Merge branch 'main' into linux-install

This commit is contained in:
Daniel Freitas
2024-05-24 13:54:41 -03:00
committed by GitHub
127 changed files with 2494 additions and 2399 deletions

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@@ -0,0 +1,48 @@
import { AppUpdaterEvents } from "@types";
import { registerEvent } from "../register-event";
import updater, { ProgressInfo, UpdateInfo } from "electron-updater";
import { WindowManager } from "@main/services";
import { app } from "electron";
const { autoUpdater } = updater;
const sendEvent = (event: AppUpdaterEvents) => {
WindowManager.splashWindow?.webContents.send("autoUpdaterEvent", event);
};
const mockValuesForDebug = async () => {
sendEvent({ type: "update-downloaded" });
};
const checkForUpdates = async (_event: Electron.IpcMainInvokeEvent) => {
autoUpdater
.addListener("error", () => {
sendEvent({ type: "error" });
})
.addListener("checking-for-update", () => {
sendEvent({ type: "checking-for-updates" });
})
.addListener("update-not-available", () => {
sendEvent({ type: "update-not-available" });
})
.addListener("update-available", (info: UpdateInfo) => {
sendEvent({ type: "update-available", info });
})
.addListener("update-downloaded", () => {
sendEvent({ type: "update-downloaded" });
})
.addListener("download-progress", (info: ProgressInfo) => {
sendEvent({ type: "download-progress", info });
})
.addListener("update-cancelled", () => {
sendEvent({ type: "update-cancelled" });
});
if (app.isPackaged) {
autoUpdater.checkForUpdates();
} else {
await mockValuesForDebug();
}
};
registerEvent("checkForUpdates", checkForUpdates);

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@@ -0,0 +1,12 @@
import { WindowManager } from "@main/services";
import { registerEvent } from "../register-event";
import updater from "electron-updater";
const { autoUpdater } = updater;
const continueToMainWindow = async (_event: Electron.IpcMainInvokeEvent) => {
autoUpdater.removeAllListeners();
WindowManager.prepareMainWindowAndCloseSplash();
};
registerEvent("continueToMainWindow", continueToMainWindow);

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@@ -0,0 +1,17 @@
import { app } from "electron";
import { registerEvent } from "../register-event";
import updater from "electron-updater";
import { WindowManager } from "@main/services";
const { autoUpdater } = updater;
const restartAndInstallUpdate = async (_event: Electron.IpcMainInvokeEvent) => {
if (app.isPackaged) {
autoUpdater.quitAndInstall(true, true);
} else {
autoUpdater.removeAllListeners();
WindowManager.prepareMainWindowAndCloseSplash();
}
};
registerEvent("restartAndInstallUpdate", restartAndInstallUpdate);

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@@ -92,7 +92,4 @@ const getRecentlyAddedCatalogue = async (
return results.slice(0, resultSize);
};
registerEvent(getCatalogue, {
name: "getCatalogue",
memoize: true,
});
registerEvent("getCatalogue", getCatalogue);

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@@ -1,9 +1,10 @@
import { gameShopCacheRepository, steamGameRepository } from "@main/repository";
import { gameShopCacheRepository } from "@main/repository";
import { getSteamAppDetails } from "@main/services";
import type { ShopDetails, GameShop, SteamAppDetails } from "@types";
import { registerEvent } from "../register-event";
import { stateManager } from "@main/state-manager";
const getLocalizedSteamAppDetails = (
objectID: string,
@@ -13,10 +14,11 @@ const getLocalizedSteamAppDetails = (
return getSteamAppDetails(objectID, language);
}
return Promise.all([
steamGameRepository.findOne({ where: { id: Number(objectID) } }),
getSteamAppDetails(objectID, language),
]).then(([steamGame, localizedAppDetails]) => {
return getSteamAppDetails(objectID, language).then((localizedAppDetails) => {
const steamGame = stateManager
.getValue("steamGames")
.find((game) => game.id === Number(objectID));
if (steamGame && localizedAppDetails) {
return {
...localizedAppDetails,
@@ -72,7 +74,4 @@ const getGameShopDetails = async (
throw new Error("Not implemented");
};
registerEvent(getGameShopDetails, {
name: "getGameShopDetails",
memoize: true,
});
registerEvent("getGameShopDetails", getGameShopDetails);

