Merge branch 'main' into fix/fixing-seeding-on-level

This commit is contained in:
Zamitto
2025-02-15 23:13:20 -03:00
committed by GitHub
35 changed files with 251 additions and 60 deletions

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@@ -13,6 +13,8 @@ import "./catalogue/get-developers";
import "./hardware/get-disk-free-space";
import "./hardware/check-folder-write-permission";
import "./library/add-game-to-library";
import "./library/add-game-to-favorites";
import "./library/remove-game-from-favorites";
import "./library/create-game-shortcut";
import "./library/close-game";
import "./library/delete-game-folder";

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@@ -0,0 +1,25 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import type { GameShop } from "@types";
const addGameToFavorites = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
try {
await gamesSublevel.put(gameKey, {
...game,
favorite: true,
});
} catch (error) {
throw new Error(`Failed to update game favorite status: ${error}`);
}
};
registerEvent("addGameToFavorites", addGameToFavorites);

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@@ -0,0 +1,25 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import type { GameShop } from "@types";
const removeGameFromFavorites = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
try {
await gamesSublevel.put(gameKey, {
...game,
favorite: false,
});
} catch (error) {
throw new Error(`Failed to update game favorite status: ${error}`);
}
};
registerEvent("removeGameFromFavorites", removeGameFromFavorites);