloadPath!,
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game.folderName!,
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"setup.exe"
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),
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name: "wineexec",
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prefix: "$GAMEDIR",
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},
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},
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],
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},
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});
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return doc.toString();
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};
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@@ -1,5 +1,3 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import type { Game, GameShop } from "@types";
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@@ -8,7 +6,7 @@ import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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const addGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -16,41 +14,42 @@ const addGameToLibrary = async (
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objectId: string,
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title: string
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) => {
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return gameRepository
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.update(
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{
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objectID: objectId,
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},
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{
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shop,
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status: null,
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isDeleted: false,
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}
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)
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.then(async ({ affected }) => {
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if (!affected) {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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if (game) {
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await downloadsSublevel.del(gameKey);
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const game: Game = {
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title,
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iconUrl,
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objectId,
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shop,
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};
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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}
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updateLocalUnlockedAchivements(game!);
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createGame(game!).catch(() => {});
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await gamesSublevel.put(gameKey, {
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...game,
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isDeleted: false,
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});
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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const game: Game = {
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title,
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iconUrl,
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objectId,
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shop,
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remoteId: null,
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isDeleted: false,
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playTimeInMilliseconds: 0,
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lastTimePlayed: null,
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};
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await gamesSublevel.put(levelKeys.game(shop, objectId), game);
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updateLocalUnlockedAchivements(game!);
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createGame(game!).catch(() => {});
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}
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};
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registerEvent("addGameToLibrary", addGameToLibrary);
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@@ -1,13 +1,23 @@
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import { registerEvent } from "../register-event";
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import { gamesSublevel } from "@main/level";
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import { downloadsSublevel, gamesSublevel } from "@main/level";
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const getLibrary = async () => {
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// TODO: Add sorting
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return gamesSublevel
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.values()
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.iterator()
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.all()
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.then((results) => {
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return results.filter((game) => game.isDeleted === false);
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return Promise.all(
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results
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.filter(([_key, game]) => game.isDeleted === false)
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.map(async ([key, game]) => {
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const download = await downloadsSublevel.get(key);
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return {
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...game,
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download,
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};
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})
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);
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});
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};
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@@ -1,13 +1,11 @@
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import { shell } from "electron";
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import path from "node:path";
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import fs from "node:fs";
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import { writeFile } from "node:fs/promises";
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import { spawnSync, exec } from "node:child_process";
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import { generateYML } from "../helpers/generate-lutris-yaml";
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import { getDownloadsPath } from "../helpers/get-downloads-path";
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import { registerEvent } from "../register-event";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { downloadsSublevel, levelKeys } from "@main/level";
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import { GameShop } from "@types";
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const executeGameInstaller = (filePath: string) => {
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@@ -29,18 +27,18 @@ const openGameInstaller = async (
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shop: GameShop,
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objectId: string
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) => {
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const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
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const downloadKey = levelKeys.game(shop, objectId);
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const download = await downloadsSublevel.get(downloadKey);
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if (!game || game.isDeleted || !game.folderName) return true;
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if (!download || !download.folderName) return true;
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const gamePath = path.join(
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game.downloadPath ?? (await getDownloadsPath()),
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game.folderName!
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download.downloadPath ?? (await getDownloadsPath()),
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download.folderName!
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);
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if (!fs.existsSync(gamePath)) {
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// TODO: LEVELDB Remove download?