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@@ -36,7 +36,4 @@ const getGames = async (
return { results, cursor: i };
};
registerEvent(getGames, {
name: "getGames",
memoize: true,
});
registerEvent("getGames", getGames);

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@@ -42,7 +42,4 @@ const getHowLongToBeat = async (
});
};
registerEvent(getHowLongToBeat, {
name: "getHowLongToBeat",
memoize: true,
});
registerEvent("getHowLongToBeat", getHowLongToBeat);

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@@ -36,6 +36,4 @@ const getRandomGame = async (_event: Electron.IpcMainInvokeEvent) => {
return state.games[state.index];
};
registerEvent(getRandomGame, {
name: "getRandomGame",
});
registerEvent("getRandomGame", getRandomGame);

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@@ -8,7 +8,4 @@ const searchGameRepacks = (
return searchRepacks(query);
};
registerEvent(searchGameRepacks, {
name: "searchGameRepacks",
memoize: true,
});
registerEvent("searchGameRepacks", searchGameRepacks);

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@@ -9,7 +9,4 @@ const searchGamesEvent = async (
return searchGames({ query, take: 12 });
};
registerEvent(searchGamesEvent, {
name: "searchGames",
memoize: true,
});
registerEvent("searchGames", searchGamesEvent);

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@@ -7,6 +7,4 @@ const getDiskFreeSpace = async (
path: string
) => checkDiskSpace(path);
registerEvent(getDiskFreeSpace, {
name: "getDiskFreeSpace",
});
registerEvent("getDiskFreeSpace", getDiskFreeSpace);

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@@ -14,7 +14,6 @@ import "./library/close-game";
import "./library/delete-game-folder";
import "./library/get-game-by-object-id";
import "./library/get-library";
import "./library/get-repackers-friendly-names";
import "./library/open-game";
import "./library/open-game-installer";
import "./library/remove-game";
@@ -28,6 +27,9 @@ import "./torrenting/start-game-download";
import "./user-preferences/get-user-preferences";
import "./user-preferences/update-user-preferences";
import "./user-preferences/auto-launch";
import "./autoupdater/check-for-updates";
import "./autoupdater/restart-and-install-update";
import "./autoupdater/continue-to-main-window";
ipcMain.handle("ping", () => "pong");
ipcMain.handle("getVersion", () => app.getVersion());

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@@ -3,8 +3,8 @@ import { gameRepository } from "@main/repository";
import { registerEvent } from "../register-event";
import type { GameShop } from "@types";
import { getFileBase64 } from "@main/helpers";
import { getSteamGameIconUrl } from "@main/services";
import { getFileBase64, getSteamAppAsset } from "@main/helpers";
import { stateManager } from "@main/state-manager";
const addGameToLibrary = async (
_event: Electron.IpcMainInvokeEvent,
@@ -27,21 +27,31 @@ const addGameToLibrary = async (
)
.then(async ({ affected }) => {
if (!affected) {
const iconUrl = await getFileBase64(
await getSteamGameIconUrl(objectID)
);
const steamGame = stateManager
.getValue("steamGames")
.find((game) => game.id === Number(objectID));
await gameRepository.insert({
title,
iconUrl,
objectID,
shop: gameShop,
executablePath,
});
const iconUrl = steamGame?.clientIcon
? getSteamAppAsset("icon", objectID, steamGame.clientIcon)
: null;
await gameRepository
.insert({
title,
iconUrl,
objectID,
shop: gameShop,
executablePath,
})
.then(() => {
if (iconUrl) {
getFileBase64(iconUrl).then((base64) =>
gameRepository.update({ objectID }, { iconUrl: base64 })
);
}
});
}
});
};
registerEvent(addGameToLibrary, {
name: "addGameToLibrary",
});
registerEvent("addGameToLibrary", addGameToLibrary);

