Merge pull request #709 from hydralauncher/hyd-192-select-lnk-as-parse-target-executable

feat: make it possible to select shortcuts (.lnk) on game executable
This commit is contained in:
Zamitto
2024-06-28 11:16:47 -03:00
committed by GitHub
6 changed files with 35 additions and 8 deletions

View File

@@ -0,0 +1,10 @@
import { shell } from "electron";
export const parseExecutablePath = (path: string) => {
if (process.platform === "win32" && path.endsWith(".lnk")) {
const { target } = shell.readShortcutLink(path);
return target;
}
return path;
};

View File

@@ -2,15 +2,18 @@ import { gameRepository } from "@main/repository";
import { registerEvent } from "../register-event";
import { shell } from "electron";
import { parseExecutablePath } from "../helpers/parse-executable-path";
const openGame = async (
_event: Electron.IpcMainInvokeEvent,
gameId: number,
executablePath: string
) => {
await gameRepository.update({ id: gameId }, { executablePath });
const parsedPath = parseExecutablePath(executablePath);
shell.openPath(executablePath);
await gameRepository.update({ id: gameId }, { executablePath: parsedPath });
shell.openPath(parsedPath);
};
registerEvent("openGame", openGame);

View File

@@ -1,6 +1,7 @@
import { gameRepository } from "@main/repository";
import { registerEvent } from "../register-event";
import { parseExecutablePath } from "../helpers/parse-executable-path";
const updateExecutablePath = async (
_event: Electron.IpcMainInvokeEvent,
@@ -12,7 +13,7 @@ const updateExecutablePath = async (
id,
},
{
executablePath,
executablePath: parseExecutablePath(executablePath),
}
);
};