Merge branch 'main' into fix/fixing-seeding-on-level

This commit is contained in:
Zamitto
2025-02-15 23:13:20 -03:00
committed by GitHub
35 changed files with 251 additions and 60 deletions

View File

@@ -0,0 +1,25 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import type { GameShop } from "@types";
const addGameToFavorites = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
try {
await gamesSublevel.put(gameKey, {
...game,
favorite: true,
});
} catch (error) {
throw new Error(`Failed to update game favorite status: ${error}`);
}
};
registerEvent("addGameToFavorites", addGameToFavorites);

View File

@@ -0,0 +1,25 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import type { GameShop } from "@types";
const removeGameFromFavorites = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
try {
await gamesSublevel.put(gameKey, {
...game,
favorite: false,
});
} catch (error) {
throw new Error(`Failed to update game favorite status: ${error}`);
}
};
registerEvent("removeGameFromFavorites", removeGameFromFavorites);