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@@ -36,6 +36,4 @@ const closeGame = async (
return false;
};
registerEvent(closeGame, {
name: "closeGame",
});
registerEvent("closeGame", closeGame);

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@@ -47,6 +47,4 @@ const deleteGameFolder = async (
}
};
registerEvent(deleteGameFolder, {
name: "deleteGameFolder",
});
registerEvent("deleteGameFolder", deleteGameFolder);

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@@ -16,6 +16,4 @@ const getGameByObjectID = async (
},
});
registerEvent(getGameByObjectID, {
name: "getGameByObjectID",
});
registerEvent("getGameByObjectID", getGameByObjectID);

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@@ -28,6 +28,4 @@ const getLibrary = async () =>
)
);
registerEvent(getLibrary, {
name: "getLibrary",
});
registerEvent("getLibrary", getLibrary);

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@@ -1,12 +0,0 @@
import { registerEvent } from "../register-event";
import { stateManager } from "@main/state-manager";
const getRepackersFriendlyNames = async () =>
stateManager.getValue("repackersFriendlyNames").reduce((prev, next) => {
return { ...prev, [next.name]: next.friendlyName };
}, {});
registerEvent(getRepackersFriendlyNames, {
name: "getRepackersFriendlyNames",
memoize: true,
});

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@@ -54,6 +54,4 @@ const openGameInstaller = async (
return false;
};
registerEvent(openGameInstaller, {
name: "openGameInstaller",
});
registerEvent("openGameInstaller", openGameInstaller);

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@@ -13,6 +13,4 @@ const openGame = async (
shell.openPath(executablePath);
};
registerEvent(openGame, {
name: "openGame",
});
registerEvent("openGame", openGame);

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@@ -8,6 +8,4 @@ const removeGameFromLibrary = async (
gameRepository.update({ id: gameId }, { isDeleted: true });
};
registerEvent(removeGameFromLibrary, {
name: "removeGameFromLibrary",
});
registerEvent("removeGameFromLibrary", removeGameFromLibrary);

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@@ -20,6 +20,4 @@ const removeGame = async (
);
};
registerEvent(removeGame, {
name: "removeGame",
});
registerEvent("removeGame", removeGame);

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@@ -4,6 +4,4 @@ import { registerEvent } from "../register-event";
const openExternal = async (_event: Electron.IpcMainInvokeEvent, src: string) =>
shell.openExternal(src);
registerEvent(openExternal, {
name: "openExternal",
});
registerEvent("openExternal", openExternal);

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@@ -13,6 +13,4 @@ const showOpenDialog = async (
throw new Error("Main window is not available");
};
registerEvent(showOpenDialog, {
name: "showOpenDialog",
});
registerEvent("showOpenDialog", showOpenDialog);

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@@ -1,37 +1,11 @@
import { ipcMain } from "electron";
import { stateManager } from "@main/state-manager";
interface EventArgs {
name: string;
memoize?: boolean;
}
export const registerEvent = (
listener: (event: Electron.IpcMainInvokeEvent, ...args: any[]) => any,
{ name, memoize = false }: EventArgs
name: string,
listener: (event: Electron.IpcMainInvokeEvent, ...args: any[]) => any
) => {
ipcMain.handle(name, (event: Electron.IpcMainInvokeEvent, ...args) => {
const eventResults = stateManager.getValue("eventResults");
const keys = Array.from(eventResults.keys());
const key = [name, args] as [string, any[]];
const memoizationKey = keys.find(([memoizedEvent, memoizedArgs]) => {
const sameEvent = name === memoizedEvent;
const sameArgs = memoizedArgs.every((arg, index) => arg === args[index]);
return sameEvent && sameArgs;
});
if (memoizationKey) return eventResults.get(memoizationKey);
ipcMain.handle(name, async (event: Electron.IpcMainInvokeEvent, ...args) => {
return Promise.resolve(listener(event, ...args)).then((result) => {
if (memoize) {
eventResults.set(key, JSON.parse(JSON.stringify(result)));
stateManager.setValue("eventResults", eventResults);
}
if (!result) return result;
return JSON.parse(JSON.stringify(result));
});