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// await gameRepository.update({ id: gameId }, { status: null });
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await downloadsSublevel.del(downloadKey);
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return true;
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}
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@@ -70,13 +68,6 @@ const openGameInstaller = async (
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);
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}
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if (spawnSync("which", ["lutris"]).status === 0) {
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const ymlPath = path.join(gamePath, "setup.yml");
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await writeFile(ymlPath, generateYML(game));
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exec(`lutris --install "${ymlPath}"`);
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return true;
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}
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shell.openPath(gamePath);
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return true;
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};
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@@ -1,22 +1,31 @@
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import { gameRepository } from "@main/repository";
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import { registerEvent } from "../register-event";
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import { shell } from "electron";
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import { parseExecutablePath } from "../helpers/parse-executable-path";
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import { levelKeys } from "@main/level";
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import { gamesSublevel } from "@main/level";
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import { GameShop } from "@types";
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const openGame = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number,
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shop: GameShop,
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objectId: string,
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executablePath: string,
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launchOptions: string | null
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) => {
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// TODO: revisit this for launchOptions
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const parsedPath = parseExecutablePath(executablePath);
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await gameRepository.update(
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{ id: gameId },
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{ executablePath: parsedPath, launchOptions }
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);
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (!game) return;
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await gamesSublevel.put(gameKey, {
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...game,
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executablePath: parsedPath,
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launchOptions,
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});
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shell.openPath(parsedPath);
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};
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@@ -1,31 +1,17 @@
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import { registerEvent } from "../register-event";
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import { DownloadManager } from "@main/services";
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import { dataSource } from "@main/data-source";
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import { DownloadQueue, Game } from "@main/entity";
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import { GameShop } from "@types";
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import { downloadsSublevel, levelKeys } from "@main/level";
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const cancelGameDownload = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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await dataSource.transaction(async (transactionalEntityManager) => {
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await DownloadManager.cancelDownload(gameId);
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await DownloadManager.cancelDownload(shop, objectId);
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await transactionalEntityManager.getRepository(DownloadQueue).delete({
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game: { id: gameId },
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});
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await transactionalEntityManager.getRepository(Game).update(
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{
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id: gameId,
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},
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{
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status: "removed",
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bytesDownloaded: 0,
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progress: 0,
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}
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);
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});
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await downloadsSublevel.del(levelKeys.game(shop, objectId));
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};
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registerEvent("cancelGameDownload", cancelGameDownload);
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@@ -1,17 +1,25 @@
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import { downloadsSublevel } from "@main/level";
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import { levelKeys } from "@main/level";
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import { registerEvent } from "../register-event";
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import { DownloadManager } from "@main/services";
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import { gameRepository } from "@main/repository";
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import type { GameShop } from "@types";
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const pauseGameSeed = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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await gameRepository.update(gameId, {
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status: "complete",
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const downloadKey = levelKeys.game(shop, objectId);
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const download = await downloadsSublevel.get(downloadKey);
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if (!download) return;
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await downloadsSublevel.put(downloadKey, {
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...download,
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shouldSeed: false,
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});
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await DownloadManager.pauseSeeding(gameId);
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await DownloadManager.pauseSeeding(download);
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};
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registerEvent("pauseGameSeed", pauseGameSeed);
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@@ -1,11 +1,9 @@
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import { Not } from "typeorm";
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import { registerEvent } from "../register-event";
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import { gameRepository } from "../../repository";
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import { DownloadManager } from "@main/services";
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import { dataSource } from "@main/data-source";
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import { DownloadQueue, Game } from "@main/entity";
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const resumeGameDownload = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -1,29 +1,24 @@
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import { downloadsSublevel } from "@main/level";
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import { levelKeys } from "@main/level";
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import { registerEvent } from "../register-event";
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import { gameRepository } from "../../repository";
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import { DownloadManager } from "@main/services";
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import { Downloader } from "@shared";
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import type { GameShop } from "@types";
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const resumeGameSeed = async (
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_event: Electron.IpcMainInvokeEvent,
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gameId: number
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shop: GameShop,
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objectId: string
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) => {
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const game = await gameRepository.findOne({
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where: {
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id: gameId,
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isDeleted: false,
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downloader: Downloader.Torrent,
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progress: 1,
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},
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});
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const download = await downloadsSublevel.get(levelKeys.game(shop, objectId));
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if (!game) return;
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if (!download) return;
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await gameRepository.update(gameId, {
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status: "seeding",
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await downloadsSublevel.put(levelKeys.game(shop, objectId), {
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...download,
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shouldSeed: true,
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});
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await DownloadManager.resumeSeeding(game);
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await DownloadManager.resumeSeeding(download);
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};
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registerEvent("resumeGameSeed", resumeGameSeed);
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