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@@ -50,6 +50,4 @@ const cancelGameDownload = async (
});
};
registerEvent(cancelGameDownload, {
name: "cancelGameDownload",
});
registerEvent("cancelGameDownload", cancelGameDownload);

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@@ -27,6 +27,4 @@ const pauseGameDownload = async (
});
};
registerEvent(pauseGameDownload, {
name: "pauseGameDownload",
});
registerEvent("pauseGameDownload", pauseGameDownload);

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@@ -46,6 +46,4 @@ const resumeGameDownload = async (
}
};
registerEvent(resumeGameDownload, {
name: "resumeGameDownload",
});
registerEvent("resumeGameDownload", resumeGameDownload);

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@@ -1,4 +1,3 @@
import { getSteamGameIconUrl } from "@main/services";
import {
gameRepository,
repackRepository,
@@ -8,10 +7,11 @@ import {
import { registerEvent } from "../register-event";
import type { GameShop } from "@types";
import { getFileBase64 } from "@main/helpers";
import { getFileBase64, getSteamAppAsset } from "@main/helpers";
import { In } from "typeorm";
import { DownloadManager } from "@main/services";
import { Downloader, GameStatus } from "@shared";
import { stateManager } from "@main/state-manager";
const startGameDownload = async (
_event: Electron.IpcMainInvokeEvent,
@@ -76,18 +76,34 @@ const startGameDownload = async (
return game;
} else {
const iconUrl = await getFileBase64(await getSteamGameIconUrl(objectID));
const steamGame = stateManager
.getValue("steamGames")
.find((game) => game.id === Number(objectID));
const createdGame = await gameRepository.save({
title,
iconUrl,
objectID,
downloader,
shop: gameShop,
status: GameStatus.Downloading,
downloadPath,
repack: { id: repackId },
});
const iconUrl = steamGame?.clientIcon
? getSteamAppAsset("icon", objectID, steamGame.clientIcon)
: null;
const createdGame = await gameRepository
.save({
title,
iconUrl,
objectID,
downloader,
shop: gameShop,
status: GameStatus.Downloading,
downloadPath,
repack: { id: repackId },
})
.then((result) => {
if (iconUrl) {
getFileBase64(iconUrl).then((base64) =>
gameRepository.update({ objectID }, { iconUrl: base64 })
);
}
return result;
});
DownloadManager.downloadGame(createdGame.id);
@@ -97,6 +113,4 @@ const startGameDownload = async (
}
};
registerEvent(startGameDownload, {
name: "startGameDownload",
});
registerEvent("startGameDownload", startGameDownload);

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@@ -16,6 +16,4 @@ const autoLaunch = async (
}
};
registerEvent(autoLaunch, {
name: "autoLaunch",
});
registerEvent("autoLaunch", autoLaunch);

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@@ -6,6 +6,4 @@ const getUserPreferences = async () =>
where: { id: 1 },
});
registerEvent(getUserPreferences, {
name: "getUserPreferences",
});
registerEvent("getUserPreferences", getUserPreferences);

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@@ -21,6 +21,4 @@ const updateUserPreferences = async (
);
};
registerEvent(updateUserPreferences, {
name: "updateUserPreferences",
});
registerEvent("updateUserPreferences", updateUserPreferences);